
Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.
Modeled estimate, not a reported figure. How we estimate →
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About
About Assetto Corsa Rally
Assetto Corsa Rally delivers an uncompromising rally simulation that captures the raw intensity and precision of the sport. Developed by Supernova in technical partnership with Kunos Simulazioni, AC Rally was developed on the base of Assetto Corsa’s acclaimed physics engine, specifically refined for the needs of this motorsports discipline, and a customized build of Unreal Engine 5.
AC Rally introduces a rally-specific chapter to the Assetto Corsa franchise, designed to deliver a demanding and immersive experience where weather, road, and car setups all matter and dedicated driver training and skills are a key element to succeed in driving.
From the gravel stages of Wales to the tarmac stages of Alsace, AC Rally introduces 3D laser-scanned stages & meticulously modelled vehicles, professional co-driver support, and realistic dynamics for FWD, RWD, and AWD vehicles. Every second on the road is a high-stakes challenge, where surface grip, weather, and time of day constantly impact your every decision.
Launching into Early Access with an initial set of 10 licensed cars, 4 rally stages, from the real world of rallies, plus offline and online game modes, AC Rally invites players to master the precision of rally racing while shaping the future of the game with their feedback.
Official Licensed Cars:
• Alfa Romeo GTA 1300 Junior Gr.2 – 1972
• Citroen Xsara WRC – 2001
• Fiat 131 Abarth Gr.4 – 1976
• FIAT 124 Sport Abarth Rally 16V Gr.4 – 1973
• Hyundai i20N Rally2 – 2021
• Lancia Delta HF integrale EVO Gr.A – 1992
• Lancia Stratos Gr.4 – 1976
• Lancia Rally 037 EVO 2 Gr.B – 1984
• Mini Cooper S Gr.2 – 1964
• Peugeot 208 Rally4 – 2020
Real Stages:
• Rally Alsace - Munster
• Rally Alsace - Saverne
• Rally Wales - Hafren South
• Rally Wales - Hafren North
Game Modes:
• Assetto Corsa Rally Events with online leaderboards
• Free Practice
• Rally Weekend
• Single Rally Stage
• Time Attack with online leaderboards
With full support for triple screens, direct input racing wheels, and peripherals, AC Rally also includes a powerful physics-based damage system and multiple audio effects for authentic car feedback.
Post-launch, the game will evolve with 30+ cars, more rally stages in new locations, expanded game modes, full support for VR, and a dedicated rally school.
Assetto Corsa Rally is a focused evolution for those who Rally, not just play. This is where skill meets speed, and every moment behind the wheel is a high-stakes challenge. It’s a simulation where control, courage, and calculation define success. Assetto Corsa Rally is the best rally simulation that Supernova and KUNOS Simulazioni can offer, a new chapter is started in the Assetto Corsa franchise.
And you, what driver are you today?
EARLY ACCESS 0.5 CONTENT
Update 0.5 brings major new contents and features that enrich the experience and gameplay of ACR.
NEW LOCATION - RALLY GREECE
• 2 new laser-scanned gravel Special Stages: Elatia and Loutraki.
• 12 total layout variants.
• 22 km of laser-scanned roads and 509 meters of elevation change.
ONLINE MULTIPLAYER
The first phase of online multiplayer is now available, introducing custom and public lobbies for up to 16 players in single-stage competitions.
Players can create their own, join official ACR lobbies, spectate live races, and take part in a rotating calendar of weekly and weekend events.
NEW RALLY EVENTS
• 2 new Events groups, and a total of 24 new ACR Events.
• Added 8 new snow-condition events for Rally Alsace and Rally Wales.
• Added dedicated "Rally Weekend" presets tailored specifically for Greece.
PHYSICS OVERHAUL
Update 0.5 introduces a major physics overhaul focused on tyre behavior and surface interaction. Revised slip angle, load sensitivity, camber, contact patch, and surface recognition systems make tyres respond more accurately across cars and terrains, while new gravel bulldozing effects improve grip and slip dynamics on soft surfaces. Together, these improvements further enhance the overall force-feedback feeling, adding more detail, texture, and clarity through the wheel.
BUG FIXES & IMPROVEMENTS
Numerous improvements and fixes, including updates to audio, UI, environments, visual effects, vehicle data, and overall gameplay polish.
EARLY ACCESS 0.4 CONTENT
New Cars
• Peugeot 306 II Maxi Kit Car
• Subaru Impreza S3 Group A
New Events
• 2 new Events groups for the 2 new cars, for a total of 12 new events.
• Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions.
Updated Weather Conditions
• Added snowy weather conditions in Rally Alsace and Rally Wales.
Jon Armstrong Collaboration
We're thrilled to announce our collaboration with Jon Armstrong, WRC Rally Driver at M-Sport. With his extensive sim racing, game development, and top-level rally experience, Jon helped us refine car physics and handling—focusing on tyres, aerodynamics, and suspension. The result: smoother, more communicative behaviour that makes managing wheel lock-up, traction loss, and limit driving more natural and enjoyable.
