
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 11.14/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 30.3Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
独特的独立游戏,个人开发,剧情宏大,贴图简陋。 叙事方面非常像是2d版本的伊苏,主要是迷宫&&城镇组合,攻略完一个迷宫回到城镇触发新事件然后再攻略下一个迷宫。这种来回跑路的方式,再加上城镇一共也就6个npc,如果剧情不够精彩很容易让玩家无聊 旧章: 玩法:通过打怪收集材料,使用材料打造武器,武器熟练后来学习被动技能; 玩法:通过打怪收集力量晶体,通过消耗晶体学习主动技能。旧章主要输出都靠这些技能 其他还有材料合成、天平配置砝码等小玩法,不赘述。 剧情上,主角和嘉隆为了找回故人,一路穿过森林来到一个村子,帮助了为女儿寻药的男人,得到了本作核心道具天平。结果首次体验到了时间穿越,发现村子已经毁灭男子已死多年,最终只能拿着已经枯萎的灵药离开。 第二关沼泽,结识了由魔兽转化而来的泊灵-狗,沼泽老夫妇的孩子全都死于泊灵-兽之手,但是同时收养了泊灵-狗。沼泽里面的哥布林基本啥坏事都他们干的,属于剧情推动者。最终主角杀死了过去的泊灵-兽,但是同时导致了泊灵-狗一起死了。除了天平持有者主角,其他npc不会记得之前的时间发生的事情。这一章看出魔兽可以转化为动物,暗示了嘉隆也是魔兽转化而来。时间穿越的影响还是挺严密的 第三关火山,白是坏人同时也是剧情推动者,黑为了拯救大家使用转移魔法导致寿元无多。这里白犯的错误太大,后面洗白但是也让人观感不佳。 第四关渔村,剧情进入小高潮。堕落的神官使用村民喂养神之子,其实就是蛇形魔兽,这里的蛇神更像是邪神通过大脑控制村民。这里黑将死,为了延续几天生命,主角去采白花被阴差阳错打到了未来时间尽头,阿斯特赖亚帮助主角将第一章的灵药进行了回溯。主角回到过去后治愈了黑。之后主角男扮女装混入了蛇窟杀死了神之子,以为万事大吉结果因为参与了仪式被蛇神控制杀死了所有村民。主角跟着修女一路来到了蛇神所在,靠着死去村民的帮助摆脱了大脑控制杀死了蛇神。虽然胜利了,但是村子已经死光了 第五关魔王城,主角追着盖乌来到魔王城。追上盖乌后因为触发了天平,来到了四勇者讨伐魔王的n年前,这里如果把白带进城会导致其死亡,很无语的一处剧情杀。此时同一时空有2个盖乌:盖乌-青和盖乌-中。盖乌的妹妹和魔王融为了一体,盖乌-青当年阻止了讨伐魔王。盖乌-中打晕了年轻的自己并亲手终结了魔王。穿越回去后,魔王被诛杀导致了深远的影响,首当其冲就是渔村所有村民都活了,神官没有堕落,修女没有死亡,盖乌为妹妹立了一个碑,这一次改变过去对我们来说是绝对可以接受的。但是因为魔王诞生在了东大陆导致很多我们不认识的人死去了 第六关雪山-乐园:按理说连魔王都杀死了,玩家觉得自己可以横着走了。结果被宰相教育了,现是被抓越狱时逃亡过程总的怪物一个都打不过,追着宰相上雪山后又被禁卫军乱棍打死。宰相从乐园回来后带来了未来兵器,直接统治了整个大陆,为了反抗宰相的暴政,主角第一次主动的使用天平跟着宰相来到了乐园,并阻止了宰相。在这个过程中一直受到了“公主”的帮助,后来证实其是阿努里斯,帮助主角的原因可能是防止宰相获取兵器后毁灭了所有魔兽。 第七关-故乡:终于找到了主角的青竹A,这里是嘉隆许愿来到了过去阻止了当时巨大的魔兽。回到现代后确实和A生活在了一起,但是失去了嘉隆。主角不能接受,离开了A回到过去寻找嘉隆,靠着大魔导师许愿回到了过去,嘉隆身世揭穿就是当时杀死主角的魔兽,被A一怒之下变成了乌鸦,A救活了主角,离开后大魔导师将主角和乌鸦一起送到了边界。再次回到当前时间,A消失嘉隆回来了,AI控制魔兽入侵了城镇,所有朋友死亡,由于雪山时帮助了阿凯,这里阿凯把我们传送到了时间尽头-未来。这里穿越时间给人一种越改越差的感觉 第八关-研究所:未来受到了东云的帮助,东云是被泊灵-狗托梦,这里没太看懂。一路打入研究所,希望毁灭ai以及其生产的魔兽,其间阿凯自爆。补完了AI的功能说明,用于回到过去减少人口,挺奇葩的。之后杀死了AI,也算是解放了A。解放了神,完成了契约,但是神提出要毁灭人类,这里又击败了神,然后主角发现又回到了8岁时生活的边境。旧章结束 新章: 玩法: 1. 并没有再增加装备数量,而是增加维度。所有装备增加装备盘概念,可以为装备附加属性,技能,槽位等修饰。 2. 装备和宝石可以无限升级 3. 原有的被动技能和主动技能,可以被装备盘升级为其他技能,比如指令拳 剧情:扩展了世界观,弥补了旧章的遗憾,不能算是二周目,因为剧情可以说完全不一样了。