
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 149 reviews with recorded playtime.
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
초반은 넘기기 힘들었는데 하면 할수록 익숙해짐 나름 성장시키는 맛이 있는듯
令人难忘的冒险
神作
总体优秀,但不适合所有人
《ASTLIBRA ~生きた証~》評論 試問,當一場悲劇即將發生時,你會選擇袖手旁觀,還是竭力阻止? 試問,你是否願意挑戰既定的命運,並堅信在漫長道路的盡頭,仍有愛、希望,以及等待著你的人與事物? 《神之天平 ~存在證明~》講述的,正是一名少年面對接踵而來的考驗,甚至最終必須直面神明時,依然堅信愛與希望能夠改變世界,並為此向一切阻礙舉劍前行的故事。 本作是一款橫向卷軸動作遊戲,融合了打寶、支線任務、角色養成與裝備構築等要素,同時也準備了不少隱藏頭目,等待玩家進一步挑戰。當然,其中許多內容涉及劇透,在此便不多加贅述。 本作最出色之處,在於主線與支線之間並非各自獨立,而是彼此牽動、相互影響。故事也不斷向玩家提出同一個問題:你是否願意付出代價,改變眼前的一切? 隨著劇情逐步推進,玩家在冒險過程中取得了多少特定物品、完成了哪些支線,以及解開了多少隱藏內容,都可能對後續發展與最終結局產生影響。這種將探索成果直接回饋至劇情的設計,使玩家更容易投入其中,也讓最後的結局具備更強烈的情感重量。 當然,本作雖然優點鮮明,缺點也同樣明確。 首先,遊戲整體難度偏高,裝備蒐集與角色養成亦相當耗時。對部分玩家而言,這種需要反覆挑戰與長時間累積資源的設計,可能不只是考驗,而是一種折磨,因此勢必會成為體驗上的扣分項目。 然而,本作龐大的文本量、完整的世界觀,以及DLC所補充的額外內容,仍足以彌補不少缺憾。DLC不僅擴展了本篇之外的故事,也描寫了另一名女性角色在主角看不見的地方,如何默默付出並獨自承受一切。 當本篇與DLC的故事彼此扣合後,所產生的情感加乘相當強烈。原本埋藏於劇情中的伏筆、選擇與犧牲,也因此獲得更加完整的意義。 因此,對於喜歡挑戰高難度玩法,或希望體驗一段格局宏大、情感濃厚,並圍繞命運、犧牲與希望展開的故事的玩家而言,本作相當值得入手。 另一點較為可惜的是,本作並未提供正式的NG+模式,讓玩家能夠繼承部分成果重新體驗二周目。考量到遊戲本身具備大量隱藏內容與多層次的劇情伏筆,缺乏周回繼承機制,確實令人感到遺憾。 綜合而言,《神之天平 ~存在證明~》或許不是一款對所有玩家都足夠友善的作品,但它以龐大的文本、緊密交織的劇情,以及對命運與希望的執著,構築出了一場漫長、殘酷,卻又令人難以忘懷的冒險。 綜合評價:8.9/10
神作就是神作。JRPG的剧情向神作,游戏性也很不错。
不会再有这种值的花时间玩的游戏了
都说是神作,我感觉太名过其实了 1.作者从零开始花了14年开发这个游戏,这是一个很牛批的事情,值得支持作者 2.游戏由大量免费素材做成,玩着很劣质,这点可以理解,一个独立开发者,能把游戏做出来就已经非常厉害了 3.剧情总体来说不错,跟超时空之轮很像,我感觉作者参考过,但是没超时空之轮那么惊艳,中间写了一些流水账 4.问题也就在游戏本身,放在14年前,这确实是神作,作者保留了老RPG的互动和设计,但是这些现在玩起来完全就是折磨,比如要先打开背包去使用关键物品来和场景互动,物品不正确也没有提示 有一些我无法忍受的小缺点,这些细节很破坏我的体验: 1.提示和指引可以说没有,而且作者喜欢设计一些看不懂的解谜和剧情,这两个放一起就很傻逼了,第五章不看攻略直接打boss,会死一个队友,打boss前没有任何提示,死了之后剧情还会压力你读档 2.一个很恶心的点,这游戏非常非常的肝,素材装备全要刷刷刷,几率还很低,这个游戏肝的程度已经超过很多手游了,一个单机游戏,真的没有必要做这么刷来延长游戏时间
二周目补票 神作无需多言😎🕶️👌😭 虽然习惯jrpg刷,本篇每章刷出五个装备图纸、刷够晶体就能结束,有目标有终点刷起来就比较有动力,新篇刷装备盘简直是无上限坐牢(指我的魔法扫帚到底被谁吃了。。。)
Amazing Story and good gameplay!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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