
Asteroid Bounty Hunter is a space shooter mixed with interesting boss fights and breathtaking visuals, with a reward system to take your skill to another level.
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About
Ready to take the wheel old geezer?

Asteroid Bounty Hunter is a space shooter, with a lot more in store than simply blowing up asteroids. The story follows our hero John, who is a veteran, trying to do amends in his screw up life and he only has his space ship AI, who still cares about him. The story latter unfolds some pretty interesting things about John, his life and his relationship with stuff around him.
The game itself is based on a dodging/blowing up stuff, but that quickly falls in background picture, since you have to outmaneuver the enemy, who are constantly changing. Your job is to save planets from incoming asteroids, while taking care of your affairs with other bounty hunters.

unique boss fights with different difficulty levels
defend the nearby planets from vicious asteroids attacks
battle other bounty hunters

The concept of the game is to farm experience, so you can unlock new upgrades. You can collect mastery points from other bounty hunter ships to unlock new ships. If you find yourself unable to progress the game, you can always come back to earlier levels and farm experience, which you can use to make limitless upgrades for you ship. Each new level brings a quest with an unique one time ship upgrade, so use it wisely.

over 100 different size and texture asteroids, flying towards the planets
5 different types of bounty hunters, exchanging whole game trying to kill you
5 different bosses, each having completely unique mechanic

Your ship 4 unique abilities

Basic attack - limited to 3 energy particles on screen
Photon swarm - more powerful - giant balls of energy spinning and crushing everything ahead, it has 3 charges stored on ship
Death ray - laser cutting asteroids like it's a knife going through butter, it has significantly larger cool down, so use it wisely
Final blast - ultimate attack - sends a missile with a shape of a phoenix to the center of the screen and blowing everything hostile in 360' area. The cool down is 60 seconds, so in a way you're limited to 1-2 use per level.

There is two types of upgrades. You can make global upgrades in shipyard or ability upgrade in upgrade center.
GLOBAL UPGRADES
There is limitless ship upgrade points, which you can spend on:
global shield durability
global abilities cool down
global damage increase
Player get upgrade point for each level up. To level up you need to get specified amount of experience by destroying hostile ships or asteroids. When we say limitless, we think limitless... there is no player level cap.
Those upgrades applies to all ships in shipyard no mater which is selected.
ABILITIES UPGRADES
There is 6 different upgrades, each counting 20 points to spend.
Shield durability (max shield value)
Shield regeneration rate
Basic attack damage upgrade
Photon swarm damage upgrade
Death ray damage upgrade
Final blast damage upgrade


There is 5 different ships in shipyard each having an unique passive bonus. Those bonuses are added to global and abilities upgrades. If you manage to unlock the special ship, you'll get all the bonuses.
No bonus
Shield durability bonus %
Cool down bonus %
Damage bonus %
Shield, CD and damage bonus %


amazing space graphics and ambient
high resolution planets and stars
advanced GUI with customizable preferences which include controls (controller support), graphics and audio
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Godd and funny space shooter to relax. Destroy and blow up some asteroids.
The controls feel awkward and unresponsive.
没什么大问题,但也很难说能玩,在游戏制作那个时间点上,没有虚幻和unity提供的大量现成工具和模版,这个水平还能凑合,放到现在就是个完成度较高的毕业设计或者gamejam水平
przyjemna
Dobra na nudy, i w sumie z pozytywów wszystko xD
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3 major problems I ended up having with the game contributed to me not being able to recommend playing it, especially if you like trying to earn all achievements in the games you play. 1: Every level takes longer and longer to complete & with nothing new introduced past your 3 abilities, which are accessed pretty quick, the levels increasing in length just makes the whole game feel like it's dragging on. 2: Boss fights becoming annoying very quick since almost all of the bosses attacks block your shots, except your Death Ray ability. 3: The way to clear levels is by destroying a set amount of asteroids, the requirement increasing every level. The problem is when they spawn off screen to move to the playable area they collide with each other and, as a result, you only get to catch a glimpse of them floating on then off screen immediately at the top or bottom of the playable area, outside of where you can shoot. Thus contributing to the levels length dragging on. I've spent a lot of time grinding out boring achievements in game, mostly X-Box before moving over to Steam, but this one is one of the more boring ones I've tried to do. Will I finish it, possibly, but with 3 Hrs at review time I still have 6 stages to go and at this rate feel they will take a few more hours alone to complete. The game is not bad, just boring and repetitive. After the first boss fight you've seen everything it has on offer and each set of levels before each boss is a repeat, but longer, of the first 5.
Worth every minute and every cent.
A pesar de su estética descuidada y nada atractiva para la vista, el juego está bastante bien, consta de varios niveles y en cada uno tienes una misión y básicamente debes moverte esquivando enemigos y los propios asteroides mientras completas el objetivo, la dificultad va escalando y es acumulativa, me explico, si en nivel 2 por ejemplo te sale una alerta que dice que los asteroides tienen un x2 de durabilidad y se acaba el nivel en el nivel 3 o 4 te saldrá un x3 y así sucesivamente, y no lo veo mal ya que de esa forma haces un escalado de dificultad real dentro del juego. Y poco más es ir jugando cada misión hasta completar el objetivo y pasar a la siguiente, ah y tambien vas desbloqueando diferentes habilidades conforme vas jugando.
Better than I expected. Definitely worth playing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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