
A short and cozy point and click time loop mystery. Join Aster Pebble as she solves mysteries and helps those in need as she takes on her first adventure in a modern fantasy world. Overcome bureaucracy via direct action in this funny little adventure filled with intriguing oddball characters.
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About

Join our protagonist and mystery novel enthusiast Aster Pebble as she sets forth to do good in a fantasy world of modern magic.
It's Aster's first day as an apprentice at The Bureau, an organization helping those with magical issues all across the land. Despite not being that strong at magic, she enthusiastically wants to help the organization that helps so many others. Will her first day live up to her expectations? Or will Aster need to take things into her own hands when bureaucracy gets in the way?
Solve cases and puzzles, sketch plants, learn about interesting characters, and enjoy a chill and cozy time in this short point and click time loop mystery adventure.

Help a small village stuck in a time loop by figuring out what's happening, why it started, and how to get free of it.

Enjoy handcrafted pixel environments ranging from a library, to an office building, to a small village and its beautiful meadows.

Meet silly characters, have some laughs, and learn more about what happens when technology develops in a magical world.

Figure out puzzles like putting together a torn up sticky note to figure out a password. Or skip it if you want to, we're not the boss of you.

We're Wandering Door Games, a husband and wife indie team with a deep love and appreciation for great games, characters, and story telling.
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Reviews
Schon der Titel "Aster Pebble and the Case of Bad Bureaucracy" zeigt, dass hier nicht alles bierernst ist. Und tatsächlich erwartet einen hier ein äusserst interessantes und unterhaltsames Abenteuer. Als namensgebende Protagonistin soll man einem kleinen Ort helfen, der in einer Zeitschleife gefangen ist. D.h. man selber ist auch darin gefangen, allerdings mit dem Unterschied, dass man sich im Gegensatz zu fast dem ganzen Rest der Bevölkerung an alles erinnern kann. Und so versucht man, der Sache auf die Schliche zu kommen. Dazu reist man an ein paar wenige Locations, die aber bei jedem Ortswechsel zur nächsten von drei Tageszeiten wechseln, wobei jede Tageszeit andere Möglichkeiten und/oder Charaktere bietet. Das ergibt ein recht interessantes Gameplay. Ja, die meisten Rätsel sind relativ geradlinig, aber trotzdem auch logisch und v.a. spassig. Nur ganz gegen Ende gibt es einen Punkt, an dem das Spiel mir zu unklar war resp. ich ohne gewisse Hints aus dem Forum nicht zum Ziel gekommen wäre, aber das war zum Glück die grosse Ausnahme. Ansonsten aber glänzt das Spiel durch viel Humor der Marke "sympathisch". Und es glänzt durch das über weite Strecken sehr gutes Spieldesign. So verliert man bei Erledigung von manchen Aufgaben gewisse Gegenstände. Wenn man diese nun wieder benötigt, muss man aber nicht mehr alle Schritte wiederholen, die zum Gegenstand geführt haben, sondern das Spiel bietet einem als Dialogoption eine Abkürzung, um den Gegenstand wieder zu bekommen. So muss cleveres Spieldesign aussehen! Mit drei bis vier Stunden ist es ein überschaubares Spielerlebnis. Aus meiner Sicht ist das die perfekte Länge für ein kleines Abenteuer und ergibt eine wirklich runde Sache. Ich würde mich aber sehr freuen, wenn irgendwann ein Nachfolger kommt, denn ich würde noch so gerne mehr von diesem feinen Humor und weitere witzig-schräge Charaktere entdecken. Wie gut das Spiel designt ist, zeigt auch die Grafik. Ja, auch hier erwartet einen wieder Pixelgrafik, die jedoch definitiv in die Kategorie "liebevoll gemacht" gehört. Alles ist gut lesbar und das Design passt zum fröhlichen Adventure. Übrigens habe ich das Spiel komplett mit Gamepad durchgespielt. Nicht ganz so smooth, wie ich es in anderen Adventures erlebt habe, aber trotzdem sehr gut trotz "Gamepad-Mouse". Hier hilft sicher die Pixelgrafik, sodass es selten fitzelig wurde. Fazit: Ein toll gemachtes Adventure mit einer tollen, gut umgesetzten Zeitschlaufengeschichte und vor allem viel Humor. Wer auf sympathische Adventures steht, dem kann ich Aster Pebble and the Case of Bad Bureaucracy nur von Herzen empfehlen.
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Languages: English
This game was in my Steam release calendar recommendations, and I'm so glad I found it there! Aster is smart and funny, and she is a delight to play in this time loop point and click adventure. The story is tightly constructed, which is a great choice for a short game. All the major plot points hit. There is a lot to like in this game. Beyond the charming pixel art and sound design, I really appreciate the journal UI that helps you track the case. It's very fun to thumb through while thinking about which breadcrumb to follow next. On a side note, I picked up the cross stitch zine as well because it is such a cool idea. Great cross stitch designs! And what a cool way to appreciate pixel art in a physical medium.
