
Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #93, worst UK #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 10 → 26.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
About Assetto Corsa Rally
Assetto Corsa Rally delivers an uncompromising rally simulation that captures the raw intensity and precision of the sport. Developed by Supernova in technical partnership with Kunos Simulazioni, AC Rally was developed on the base of Assetto Corsa’s acclaimed physics engine, specifically refined for the needs of this motorsports discipline, and a customized build of Unreal Engine 5.
AC Rally introduces a rally-specific chapter to the Assetto Corsa franchise, designed to deliver a demanding and immersive experience where weather, road, and car setups all matter and dedicated driver training and skills are a key element to succeed in driving.
From the gravel stages of Wales to the tarmac stages of Alsace, AC Rally introduces 3D laser-scanned stages & meticulously modelled vehicles, professional co-driver support, and realistic dynamics for FWD, RWD, and AWD vehicles. Every second on the road is a high-stakes challenge, where surface grip, weather, and time of day constantly impact your every decision.
Launching into Early Access with an initial set of 10 licensed cars, 4 rally stages, from the real world of rallies, plus offline and online game modes, AC Rally invites players to master the precision of rally racing while shaping the future of the game with their feedback.
Official Licensed Cars:
• Alfa Romeo GTA 1300 Junior Gr.2 – 1972
• Citroen Xsara WRC – 2001
• Fiat 131 Abarth Gr.4 – 1976
• FIAT 124 Sport Abarth Rally 16V Gr.4 – 1973
• Hyundai i20N Rally2 – 2021
• Lancia Delta HF integrale EVO Gr.A – 1992
• Lancia Stratos Gr.4 – 1976
• Lancia Rally 037 EVO 2 Gr.B – 1984
• Mini Cooper S Gr.2 – 1964
• Peugeot 208 Rally4 – 2020
Real Stages:
• Rally Alsace - Munster
• Rally Alsace - Saverne
• Rally Wales - Hafren South
• Rally Wales - Hafren North
Game Modes:
• Assetto Corsa Rally Events with online leaderboards
• Free Practice
• Rally Weekend
• Single Rally Stage
• Time Attack with online leaderboards
With full support for triple screens, direct input racing wheels, and peripherals, AC Rally also includes a powerful physics-based damage system and multiple audio effects for authentic car feedback.
Post-launch, the game will evolve with 30+ cars, more rally stages in new locations, expanded game modes, full support for VR, and a dedicated rally school.
Assetto Corsa Rally is a focused evolution for those who Rally, not just play. This is where skill meets speed, and every moment behind the wheel is a high-stakes challenge. It’s a simulation where control, courage, and calculation define success. Assetto Corsa Rally is the best rally simulation that Supernova and KUNOS Simulazioni can offer, a new chapter is started in the Assetto Corsa franchise.
And you, what driver are you today?
EARLY ACCESS 0.6
Assetto Corsa Rally 0.6 expands the roster with three cars spanning 38 years of rallying history, introduces private lobbies for more control over your online sessions, and delivers the first step towards modding support with multiple custom livery management. Photo Mode arrives alongside a broad evolution of the driving model across all surfaces.
This is a release about more ways to experience the stages: more cars, more ways to play online, and more ways to make the game your own.
THREE NEW CARS – The 1980 Audi Quattro Gr.4 is the car that redefined rallying with permanent four-wheel drive and a turbocharged five-cylinder. The 1999 Peugeot 206 WRC is the raw early version of a car that would dominate the early 2000s. The 2018 Volkswagen Polo GTI R5 completes the trio: engineered for customer teams, quick without being difficult to drive.
PRIVATE LOBBIES – Full control over your online sessions. Create and manage your own races with the players you choose.
CUSTOM LIVERIES – Multiple custom liveries are now supported. Save your favourites and switch between them from the in-game menu. First step towards broader modding support.
PHOTO MODE – Available from within the race, replay, service park and main menu.
EARLY ACCESS 0.5 CONTENT
Update 0.5 brings major new contents and features that enrich the experience and gameplay of ACR.
NEW LOCATION - RALLY GREECE
• 2 new laser-scanned gravel Special Stages: Elatia and Loutraki.
• 12 total layout variants.
• 22 km of laser-scanned roads and 509 meters of elevation change.
ONLINE MULTIPLAYER
The first phase of online multiplayer is now available, introducing custom and public lobbies for up to 16 players in single-stage competitions.
Players can create their own, join official ACR lobbies, spectate live races, and take part in a rotating calendar of weekly and weekend events.
NEW RALLY EVENTS
• 2 new Events groups, and a total of 24 new ACR Events.
• Added 8 new snow-condition events for Rally Alsace and Rally Wales.
• Added dedicated "Rally Weekend" presets tailored specifically for Greece.
PHYSICS OVERHAUL
Update 0.5 introduces a major physics overhaul focused on tyre behavior and surface interaction. Revised slip angle, load sensitivity, camber, contact patch, and surface recognition systems make tyres respond more accurately across cars and terrains, while new gravel bulldozing effects improve grip and slip dynamics on soft surfaces. Together, these improvements further enhance the overall force-feedback feeling, adding more detail, texture, and clarity through the wheel.
BUG FIXES & IMPROVEMENTS
Numerous improvements and fixes, including updates to audio, UI, environments, visual effects, vehicle data, and overall gameplay polish.
EARLY ACCESS 0.4 CONTENT
New Cars
• Peugeot 306 II Maxi Kit Car
• Subaru Impreza S3 Group A
New Events
• 2 new Events groups for the 2 new cars, for a total of 12 new events.
• Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions.
Updated Weather Conditions
• Added snowy weather conditions in Rally Alsace and Rally Wales.
