
A World of Warcraft inspired game, with RPG features and an offline progression. Choose one of the 8 heroes and start farming, fighting, questing, trading and running Dungeons.
Modeled estimate, not a reported figure. How we estimate →
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About



The game is made for slow progression, offline rewards, planning, and steady upgrades across many sessions, not rushing to the end in a weekend.
What you can expect:
8 hero classes with different combat styles
Idle professions you can train active or offline
Crafting for food, gear, quest items, and preparation
Dungeons, bosses, rare drops, and first-clear goals
Factions, reputation, shops, and long-term rewards
Asynchronous multiplayer systems, including Auction House trading
Clans, clan raids, alliances, and shared progression goals
Pets, mounts, followers, strongholds, Tide events, and more systems being expanded
Combat is preparation-focused. If a fight is too hard, you do not lose your items. You go back, improve your food, gear, levels, stats, or unlocks, then try again stronger.
Astaryn is for players who like watching a world slowly open up: new places, new enemies, new goals, more systems, and a lot of progress to chase over time.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Electricity bill is going up i will leave this baby rolling over night, ima slap the sht out of that rats
Довольна интересная
I had a lot of comments on what needs to be changed on this game, to make it playable (some cosmetic, some technical), but now, less than 24h later, the dev did fix all of it. That alone is reason enough to recommend the game for me, as I have seen to many games being hurled into the steam store and then neglected. This game is actively improved and well worth the recommendation. About the game itself: Not just another "make numbers grow, so that other numbers grow even more", but a roleplay game with a story and paths to explore. It is obvious that the dev put a lot of time into it and is listening to reasonable feedback. Thumbs up.
The hard refreshing alone when anything happens make the game unreadable and unplayable. No descriptions on what things do now or later into the game.
I think this game is a wonderful combination Melvor Idle and Rocky Idle. It combines all the best of both but adds more content , story , art ....etc. I actually took Melvor Idle 2 off my wishlist because i honestly believe this is delivering what I hoped from Melvor Idle 2. AI or no AI I LOVE it. As an aside for all you AI haters remember your great grandparents hated computers. All new tech has its haters just be thankful past generations were not successful in preventing all the tech they did not like. I am 48 years old and love new tech. Oddly enough I also understand it better than all of my children. LOL Can't wait to see the final touches on this one.
