
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 11.14/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 30.3Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想找单机版造梦西游找到这的,目前体验下来确实玩法类似,有相同兴趣的可以一试(我玩的主要是造4)。 虽然战斗方面的构筑要有意思的多,但那些西游人物和装备词条里的诗句体验不到确实是一种遗憾。不得不说,创作者和玩家有着相同文化背景这一块对于游戏体验还蛮重要的,就例如《战神》《哈迪斯》这些作品国内玩家的体验肯定不如西方玩家,人物少的战神或许好点,人多的哈迪斯如果不去看些解析,里面的梗很多都get不到。不过也不用气馁,目前好歹还有黑猴这一支独苗,期待有朝一日还能见到造梦西游的单机版吧。
Incredible
本編を実績コンプしました。序盤はアクションのペースが遅いですが、中盤からはストーリーも盛り上がり、装備も整ってきてサクサク進めました。個人制作の少ない制作リソースで最大限ボリューム感を出しており、最後までチョコたっぷりでした。SFCのクロノトリガーや天地創造あたりの時代の、豪華な演出はないけどキャラクターとストーリーはしっかりしていて楽しめました。育成や収集を100%にするのが好きな方には簡単すぎず膨大でもなく、ほどよく作業できてオススメです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
簡單 明瞭
到底是选白还是选黑呢?什么叫你是百?
这石头关无敌了,谁家游乐场
游玩体验能在一个摇摇欲坠的情况下推进。不是因为优点盖过了体验差的部分,而是用平淡无聊的注水稀释了恶心的设计。无论是美术还是战斗系统都很复古这没关系不如说还久违地有点趣味。无法忽视的则是各类玩法机制,推进体验和情节上反人性化的设计。我逼着自己玩,试着找到它更多的优点,因为我看到了一个热爱游戏,执意想做些有趣东西的制作人的影子。希望能看到让我对它改观的地方。可目前,我真的无法接受。
フリゲ版を数十時間でクリアして「この続きがあるんです!?」とSteam版を購入し再び70h↑やりましたがまったく飽きることなく駆け抜けました。アクションも面白いですがストーリーがあまりにも良すぎる。
神作
[h3] 本作完美了诠释真正的好游戏往往需要的就是作者最纯粹的热爱 [/h3],只要是抱着纯粹的热爱的游戏,这个游戏可能会小众,但玩家的评价一定是好评如潮。 本作是核心开发者就作者keizo一个人,历时14年主体+1年重制,重制援助时期才有的发行商轻语游戏WhisperGame 香草社元老画师Shigetake(主要角色立绘) DxLib作者山田巧参与程序开发协助完成,虽然游戏里都是作者找的免费素材制作的,但是丝毫不影响游戏质量!!!强烈推荐!!!! 原80打折56,更推荐你买带dlc的版本,dlc是额外的游戏内容,不是那种在游戏里可有可无用不上的装备。本作是一款神中神的游戏,对于没接触过的观众,可能看到画面表现就火速跳过了,但对于体验过的观众来说就是好玩无比,作为刷子游戏来说,它刷起来的正反馈极强,不是说刷怪很爽,而是刷的过程能一口气刷金币,经验装备或者是神装的图纸等等,简单举个例子,玩造梦西游的肯定因为一件装备反复刷过某个关卡,本作也一样,你为了某件武器的图纸可能刷刷某个地方很久,但刷完你会发现自己真的多了好多好多东西,另外本作的剧情驱动力也很强,算是少有的能兼具游戏性与剧情的游戏了。 剧情是真的神中神,是我看过涉及穿越时空最不意难平的剧情,[spoiler] 不像有的傻福剧情来自世界之外的嗅鸡掰穿越时空改变历史回来了又是“世界线收束”历史并没有改变,然后原本的大恶人先是丢失记忆变成了看起来一脸无辜的路人,然后给它恢复记忆后依旧丑恶嘴脸依旧不知悔改没有付出任何代价美美报送,强行洗白恶心人就是为了卖臭嘴脸死冯角色的死冯考子占领社区的游戏 [/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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