
Astronaut: The Best is an occult management adventure where people aren't just numbers: they're screwups. You must run a proper space academy using lies, witchcraft, and/or hard work. Guide cadets through a roguelite web of scandals and challenges, or the government will have you killed.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Funny, chaotic, full of personality. Tremendously fun to poke at and learn different systems.
You've heard of 'best game you suck at'; get ready for 'best game that hates you', lol
The Market has brought us joy! This is a fun game. Easily a candidate for small studio lite-management game of the year. (Doubtful for the decade though.) It's a personnel training / management game with a tiny bit of push-your-luck for extra spice herding your astronauts through several different missions, which can be resolved a number of ways, while facing a bunch of wild random events. There's a meta-progression which makes sense in-game and adds options instead of making it easier to win future playthroughs. I like the humor; it is absurd, but it avoids the "look how clever"-ness that poison some games for me. Each mission takes around 2 hours. It's fun. I doubt it will stay on heavy rotation for me long term, but it will be enjoyable for a good while longer.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 34 reviews with recorded playtime.
Wonderful and well written game - think a Failbetter game set in Borat's Kazakhstan. Pros: great writing, art, and music. Easy to learn and get into. So far, there's enough new writing and new discoveries to keep me entertained. Cons: core gameplay loop could be more interesting than 'press your luck', and the visuals for the often repeated segments get dull eventually. I recommend this game, if you share the sense of humour. My astronaut nearly blew up the shuttle when he lit a cigarette near the oxygen tanks, then discovered gravitons by accident... but nobody cared, as it was too nerdy for the public... then dropped a rock on a purse thief from orbit. Does that make you laugh? If so, get this game.
For context - I played through the entirety of the beta. I love the procedural narrative elements mixed with the unpredictability of a roguelike. It creates some really inventive scenarios to play through, and the randomness of the various challenges and missions is presented with enough humor to make up for some of the initial frustrations with the learning curve of "how do I train my astronauts to bring Glory." My magical girl astronaut was an MVP who single handily saved my space program! 10/10 alone for having magical girl be a possible trait. This game leans much more into the management sim-adventure genre with some alt universe 60s scifi worldbuilding. It's great for unwinding at the end of the day and watching the wacky storylines write themselves without the trite predictability of an AI Dungeon.
EIn Spiel, in dem man kaum Entscheidungen treffen kann, und die die man treffen kann haben oft so random Konequenzen, dass man damit niemals rechnen konnte. "Training des Astronauten im Trainingsraum verlängern? Ja. Pech, wir haben den Raum mit Schlangen gefüllt, jetzt ist er tot." Ich verstehe random Humor, aber wenn es die wenigen Möglichkeiten nimmt aktiv Entscheidungen zu treffen, dann ist das nur eine schlechte Gameplay Entscheidung.
A very fun, if very janky little game~ It has such personality and I am sad I never backed it during its initial indiegogo! I would have loved to see how much further this game could have been taken
The Best or at least the Pretty Goodest
I enjoy the wacky antics the astronauts get up to while trying to tiptoe around doing what the high priests want or don't want. I wish the wheel spins didn't do the weird...it feels like where it stops sometimes doesn't mean what it'll say? But otherwise I like the artwork and the rogueliteness of the game! I also really want to see all the various horrible things that can happen in space!
Sometimes you feel like you're not the best astronaut. You're flawed. Your procedure stat is 2, you're trying to figure out how space travel works, with a demanding director forcing you into stressful training every day and stressful tv appearances and social forays until the witching hour every night. And in those times, you can take solace in knowing that there's always another astronaut, behind a bar pantsless and pissing in a burning dumpster, who looks worse than you.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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