当然怪物还是大量复用的 发现整个世界都被一种黑色的根须侵染了,魔兽一旦被附身,能力大大加强。算是小怪升级的合理设定 第一关小村:这里主角主动使用天平,来到了男子采药之前,帮助男子采到了灵药。回到当前,发现小村还是破败了,不过是因为村民都移居到城镇去了。来到酒馆发现米娅还保留着记忆 第二关沼泽:米娅不告而别单独跑到沼泽去了,被哥布林杀了,主角回溯时间,击败了魔兽,这里泊灵-狗没有死。杀死了被誓戒侵染的哥布林首领。回到当前时间,米娅不会死她是因为想找女神换金斧子...。老夫妇的孙子也没有死,泊灵也没有死 第三关火山:这次是嘉隆-魔导师担任反派角色,他故意引导神兽被誓戒侵染,然后逼迫主角杀死神兽 第四关渔村:这次是和盖乌男扮女装,吸取上次教训没有经过仪式,直接杀死蛇神,发现誓戒可以侵染神。神官没有堕落,修女没有死亡 第五关魔王城:这里首先时间回溯到了盖乌妹妹被魔王抓走的时候,盖乌留在那个时间点陪伴妹妹,之后主角来到了四勇者讨伐魔王时间点。发现了盖乌-老尝试讨伐魔王失败,魔王也被誓戒侵染了。杀死魔王后,盖乌妹妹活并加入酒馆,盖乌思考为什么自己会覆盖掉盖乌-青。从而引出了平行世界的讨论 第六关雪山-乐园:由于宰相保留了记忆,他的妈妈被他保护下来没有死,因此宰相变成队友。解释了这个世界实际是漂浮再空中的大陆,因此四周有边界,走到边界会掉入真正的大陆上(盖亚)。宰相帮助主角打开了乐园的屏障,让主角来到了盖亚直面誓戒本体。 宰相和阿凯帮助完善了世界观:乐园的时间一直是发展到未来,人口爆炸然后重置时间,根据运行日志已经重置过很多次了。平行世界也是由乐园实现。我觉得这里可以简化一下,只有1个时间1个空间,正常情况下就是时间发展到尽头重置。主角持有天平,那么每次重置主角都使用了过去的数据,因此主角带有记忆,每次主角改变了过去实际是把主角复制到了下一次循环的过去时间点,然后发展到当前时间时把过去时间点主角的数据覆盖过来。誓戒因为是乐园外部不受其控制,因此主角发现不管怎么穿越誓戒都在加强。 第七关盖亚:拯救世界之前先拯救A,从未来研究所分离出了A的大脑,然后由盖乌妹妹使用bug治疗将大脑治愈为人。期间收集爱情并喂给A可以得到he。最终主角带着队友一路击败了世界意志,为人类和神挣脱了枷锁。 结局:各个乐园大陆有序降落,人类重归大地,不理解为什么要降落,就让原来的大陆在天上飘着呗。发现盖亚人类也不是完全灭绝了,还是由集落生存在誓戒的范围内。 剧情宏大复杂。本作值得一玩。准神作,除了剧情其他地方实在太简陋了。光看剧情在jrpg中绝对顶尖,但是很多网文也不比他差
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
独特的武器解锁系统
说不出来的震撼
追章までクリアしたんで投稿。10年ほど前にフリゲでお世話になってたので、感謝も込めて購入。 Revision版はフリゲ版のクリアの後に追章の追加。ボリュームは一つのゲームを丸々入れた感じで、多くの謎の解明と、追加の強化要素もあり飽きさせない。 個人的に企業、インディー含めあらゆるメトロイドヴァニアの中でも最高傑作。同ジャンルの基準を引き上げたと言っても過言じゃない。 引き込まれるストーリー、爽快感のある戦闘に、無限と言ってもいいほどの強化システムでハマること間違いなし。 特筆すべきは圧倒的ボスの多さ。ストーリーボス、EXボス、闘技場ボス・・・とボスだけで何十体いるんだろう。 巨大ボスも多く、画面全体に広がる迫力満点の攻撃をいなしながら、戦う様は圧巻。ダメージ時に少し時間が止まる仕様もあるが、迫力に拍車をかけ、回避サポートにもなるので誰でも楽しくプレイできる。 超長編なので、ストーリーの節目は毎回感極まって泣いてしまうくらいに、感慨深くなるのも良い。 出会えたことに感謝するほどの最高のゲームです。
纯纯的冰
♥♥♥♥♥♥♥
一点都不好玩,好想把玩神之天平的这段记忆删除
Awesome, satisfying game. Fun from start to finish!
오랜만에 100시간 가까이 플레이한 게임. 노골적으로 후속작을 암시했으나 개발자가 은퇴했다는게 좀 아쉬움. 추천
爱死这游戏了!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $13.2M | 18.1K | 66% | $29.99 | |
| $13M | 22K | 83% | $39.99 | |
| $13.2M | 11.3K | 84% | $49.99 | |
| $13M | 41.7K | 97% | $14.99 |