
Multiplayer player 2D space battle. Collect gold, team up and take over the other team's satellites.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
The gameplay is either incredibly boring or really intense. If you join a game where your team is already losing you might as well just leave. There's no way to come back from a team with high powered ships who have the majority of satellites. You just have to sit around and try to build up your power while they're taking your satellites and if you try to defend it you get mowed down and lose almost all progress on your ship.
Here is an honest review. Like most games of this genre, the negative comment does hold true. Agar.io, Slither.io, Astroblast.io, bellum.io to name a few, if you join a game where one team or group is already larger than the others, they will easily overpower you. Also, like nay of those games, it will require some work to build yourself up before you can start to see any sort of value to your ship. With that being said, there are many ways you can help the team in Satellites mode. I am able to take out most satellites and help my team stay alive. Like any other game, if your team just quits on you, you will lose. How does this game stand out? This one requires communication, strategy, team work. True it can be intense at times as well as slow at others, but I enjoy it ether way. This game is also connected to Discord Chat where many of the regulars chat with each other and developer. I do not know many other games out there where the users come up with ideas and if enough like the idea, the developer will do simple updates for the community. I own two games on Steam and this is one of them. I know it's free on the web but I also believe in supporting a developer that is genuine. There is definitely a learning curve to this game, but worth it when you get to playing it. There are some tutorials online that can give you the basics. Unfortunately, the steam console lacks some key abilities that a web browser has, but in both places WELL WORTH IT! Give the game some time, get to know some of the regulars, you'll see this is a game unlike many other ones out there.
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Trends
Modeled estimate over time.
Hours played at review time, across 20 reviews with recorded playtime.
I like it. I'm not very good at it but I like it. ~Llama Monster
Astroe 10 из 10
Astroe was an attempt at making a PvP only ripoff of Asteroids (the arcade game from 1980). Gameplay consisted of 2D top down Asteroids style gameplay, but the developers added a simple progression element as well as mining. There were two game modes, a team based "satellite capture" mode and a deathmatch mode. It failed. SteamDB shows the game peaked at a laughably low 4 concurrent players, a pitiful number, and now the game has practically no players, with only one player logging on every month or so. It went so badly the developer made the game free, and even then, people didn't want it. Why did it fail? It's video game autopsy time! First up the game visuals are terrible, resolution and controls are locked so there's no user agency in trying to customise the mediocre interface, the overall quality here is poor, but at least some attempt was made at graphics... 2D retro pixel "art" wasn't used. Regardless, PvP gamers have literally thousands of games to choose from, hundreds of AAA games that are either free or cost next to nothing. Games have to actually offer something if they want to compete for players time. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable substitute for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. If you want a good 2D Asteroids/SpaceWar! game, try Star Control 2, which has been released under free open source license as "The Ur-Quan Masters".
Çok oyunculu 2D uzay savaşı. Altın toplayın, takım kurun ve diğer takımın uydularını ele geçirin.
Игра прикольная. Разве что надо систему прокачки докачать
I've been playing this game for a few months now on the browser, it's an all around fun game with a great community! I'd also reccomend you join the astroe discord to talk about fun rounds and meet other players.
Nicht wirklich Interessant
Boring unbalanced PvP game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.