
Asteroid Bounty Hunter is a space shooter mixed with interesting boss fights and breathtaking visuals, with a reward system to take your skill to another level.
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About
Ready to take the wheel old geezer?

Asteroid Bounty Hunter is a space shooter, with a lot more in store than simply blowing up asteroids. The story follows our hero John, who is a veteran, trying to do amends in his screw up life and he only has his space ship AI, who still cares about him. The story latter unfolds some pretty interesting things about John, his life and his relationship with stuff around him.
The game itself is based on a dodging/blowing up stuff, but that quickly falls in background picture, since you have to outmaneuver the enemy, who are constantly changing. Your job is to save planets from incoming asteroids, while taking care of your affairs with other bounty hunters.

unique boss fights with different difficulty levels
defend the nearby planets from vicious asteroids attacks
battle other bounty hunters

The concept of the game is to farm experience, so you can unlock new upgrades. You can collect mastery points from other bounty hunter ships to unlock new ships. If you find yourself unable to progress the game, you can always come back to earlier levels and farm experience, which you can use to make limitless upgrades for you ship. Each new level brings a quest with an unique one time ship upgrade, so use it wisely.

over 100 different size and texture asteroids, flying towards the planets
5 different types of bounty hunters, exchanging whole game trying to kill you
5 different bosses, each having completely unique mechanic

Your ship 4 unique abilities

Basic attack - limited to 3 energy particles on screen
Photon swarm - more powerful - giant balls of energy spinning and crushing everything ahead, it has 3 charges stored on ship
Death ray - laser cutting asteroids like it's a knife going through butter, it has significantly larger cool down, so use it wisely
Final blast - ultimate attack - sends a missile with a shape of a phoenix to the center of the screen and blowing everything hostile in 360' area. The cool down is 60 seconds, so in a way you're limited to 1-2 use per level.

There is two types of upgrades. You can make global upgrades in shipyard or ability upgrade in upgrade center.
GLOBAL UPGRADES
There is limitless ship upgrade points, which you can spend on:
global shield durability
global abilities cool down
global damage increase
Player get upgrade point for each level up. To level up you need to get specified amount of experience by destroying hostile ships or asteroids. When we say limitless, we think limitless... there is no player level cap.
Those upgrades applies to all ships in shipyard no mater which is selected.
ABILITIES UPGRADES
There is 6 different upgrades, each counting 20 points to spend.
Shield durability (max shield value)
Shield regeneration rate
Basic attack damage upgrade
Photon swarm damage upgrade
Death ray damage upgrade
Final blast damage upgrade


There is 5 different ships in shipyard each having an unique passive bonus. Those bonuses are added to global and abilities upgrades. If you manage to unlock the special ship, you'll get all the bonuses.
No bonus
Shield durability bonus %
Cool down bonus %
Damage bonus %
Shield, CD and damage bonus %


