
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 11.14/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 30.3Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情可以
《神之天平》真是玩爽了。先不说游戏本身,这游戏作者绝对是有什么恶趣味,游戏里的一些对话、道具和boss设计,我都不好意思说。 整个游戏主要的玩法就是一直刷,刷材料,刷装备,还有后期刷词条。其中的天平搭配是游戏中是一大的特色。 最最最重要的,是本游戏的剧情,实在是太厉害了。改变过去,蝴蝶效应,时间轮回还有最后的反转,一切都天衣无缝,令人意想不到。当你真正去体验了这个游戏,一定会被它所震撼。 尽管游戏看似平庸,其中还有很多免费素材,但是《神之天平》的优秀剧情足以让他成为当之无愧神作。🏃🐦⬛ 关于外传则是完全换了个玩法,从原本的rpg变成了肉鸽,补充了泊灵和面包店女孩的剧情,我个人并不是很喜欢这种玩法,并没有体验多少,感兴趣也可以自己去玩玩看。🏃♀️🐺
听说剧情神中神,怎么前面要一直刷刷刷啊,刷累了,我是来看剧情演出的TAT,有时间开个g过剧情
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难评。。看评价都说剧情神,剧情一点没跳打完7章还是8章,只能评价:就这?后面剧情全跳了,要是神在后面那我只能说可惜了。。
剧情确实神,完成度非常高,前后逻辑完美闭环,揭开真相的时候也看得很爽。但是写着写着总感觉小头控制了大头,你是神仙来了也得穿qqny。 除了剧情之外确实没有什么值得夸的地方,不喜欢当刷子的人请远离这个游戏,数值策划做得非常糟糕,开简单难度也救不了,有些Boss和小怪真恶心得不行。建议所有剧情党直接上修改器或者云一遍剧情就可以了,老老实实打通关真的折磨人。
ขอบคุณสำหรับเกมดีๆแบบนี้ เล่นจนจบหมดแล้ว เนื้อเรื่องดีมากๆเลย เล่นเพลินจนลืมเวลาไปเลย ตอนแรกเข้าใจว่าจบแค่ตอนอยู่ทุ่งกว้างโล่งๆ แต่มีต่อ PostScript ค่อนข้างหลุดโลกไปไกลเลย เกมนอกกระแสมากๆเลย
在电子ED的情况下,还能让人硬肝四五十小时,玩完之后感受到强烈的震撼,这游戏的剧情真的是神作!
对游戏互动很欣赏,就是男主把所有异性游戏角色收入后宫,以及互动,很反感
I was looking for a metroid-vania and this game managed to scratch that itch. The gameplay just feels good, the grind for leveling doesn't ever get to the point that it gets boring, you always feel like your progressing in a satisfactory way. The story is decent and serviceable but you're here cause you want that mix of fighting / jrpg elements. It's enjoyable all the way through and I definitely have gotten more than my moneys worth from it. Definitely fun!
神之天平真结局通关后感言(个人倾向严重) 剧情设定上来说,考虑到是06年开始研发的游戏,设定略显老套也情有可原,总的来说前七章的口味还是我喜欢的复古西幻,后面涉及到[spoiler] 未来科技相关的内容 [/spoiler],就我个人来说不怎么爱吃。剧情总体来说都能圆得回来。 二周目的素材复用和略显仓促的新剧情以及需要大量时间反复刷的新装备系统让剩下的几小时体验没前期那么流畅。 操作超级爽!评论里称赞刀刀到肉的打击感是真的,不论是平a还是魔法都能玩得爽 听闻游戏内大部分是免费素材,但场景构建真的一绝,背景能够以非常美观的形式展现辽阔的空间感。 配乐和演出不多说,牛逼。 [strike] 就是女神一阶段和隔壁bs2的舞台装置用了同一首bgm给我干出戏了。 [/strike] 本人评分大概7.5/10,非常量大管饱的复古日式幻想横版rpg,还有包寿司好结局
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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