
-Fight others in PvP with movement and physics of a classic. -Survive SOLO or COOP in waves mode. -Use different weapons and powerups to survive. -Get to top of leaderboards
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $326.2K | 44 | 27% | $199.99 | |
| approximately $248.8K | 551 | 90% | $14.99 | |
| approximately $239.9K | 745 | 91% | $11.99 | |
| approximately $269.2K | 370 | 88% | $24.99 | |
| approximately $259.5K | 35 | 26% | $199.99 | |
| approximately $145.1K | 490 | 56% | $9.99 |