amazing space graphics and ambient
high resolution planets and stars
advanced GUI with customizable preferences which include controls (controller support), graphics and audio
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
What an incredibly dull, lazily made game. You'll quickly notice the numerous typos and new line characters left in. Clearly nobody bothered to playtest or quality check this piece of shovelware. The actual gameplay is very, very, [b]very[/b] repetitive. You have to destroy a set number of asteroids per level, with the amount and health of them increasing each time. They'll frequently spawn off screen and you can't shoot them. There are frequently visual issues and you can't destroy an asteroid without positioning yourself in a certain way. Every five levels there is a boss fight - they're bullet sponges that have a couple bullet hell patterns. Their projectiles block yours which makes the fight needlessly longer. They at least offered a snippet of variety, but the [b]chore[/b] of doing the same level over and over again was not worth it.
⭐⭐⭐⭐⭐
Bought it without many expectations and ended up having a great time
[h1]A Simple Space Shooter That’s Fun for a While but Lacks Staying Power[/h1] Asteroid Bounty Hunter feels like one of those indie games that knows exactly what it wants to be and doesn't try to overcomplicate things. You jump into a spaceship, blast asteroids, fight enemy ships, collect rewards, and gradually improve your equipment. It's a straightforward arcade-style experience that can be entertaining in short sessions, but it also struggles to stay interesting for long periods. The first few hours were actually pretty enjoyable. There's something satisfying about flying through asteroid fields while destroying targets and collecting resources. The controls are easy to learn, and the game gets you into the action quickly without burying you under complicated systems. Progression is one of the better parts of the experience. Earning money, upgrading ships, and unlocking better equipment gives you a reason to keep playing. Even though the gameplay loop is fairly simple, having goals to work toward helps maintain some motivation. Where the game starts to lose momentum is in its repetition. Most missions eventually begin feeling very similar. You'll spend a lot of time doing variations of the same tasks, and after a while the excitement of upgrading your ship isn't enough to completely hide the lack of variety. Visually, the game does a decent job for a smaller indie project. Space environments look clean, explosions are satisfying enough, and ship designs are serviceable. Nothing here is groundbreaking, but it fits the arcade space shooter style well. Combat is fun but relatively basic. There's enough action to keep things moving, but the mechanics don't evolve significantly as the game progresses. Once you've experienced the core systems, there aren't many surprises waiting later on. The audio is perfectly acceptable but not especially memorable. Weapon sounds, explosions, and background music support the gameplay without standing out. It gets the job done, but it's not something I'll remember after finishing the game. One thing I appreciated was that the game doesn't waste your time. It knows it's an arcade-style experience and focuses on delivering quick action rather than pretending to be a massive space simulator. Unfortunately, that also means there's limited depth beneath the surface. Overall, Asteroid Bounty Hunter is a decent budget space shooter that offers some enjoyable moments, especially if you like upgrading ships and casually blasting things in space. However, the repetitive mission structure and lack of long-term variety keep it from becoming something truly memorable. It's fun enough while it lasts, but it's hard to see most players sticking with it for the long haul. [h3]The Good:[/h3] - Simple and accessible arcade space combat - Satisfying ship progression and upgrades - Easy to jump into for short gaming sessions [h3]The Bad:[/h3] - Mission variety becomes repetitive quickly - Limited gameplay depth - Audio and presentation are fairly forgettable [h3]Ratings:[/h3] [b]Overall:[/b] 6/10 [b]Visual:[/b] 6/10 [b]Gameplay:[/b] 6/10 [b]Story:[/b] 4/10 [b]Audio:[/b] 5/10 [b]Playability:[/b] 7/10
It's clear that some effort was put into the comics, but the game is so so so super basic.
Sucuk ancak ve ancak kırmızı etten imal edilir der San ger Duepo! Bu oyunu köle olduğum kadın zorla aldırmıştı. Kuki olduğum gibi bu oyunun da saatlerce oynadım. Bu oyun bana yakın zamanda kaybettiğim birinden hatıra kaldı...
My insurance company officially blocked my number after the third asteroid incident, BUT BUT BUT my pilot's life is worth less than a handful of space-ore AHAHAHhahahaha. I’ve spent more money on ship repairs than I’ve actually earned, but at least the explosions are cheaper than therapy. WASTE OF MONEY
My favorite genre is shoot'em up, but I have mixed feelings about it. I can't say that I haven't played it much, but I haven't played it a lot either. At least my Japanese friends love this genre and can spend hours playing it, but I still haven't gotten used to it
This game has had problems with controllers for years, with no fix forthcoming. Sometimes it won't let you choose options on screen, and you'll have to use mouse & keyboard. Sometimes it won't detect your controller when starting up a new level, and it's about 50/50 as to whether it'll start doing so after a few seconds or not. Also, for whatever reason, the mouse controls are super floaty. When the controller works, your ship moves responsively like it should. But when using the mouse, your ship will move slower and lag behind your mouse movements a bit. It doesn't even make sense.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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