
Astrohazard Solutions Ltd. is an interstellar and interspecies corporation dealing mainly with removing and redirecting asteroids and other cosmic junk that threatens their Clients.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Asteroids are the backbone of your company in this game where players are thrust into the delicate art of asteroid wrangling. Armed with the precise AstroBeam cannon, it’s less about brute force and more about finesse. You’ll orchestrate an interstellar ballet, gently nudging these cosmic rocks away from disaster zones while dodging calamities with the grace of a caffeinated astronaut. The game cleverly blends cutting-edge physics with a witty twist, turning space missions into a cosmic comedy show. Characters like Gor and Stasis add more drama than a solar flare, injecting the gameplay with a supernova of entertainment. The charmingly cartoonish art style feels like stumbling upon a jovial alien neighbor, offering a visual feast that's out of this world. Strategic minds will find satisfaction in the gameplay, even if the occasional asteroid waltz feels a tad repetitive. And while the tech upgrades could use a dash more excitement, this cosmic escapade remains a stellar choice for its inventive mechanics and delightful humor.
Originally a $5.99 game that went Free. I've been doing a lot of these paid-gone-free games recently and this is a true diamond in the rough. Likable characters that I actually got invested in. If you love games where you can talk to the crew after every mission this does that perfectly! Has a lot of side dialogue which is very much worth going through. The gameplay is fun and does well at keeping things interesting. Also that ending tho Took around 3 hours to 100%. -[url=https://store.steampowered.com/curator/43914013-Free-Game-Amasser/]Free Game Amasser[/url]
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Modeled estimate over time.
Hours played at review time, across 35 reviews with recorded playtime.
Astrohazard Solutions Ltd., esas olarak Müşterilerini tehdit eden asteroitleri ve diğer kozmik hurdaları kaldırmak ve yeniden yönlendirmekle uğraşan yıldızlararası ve türler arası bir şirkettir.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Intresting game and story, very good game for the price. Responsive controls and very intuitive
Enjoyable game! Completed over the course of 3 days, about 5 hours total of gameplay. Astrohazard Solutions Ltd. combines Asteroids-reminiscent gameplay with a good story about the employees of an unethical corporation. The company earns its profit by removing space junk, asteroids, and other hazards away from its clients' property. You are the Operator of your team, controlling the drone that must push these hazards away before the object you're protecting gets damaged. The problem? This company might be bent TOO much on profits over ethics. Game missions are fun, have some variety, can have amusing twists to them, and are integrated into the progressing plot. Initially I found that the difficulty levels and controls were perfectly balanced, with some challenge but still doability to each mission. However, as I upgraded my stats and became more strategic with my gameplay, I came to a point where many later missions could be completed easily by staying in one spot on the screen and pushing everything away from there. I would have liked more chances to have the AstroTractor and AstroMines be useful instead of relying solely on the AstroBeam/AstroShield; to have to move around more on the screen to remove hazards; and would have been happy with harder difficulties and longer levels. The story is about the same level of complexity as the gameplay. It's straightforward but successful, with thought about the dangers of an unethical corporation, good points of humor and personality, and noticeable characterization within the main cast.
Mass Effect на максимльных минималках)
Astrohazard Solutions Ltd. is a fun F2P twin stick hazard deflecting game with a surprisingly decent story. Reminding me of the good old times playing browser flash games like RPG Shooter: Starwish, Astrohazard Solutions Ltd. comes with the nice mix of simple and fun gameplay and a story told between contracts. The job is to use the AstroBeam cannon to push any hazard away from the objective you are trying to protect by sometimes changing focus to deflect a faster smaller asteroids to return to the bigger slower one. There are 3 drones to control with the main one giving full flying and cannon control while the other two restrict either the drone or cannon. The game offers 28 contracts and it's worth reading up contract details because some of them pay more for having the station severely damaged or with specific instructions like having a total of 2 hazards hit the station to pay up at all. Progression with upgrades is well paced and at some of the contracts you may feel overpowered until the big asteroids come. A Space Invaders inspired mini game is available for high score chasing. Movement controls and the main weapon are responsive. Later upgrades give access to the other weapons, a tractor beam that allows for manual control of hazards that needs to be used slowly for it not to lose control, so I didn't find much use for it outside specific contracts where you place asteroids in a container and the energy pulsating mine that can deflect hazards, but I found the deflection pulse too weak and the mine would easily get destroyed by a speeding hazard going through it. Luckily the main weapon can handle any hazard. The story is told by interacting with each employee of the corporation between the contracts. It's interesting to see how employees with different beliefs and understanding of how things work mesh together and somehow make a corporation work at all. But it doesn't stop there, secrets will be exposed and after some twists, it ends with a bang.
Astrohazard Solutions Ltd. is a well-designed game. It has nice gameplay, graphics, GUI, sound and music, plot, world building, characters, etc.. they even cared enough to explain why repeating missions gives you more money. Not sure why you get paid after [REDACTED], though. So far my only complaint is that if you're a collection perfectionist when you reach level 6, you'll run into some issues. I accidentally left the game on all night so my hours are a bit inflated. It's really a great free to play game. It gets kind of easy, especially with the upgrades, but no doubt it would be fun for a kid or someone with really poor reflexes to play. Also, the intern is very well designed and well written. 10/10 would waifu, er, spousu again. I wonder what the weird green sphere you can pick up is for?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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