Aster was a whimsical and magical point and click adventure with a cast that isn't predominantly white, already rarefied territory for the genre, then they had to go and be professionals about criticism on top of that, and also write goodly. cobbling together this review was like trying to critique the mary sue of game developers. I had quite a few issues with the game and left a long rant on the discussion boards. They did not respond to my post at all and instead literally fixed everything in a day. I’m shook. I can think of one game in recent memory where the developer didn’t argue that iTs SuPpOsEd To Be ThAt WaY (mini murder mysteries) which is kind of a grim state of affairs for indie game development, but high praise for WDG. There wasn’t a lot of writing in Aster but it seemed like every clue, musing, muttering, or question was there for a reason, a GOOD reason. This has also left me shooketh. I guess what I’m saying is, ~*~beware~*~, Aster is the product of the unholy trinity of representation, competent game development, and great writing. 17/10, strong recommend.
Aster Pebble is a very enjoyable point-and-click adventure with simple inventory puzzles and equally simple deduction board mechanics. The game has good writing and nice pixel art graphics. The time loop setting is mostly used as a narrative device; thankfully, it doesn't require any tedious repetitions of the same actions, and it actually makes the gameplay more interesting (for instance, when an item needs to be used in two different ways). There are one or two instances where it's possible to miss a hotspot or it's not clear at which time a certain interaction becomes available, but the game always provides hints in those cases, so eventually it always turned out that I just needed to pay more attention. The only minor issue with the UI is that, in my opinion, the condensed font with narrow characters and narrow spacing isn't ideal for readability.
Played the demo way back and it hooked me enough that I wanted to know where the story was actually going. Happy to say it delivered. It's a point and click, so a lot of it is exploring and poking at things — but pay attention to what you find, because you'll probably need it later. The story is what kept me going. I wanted to know where it would end up, and the characters are interesting enough that I cared how things turned out for them. Feels like it could easily support a part 2 with more cases to solve. Some of the puzzles actually got me. Had to stop and think, go back and revisit places. But it never felt unfair, it just made me want to crack it more. About 4 hours for the full playthrough. Going back in for the achievements. Recommended. 10/10
First of all, I need more people to play this game, because I need a couple of hints to finish it. Until I got stuck near the end, I was enjoying Aster Pebble. Good example of a simple indie game, not perfect, but with clever writing and lots of novel ideas. I'm recommending it especially for people who want to support indie developers. From their website: "Our projects are always DRM Free, open source, and Linux first." Well worth a few bucks from my bank account to support that, and I got a fun little game to enjoy too.
A fun and lovely short adventure. The writing is very funny, the pixel art is cute, the time travel puzzle mechanic works well and gives the game a twist without making it overly complicated. All in all, it's a cozy and silly experience well worth its price.
* I would like to thank Wandering Door Games for providing a review copy of this game * I know time loop games are a dime a dozen nowadays, but Aster Pebble is easily the most enchanting, endearing, and cozy one out there. It is the perfect entry-level title, it's family-friendly and wholesome (I played it with my young children), AND it can be enjoyed by any experienced player looking to relax for a few hours. Aster Pebble is instantly likeable and delightful, with her love for books and art, but especially her desire to overcome bad bureaucracy and take matters in her own hands, as the title suggests. She is smart, polite and has a good sense of humor; alongside her, you will explore a modern fantasy world populated by goblins, fairies and mages, solving various kinds of puzzles. The game rewards curiosity by providing a journal to catalog people, plants and side missions, alongside a very useful deduction board. I thoroughly enjoyed every minute of my playthrough: beautiful pixel art, witty descriptions for almost every object you interact with, adorable characters, fun puzzles and intriguing story! While puzzles and deductions lean toward the easier side, they still offer a fair challenge though you won't probably be stuck for long. In-game time of day is crucial, as certain puzzles can only be solved at specific hours, making the loop mechanic feel intriguing rather than cumbersome. The developers also included excellent quality of life features, like the ability to fast-forward to a specific time of day or skip some of the puzzles entirely. I am so glad to have experienced Aster Pebble, and I sincerely hope this is just the first of many adventures for her! FOR THIS AND MORE ADVENTURE GAMES My Steam Curator Page: https://store.steampowered.com/curator/43938467-TheGamingMom/
