
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 149 reviews with recorded playtime.
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神作,确实好玩.
「因为你是我活过的证明。」
haowan
从购入到全成就8天玩了92小时,太上瘾了,回过神来已是豪饮
醍醐味
起鸡皮疙瘩最多之游戏 除了存档系统恶心人剧情简直是神
很久没玩jrpg,上一部喜欢的还是p5,06年左右开始玩单机游戏,那时候接触的仙剑、空轨、幻想三国志、轩辕剑,玩的不亦乐乎,但后面电脑配置提升了,开始接触3A游戏,老滚5、耻辱、热血无赖,渐渐少玩jrpg,特别近几年更不喜欢了,圣母的剧情看的我脚趾扣地。 回到游戏本身,看我这通关时间就知道我基本就是秒杀过关,纯看剧情,前两章平平无奇,玩多几部jrpg差不多都猜得到反转,后面越来越有趣,虽然有些作者的恶趣味不喜,但整体来看我还是很上头的,两个周末打完,角色讨喜,剧情有吸引力,虽然主角大圣人一个,但没无聊圣母剧情,而且跟逸剑风云决一样,都有强调主角的成长和强大,没有一边打完神明,一边和佣兵五五开的剧情。这部最可惜的就是女主的塑造了,boy meets girl的剧情很王道很典,很戳我,可惜就是剧情太少了。而且爱情投喂有点恶趣味,因为有些爱情反而是花心导致的。我不反感后宫,但这部我还是希望男主专一一点。
Great game. Great unconventional story.
非常不错,治愈电子ED神作!上头的不得了
真是个……好游戏啊……
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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