
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 7/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 30.3Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢跟风买jrpg神作的小朋友 你们好呀。 几把这是我今年买过最后悔的游戏了 不是说不好 md过誉完了 还是说挑人?喜欢我超雄小怪一下半血吗 喜欢我死了直接删档上个存档点来吗 md你一个刷子游戏你刷刷刷搞什么这种存档机制啊 md玩过游戏没有 勾把的宫崎英高都只敢死了掉钱 你妈死了全部进度没了 你是觉得你的存档点很多吗 还是觉得你存了之后不用再打了 我打累了怕死了想回血就得坐火存档 md存了怪全刷新了 好 评论说你是懂正反馈的 确实懂 刷起来很爽(?负反馈呢 nm失误一下死了就要重来 你妈学什么不好学这些 你做刷子游戏给我做好啊 再说作为jrpg 音乐和美术到底吹在哪 音乐除了最后的几首现代的音乐有点感觉 其他一点印象没有(骗你的现代的也没有印象)美术就纯素材缝合的 不知道到底是谁吹的这么神的 立绘也不好评价 一点也不漂亮一点也不帅 (当然这不是说这游戏不好 ) 再说被吹上天的剧情 nm换成唐家三少来都写的比这个好 反转?反转在哪 我草了 有什么实质性的剧情吗 不得不承认 这个编剧是想写很宏大的叙事的 但是tm最后写出来的只有假 大 空 md什么都没写实际上 一点感染人心的都写不出来 一点演出没有 (md不如原神须弥主线的来)充斥着一股子网文想写又写不出的ntr无力感 我小学毕业就不写这种类型的小说了 看到好多up在吹这个游戏治疗电子ed 几把我要玩这个玩出电子ed了 操了 总而言之 喜欢跟风的小朋友们 你们好呀 这可能是个优秀的作品吧 要是能给我退款就更好了 (制作组的不要回复我 我社恐不想被调查)
——命运啊 ——这就是 ——你所期望的世界吗
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
迷路
绝对的佳作!请尽情享受这个世界并且相信可以通过自己与伙伴的努力而去往完美的未来吧!
フリー版プレイ済み DL含めて100時間でクリア 街中で段差に引っかかるのは頂けないが 憑依技が出し易くなった点は評価出来るか
优点:几乎完美的日式异世界冒险RPG,友情与爱情的羁绊描绘的相当不错,游戏节奏也张弛有度。 缺点:战斗重复性强,简单难度之上几乎都要刷级才能打过boss
一个精彩的故事,一段难忘的旅程
玩的腱鞘炎,得给个差评。死了就得从苹果摊复活,挂了一会机回来就卡的死直接白打。终章堆怪严重,只有剧情可以给到高分。
玩之前:什么叫作者一个人用免费素材库做了14年的游戏,还被称为“神作”?就算画质再拉手感再差我也要看看怎么个事。 通关后:确实是神作。 我玩过的游戏不多,但我觉得这样的作者和这样的游戏估计以后不会再有了。
我不想评价它的游戏性、画面或者剧情。只是如果你喜欢一个单纯而高尚的人,看着他始终朝着自己的目标前进,经历那么多事情也没有选择放弃,并最终迎来一个真正属于他的好结局,那么,我很推荐你去试试这款游戏。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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