Bug Fixes & Improvements
• Numerous improvements and fixes (please check the Changelog in the “Special Announcements” section).
EARLY ACCESS 0.3 CONTENT
New Cars
• Lancia Fulvia Coupé 1.6 HF Gr. 4
• Skoda Fabia RS Rally2
Rally Monte Carlo
The Monte Carlo Rally is famous for unpredictable weather, featuring snow, ice, and dry asphalt. It tests drivers' skills and adaptability, making it one of the most challenging rallies in the world. This iconic location is being delivered as two fully laser-scanned stages, Col de Turini and Sisteron including fully dynamic weather conditions.
New Events
• 4 new ACR Events groups, and a total of 40 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
EARLY ACCESS 0.2 CONTENT
New Cars
• Alpine A110 Group 4 1973
New Circuit
• Livigno Ice Circuit “Ghiacciodromo Livigno” including a prepared ice and snow track designed for low grip driving, using cars equipped with studded tyres. It’s the perfect place to train for snowy rallies in twisty mountain roads…
New Events
• 2 new ACR Events groups, and a total of 25 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, German*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 111 reviews with recorded playtime.
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好难操作啊 ps5手柄还要映射
Simply amazing, getting better all the time.
This game is very impressive. You can tell a lot of time and time went into the details. I cannot wait for VR, truly going to be game changing. If they add community mods as well, this could be the one and only rally game for years. They have great start, I'm excited to see where they take it! Great Job!
有点难控制
классная
The most realistic rally out there besides RBR and a bonus having modern graphics and being an overall optimized games even though its in its early stages of development and i would commodate the developers to push the boundaries of their development.
Hallo, ich muss gestehen das ich ein RBR Rally Fan bin, aber ich denke waru8m sollte nicht auch AC Rally eine Chance bekommen und zum besten Rally Simulator aller Zeiten werden. Allerdings ist bis dahin noch ein Stück Weg zugehen. Seit der neusten Version sind wir dem ganzen schon ein großes Stück näher gekommen, ich beziehe mich da ausschließlich auf das Gefühl welches ich am Lenkrad spüre. Auch wenn ich niemals ein echtes Rally Fahrzeug gefahren bin, komme ich aus einer Zeit wo die meisten Fahrzeuge noch keine Servo-Lenkung hatten. Das bedeutet, ich weiß was wirklich ungefiltert am Lenkrad ankommt, wenn man mit breiteren Reifen auf Asphalt Gas gibt und man die harten Schläge wirklich am Lenkrad spürt. Und genau dass ist es auch was mir bei AC Rally im Gegensatz zu RBR Rally fehlt. Es fühlt sich leider auf Asphalt noch immer zu indirekt und schwammig an, als wäre da zwischen Lenkrad und Strasse ein starkes Gummiband, welches die Lenkbewegungen an die Räder weitergibt. Ich muss dazusagen, ich benutze eine SIMUCUBE 2 Pro Wheelbase und da sollte alles auch sehr direkt ankommen. Gerade bei alten Fahrzeugen wie z.B der Fiat 131, der fühlt sich so schwammig an, dass man bei harter Fahrweise echt Probleme hat den auf der Strasse zuhalten, weil der Lenkimpuls so indirekt kommt. Bei RBR ist das Lenkgefühl da deutlich transparenter und direkter und macht unheimlich Spaß dieses Fahrzeug zufahren. Aber wie gesagt das Problem zieht sich durch alle Fahrzeuge auf Asphalt in AC Rally. Das Fahren auf Gravel und Schnee ist wie ich finde schon wirklich ganz gut in AC Rally. Das Problem mit dem FFB bezieht sich bei mir nur auf Tarmac. Eins vielleicht noch, ich bin mir nicht sicher, ob wirklich so ein starker Anstieg der Kraft auf das Lenkrad wirkt, wenn man in starke Bodenwellen fährt. Finde da kommt ein zu hoher Impuls in die Lenkung, die spürt man nicht so extrem im realen Fahrzeug. Vielleicht bekommt ja meine Meinung auch Gehör bei den Entwicklern, danke :-)
База заложена хорошая , оптимизация хорошая
10% Rally 90% Crashing. Might as well just buy beamng
Не понимаю восторженных отзывов... В игре отличная графика, очень приятная глазу. Хорошие звуки. Отличные трассы. Всё что касается визуала на сегодняшний день из всех игр ралли - топ. Но физика удручает, машина вообще не рулится, зацепа нет будто она по льду едет, хотя пробовал на всех картах и везде она ведет себя неуправляемо, закладывать машину в поворот тут невозможно, ехать на грани тоже, короче физика - не грабельная. Колеса будто лыжи, нет сцепления с трассой, я для интереса играл и на руле, и на геймпаде, для сравнения включал DR2. Это не то что дело привычки, приката или особенность, это именно не играбельно. Поэтому до сих пор DR2 остается оптимальным симулятором, пока ACR не поправят физику, потенциал у игры есть, нужно только поработать над физикой.
Related
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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