
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Join our Discord Server
Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 149 reviews with recorded playtime.
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
剧情真神了
震撼人心只能说幕前幕后人设都拉满了
好玩
毫无疑问的顶级游戏,最纯粹的日式幻想冒险,喜欢刷的可以刷但我个人很讨厌一切刷子游戏所以直接开的修改体验剧情,很久没有这么纯粹又难以预测的冒险故事了。 真的是很多现代的rpg游戏没有的感觉
劇情很好,一直突破我的想像。
久仰大名的游戏,通关之后觉得很失望,整体游玩乐趣的曲线是一直上升的,但前期过于难熬了,所以开了简单难度,我是玩到第六、七章才能开始觉得它带来的快乐能值得玩下去,每一个想要尝试这款游戏的人,都会面临这样几座大山: 1.糟糕的画面,可能会有人说贴图很精致,特效很炫酷,但正是这种一部分精致一部分写实一部分粗糙的形式,让画面无比割裂,非常粗糙的地形像是上个世纪的游戏,但却会突然冒出无比精致的boss和写实风的虫子,是缺乏统一风格的。 2.恶趣味剧情,虽然说后期剧情确实不错,但会有很多雷点,涉及一些强行降智与黄色恶趣味,部分对话有种RPG黄油的既视感,但又没有玩黄油时大家想看的东西。 3.乐趣不足的困难解密,游戏的解密大部分情况是要让我们在地图里找东西,但有时候这个游戏的解密就只是把东西藏起来,本就粗糙的地图,真的很难找到。有些解密可以通过我们之前获取的道具来推测我们可以跟场景里的什么交互,但道具过于多之后,没有做出多解法的解密,必须要用唯一的方式进行交互,引导是非常弱的。 至于战斗手感只能说看个人喜好了,很复古的卡顿感,换皮技能,攻击键按到手疼,与其说战斗手感复古,不如说整个游戏都很复古,不停刷怪的游戏,靠剧情为核心卖点,音乐和美术风格不统一,这太不现代了,我们不能无视一些问题去评判游戏、因为厌恶罐头游戏就无视画面的重要性。
真乃治疗电子ED神药,夯
好玩
不如原版,不过凑活
ノーマルクリア済 トロコンするためハードにして2周目 楽しめるのですが、いくつか気になった点 ・宝箱を開けるのに鍵(消費アイテム)が必要 ▶ スタート間もないときに豪華な宝箱がドロップしたとき開けられずにモヤります ・画面切り替えで宝箱が消失 ▶ 鍵がないときは諦めてください ・たいまつ ▶ 一部ダンジョンで周りが真っ暗なため松明(消費アイテム)を使いますが、すぐに消える。再点火が本当に面倒 ・ツンデレとノンデリを間違えている ▶ 4章でライターが変わったのかと思うほど胸糞展開(ギルド仲間をAHOだのBAカだの)そして下ネタ連発 (隣の部屋から女性のうめき声が~ 👈️これもド下ネタ) ・ひとつの選択ミスで何時間もロスト ▶ 120個セーブできるのでわけることをオススメします。1つにずっと上書きはマジで詰みます ・固有アイテムドロップ率の悪さ ▶ スキルで確率をあげることはできますが、それでもマラソン必須 ・難易度の逆転 ▶ ノーマルよりハードの方が成長速度が早いためハードの方がノーマルより簡単かも・・ ・装備スキルの説明不足 ▶ 鎧などの装備をつけて経験を稼ぐと「マスター」してスキルを取得することがあります。この「マスターした装備」を再装備するとスキルを無償でつけられるのですが、その説明がない。「装備をつけたまま」だと何の恩恵もありません。 ・カードは消費して永続強化 ▶ これもなんの説明もなくクリア寸前まで気づきませんでした **ネタバレ** 元々がフリーゲーム?だったせいか終盤でボカロの歌が入ります ボカロに苦手意識がある人には向いてないです
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Call of Duty® 4: Modern Warfare® (2007) | $13.3M | 26.9K | 94% | $19.99 |
| Gears 5 | $13.2M | 24.3K | 71% | $29.99 |
| INAZUMA ELEVEN: Victory Road | $13.2M | 11.8K | 89% | $48.99 |
| Command & Conquer™ Remastered Collection | $13.4M | 34.8K | 91% | $19.99 |
| Rise of the Ronin | $13.1M | 10.7K | 63% | $49.99 |
| RAGE 2 | $13.1M | 17K | 63% | $39.99 |