Aster Pebble & the Case of the Bad Bureaucracy is a fantastic Point and Click game! It takes a tongue-in-cheek look at bureaucracy (of course) while exploring a strange magical world full of quirky characters. There's plenty to explore but features a time system so exploring areas at different times yields different results. Everything can be clicked on, so much detail. Great story, even better sense of humour! For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/ Want more honest niche & indie reviews? Check out: https://www.cshpicone.com/gaming
Aster is on her way to begin her apprenticeship at the Bureau, an organization that helps people dealing with magical problems. After helping an IT employee actually process the incoming help request emails, she notices a whole series of messages from the same person. Since going through the proper channels would take too long and the situation seems urgent, Aster decides to handle it herself. She soon discovers that a mage in a small village needs help. Unfortunately, when he tries to conjure a cup of tea for you, the spell goes horribly wrong and traps the village in a time loop that repeats each day. The mouse is your main tool, just like in any classic point and click adventure, but the presentation and puzzle design feel much more fluid, and you are unlikely to get stuck. There is no dedicated button to reveal hotspots like in many modern adventures, but it never becomes an issue because each area consists of several single-screen locations. Everything you need is always visible, so there is no pixel hunting or scrolling around large environments. You still have to move the cursor around to discover hotspots, but they are easy to spot because everything is large and almost every object can be interacted with. Most interactions change the standard cursor into either an eye or a magnifying glass, both of which trigger a comment from Aster. There is also a speech bubble for talking to characters, who sometimes have multiple conversation topics that become grayed out after you discuss them, as well as arrows or doorway icons that let you move between locations. Not every interaction is necessary for progressing through the story, but they all contribute toward completing your notebook, giving completionists a good reason to examine everything. One section contains fun facts about the characters you meet, and some of these can only be unlocked by interacting with specific objects. For example, turning off the lights reveals that one character is afraid of the dark. The other collectible is flowers, with one hidden in most scenes. Whenever you find one, Aster sketches it in her notebook. It also ties into the many achievements, which reward you for clicking on everything and experimenting with different interactions. Unfortunately, they are also highly missable. You often get only one chance to unlock them, and if you fail, your only option is to replay the entire game since there is only a single auto save slot. As for progression, the puzzles are fairly straightforward and never overly complicated. Most involve talking to characters to gather information or using inventory items on the correct hotspots. Using items is simple. You click an item in your inventory to select it, then click where you want to use it. The most interesting part of solving puzzles comes from the knowledge system. Whenever you learn something important, Aster records it in her notebook. You can then combine different pieces of information to form new conclusions, much like in a detective game. These discoveries unlock new dialogue options or allow you to interact with the world in different ways, making the notebook feel like more than just a quest log. Some interactions lead to your "death," although that is not really what happens. Instead, the time loop resets and sends you back to the village entrance where everything began. The same thing happens when you reach the end of the day, which occurs after traveling between locations on the map. Each loop starts in the morning. Traveling once advances time to the afternoon, and traveling again moves it to the evening. The time of day matters because certain hotspots and events are only available at specific times. If you are already at a location, you can also choose which time of day to visit it. The only part that became a little repetitive for me was waking up at the village entrance after every reset, since you have to sit through the same few lines of dialogue each time. Some actions also have to be repeated, although this is softened by the fact that you keep all the knowledge and items you have already obtained, but sometimes you have to go collect them again because they reset each loop. The time loop mechanic does stretch the game's length because mistakes can force you to end the day early and repeat the loop. Considering the adventure takes place across only a handful of locations, it can sometimes feel longer than it really is. Even so, I found the overall experience enjoyable.
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