梅尔沃放置青春版,中文机翻,我甚至都找不到退出在哪 ui跳转不明显,接完任务之后挨个点一遍才找到从哪砍树,感觉作者挺用心,各类系统倒是挺丰富,但是这个机翻和引导,真是难以起步 退了,半年之后再买回来看看
有中文 有成就 阿斯塔林:缚界放置 为何选择抢先体验模式? 抢先体验能让《阿斯塔林》先上线完整核心玩法,同时依托真实玩家反馈持续优化开发。 本作是长线放置类奇幻 RPG,包含角色成长、职业、生活技能、装备打造、副本、主线剧情、声望、奖励、离线收益与数值平衡等诸多系统,十分需要实测数据打磨。正式上线前,我们将依靠抢先体验优化游戏节奏、数值平衡、操作易用度、界面观感、副本难度、生活技能成长曲线与奖励体系,全方位提升成品质量。 抢先体验大约持续多久? 目前预估抢先体验周期为 3 至 6 个月。 周期会根据玩家反馈、数值调整需求、BUG 修复进度、界面优化、成长节奏修改以及正式版所需新增内容体量灵活变动。我们的目标是借着抢先体验打磨现有内容、优化平衡性、补充新内容,在内容完善后结束抢先体验。 正式版与抢先版有哪些区别? 正式版将大幅扩充内容与养成上限:当前满级 120 级,计划再开放 40 级,等级上限提升至 160 级。 除此之外还会新增主线剧情、全新区域、拓展养成体系、追加副本、深化生活技能玩法、扩充道具池、精细数值平衡、优化 UI 界面,上线更多便民功能。 抢先版已搭载全部核心循环玩法,正式版则内容体量更大、打磨更完善、平衡性更佳、整体内容更完备。 抢先体验版本当前内容体量? 抢先版已实装《阿斯塔林》核心全部内容:职业选择、长线放置养成、战力提升、生活副业、锻造烹饪、装备与食材筹备、副本备战、奖励领取、阵营声望、离线收益、主线升级体系。 现阶段属于抢先体验 α 版本,全核心系统落地、养成内容均可体验,玩家能够正常升级、练习副业、培育角色、提升战力、推进主线、挑战高阶内容。 抢先体验阶段仍会持续进行数值改动、界面优化、成长参数微调、BUG 修复、便民更新与内容增补。 想要查看详细玩法与功能清单,可前往商店页「游戏介绍」栏目。 抢先体验及正式上线后售价是否变动? 现阶段规划:开发扩充阶段抢先版定价保持亲民。 抢先体验期间即便持续追加内容、完善系统、优化打磨与长线养成玩法,也不会涨价;游戏转正正式版后售价同样维持现价不变。 开发阶段如何吸纳玩家社群参与优化? 玩家反馈是抢先体验阶段的优化关键。我们将参考社群意见调整数值平衡、升级速度、职业强度、副本难度、副业成长、奖励投放、离线收益、界面表现与各类人性化体验。 根据反馈判断哪些系统需要精修、哪些内容优先制作,针对性优化节奏过快 / 过慢、界面晦涩、玩法重复、数值失衡等问题。 后续开发会结合原定开发规划 + 玩家社群建议,以版本更新、参数调整、漏洞修复、新增内容的形式持续迭代游戏。 ⣿⣿⣿⣿⣿⢻⣿⣿⣿⣿⣿⣿⣆⠻⡫⣢⠿⣿⣿⣿⣿⣿⣿⣿⣷⣜⢻⣿ ⣿⣿⡏⣿⣿⣨⣝⠿⣿⣿⣿⣿⣿⢕⠸⣛⣩⣥⣄⣩⢝⣛⡿⠿⣿⣿⣆⢝ ⣿⣿⢡⣸⣿⣏⣿⣿⣶⣯⣙⠫⢺⣿⣷⡈⣿⣿⣿⣿⡿⠿⢿⣟⣒⣋⣙⠊ ⣿⡏⡿⣛⣍⢿⣮⣿⣿⣿⣿⣿⣿⣿⣶⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⢱⣾⣿⣿⣿⣝⡮⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⣋⣻⣿⣿⣿⣿ ⢿⢸⣿⣿⣿⣿⣿⣿⣷⣽⣿⣿⣿⣿⣿⣿⣿⡕⣡⣴⣶⣿⣿⣿⡟⣿⣿⣿ ⣦⡸⣿⣿⣿⣿⣿⣿⡛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⣿⣿⣿ ⢛⠷⡹⣿⠋⣉⣠⣤⣶⣶⣿⣿⣿⣿⣿⣿⡿⠿⢿⣿⣿⣿⣿⣿⣷⢹⣿⣿ ⣷⡝⣿⡞⣿⣿⣿⣿⣿⣿⣿⣿⡟⠋⠁⣠⣤⣤⣦⣽⣿⣿⣿⡿⠋⠘⣿⣿ ⣿⣿⡹⣿⡼⣿⣿⣿⣿⣿⣿⣿⣧⡰⣿⣿⣿⣿⣿⣹⡿⠟⠉⡀⠄⠄⢿⣿ ⣿⣿⣿⣽⣿⣼⣛⠿⠿⣿⣿⣿⣿⣿⣯⣿⠿⢟⣻⡽⢚⣤⡞⠄⠄⠄⢸⣿
翻译优化了,但机翻还是差点意思,总体代入感比较差
At first I was a bit overwhelmed by the information in the UI in this game but as I followed the tutorial and went along with it, it made more and more sense. I chose to be a Thornkeeper and the pace, balance and activities got me hooked burning quickly through the first act quests. Other events like Dungeons get unlocked as you progress adding an extra layer of challenges, but also high rewards. After playing for a few hours I can say it's an awesome idle game that you can spend good time with.
Сколько у меня ресурса ? Сколько я смогу скрафтить ? Сколько у меня еды и какой ? не особо удобный интерфейс
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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