Jon Armstrong Collaboration
We're thrilled to announce our collaboration with Jon Armstrong, WRC Rally Driver at M-Sport. With his extensive sim racing, game development, and top-level rally experience, Jon helped us refine car physics and handling—focusing on tyres, aerodynamics, and suspension. The result: smoother, more communicative behaviour that makes managing wheel lock-up, traction loss, and limit driving more natural and enjoyable.
Bug Fixes & Improvements
• Numerous improvements and fixes (please check the Changelog in the “Special Announcements” section).
EARLY ACCESS 0.3 CONTENT
New Cars
• Lancia Fulvia Coupé 1.6 HF Gr. 4
• Skoda Fabia RS Rally2
Rally Monte Carlo
The Monte Carlo Rally is famous for unpredictable weather, featuring snow, ice, and dry asphalt. It tests drivers' skills and adaptability, making it one of the most challenging rallies in the world. This iconic location is being delivered as two fully laser-scanned stages, Col de Turini and Sisteron including fully dynamic weather conditions.
New Events
• 4 new ACR Events groups, and a total of 40 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
EARLY ACCESS 0.2 CONTENT
New Cars
• Alpine A110 Group 4 1973
New Circuit
• Livigno Ice Circuit “Ghiacciodromo Livigno” including a prepared ice and snow track designed for low grip driving, using cars equipped with studded tyres. It’s the perfect place to train for snowy rallies in twisty mountain roads…
New Events
• 2 new ACR Events groups, and a total of 25 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
очень нравится, картинка и физика кайф, дождь потрасающий, не всё видел, весьма рад тому что пощупал
랠리 게임 중 마지막 희망
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, German*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tout simplement bluffant. Malgré son stade d'early acess au moment où j'écris, ACR reste une simulation impressionnante de qualité et d'attention. Les spéciales sont excellement bien reproduites (le laser scan aide beaucoup) et leur réalisme participe grandement à l'immersion exceptionnelle offerte par ce jeu. Les voitures sont brillamment reproduites, et la physique n'en est que plus impressionnante (surtout le tyre model). L'audio est aussi très travaillé et cela se sent. La simulation reste ceci dit très exigeante, et elle nécessite beaucoup d'entrainement et d'investissement. Bravo Kunos, hâte de voir la suite du développement.
My gear: Fanatec CSL DD 8nm Fanatec Clubsport universal wheel hub + round wheel rim Fanatec Clubsport V3 pedals Fanatec handbrake v1 Simagic DS-8X shifter Sim-Lab GT evo profile cockpit This all works fine on Linux and in most titles but I can't use any of the Fanatec software so no firmware updates and no software tuning, just the onboard tuning menu. Other Assetto Corsa titles produces incredible FFB and features very detailed settings to compensate for whatever quirks your equipment has. Early access 0.5: While many things have improved, the FFB model is still so bad that it induces motion sickness. It doesn't matter how good the game is if I can't tell what the car is doing. The short of it is too much damn vibration, too much latency and not enough clear suspension and weight transfer. The vibration clips the FFB and whatever feedback there might have been underneath holds forces long after the car has transferred weight and the opposite direction feedback seems to produce even more vibration. The best advice I can give here is stop trying to replicate what happens in a real car and start thinking about making this garbage playable on a sim - make the VIDEO GAME work well on VIDEO GAME CONTROLLERS. Revolutionary feedback, I know. The FFB problem was a slight worry before and has now continued to be a problem for so long that I wager nobody is even going to bother coming back, I certainly won't until I see [b][u]COMPLETE FFB REWORK[/u][/b]. Split your FFB settings like ACC did and for the love of god let me set vibration and gain separately. Player numbers have always been a problem for rally titles. People don't know enough, you're always just driving by yourself and people can't be bothered to learn how not to crash. Confronting how bad you are at something is not exactly a feature of the modern human. But the games in the category are just as much at fault - the menus almost always suck, it takes forever to get into the game and driving and ACR in particular seems designed for 40nm spacecraft simulators with 7D motion rigs and G force simulation. Just add a quick play button on the main menu that puts you in a time attack, on the start line with the time ticking, in a rally3 car or something. People are going to be more concerned about their chosen input device doing its job than how big your roster of crashable material is so why don't you focus on getting people hooked before asking them to take a course in navigating KunosMenusTM. As for performance - it's playable but far from good. My machine is not a cheap one and does not lack in power but I am cutting settings to feed my 3440x1440 display north of 100fps. I dread the experience of a 8gb VRAM GPU. Do better. Once again I find myself recommending Dirt rally 2.0 over the reviewed game - it's not peak realism but it's playable on every device under the heavens and the roster of cars and stages leaves only a 30k marathon to be desired. The content in ACR is not worth talking about until the skeleton has been completed.
BY FAR the best Rally game I've ever played !!!
Ну не верю я что на специализированной раллийной субару с специальными шинами на скорости 60 км ч я болтаюсь в поворотах как селедка в масле, я ездил на субаре sg5 по гравию на обычной летней резине, не турбованном, в реальной жизни у машины зацепа больше чем тут в разы, так еще и жопомер присутствует
So where the f$#k is VR support? And no I'm not talking about having to use the injector, it was (and still is) advertised as a VR games so where the f$#k is it?
No VR support
Клевое ралли. Первая игра про ралли которая мне понравилась. Играю на руле моза р5 с 3 педалями и коробкой.
Malgré que ce soit une béta le jeu crash constamment apres 20min de jeu impossible de finir les spécial ! Après la MAJ de juin encore pire !!! code erreur epic account. erreur a n'y rien comprendre tout essayé et rien ne fonctionne ! je changerai l'avis quand ils corrigerons leur jeu !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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