
A classic reawakens – Assault Suit Leynos is back and in high definition! Get ready for all-out robotic war as the fan-favourite Mega Drive classic is reworked with all new HD visuals for the ultimate alien-blasting experience!
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Languages: English, French, German, Spanish - Spain, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Fresh from the disappointing experiences with [b]B.A.D.[/b] and [b]Gunhound[/b], I approached this game with caution, given the reviews and having the same developer as the latter, clearly fit for the job but at the same time leaving doubts on how they would deliver. While it suffers some of the same flaws, and makes me doubt I'd be able to manage the game at higher difficulties, I came out with a better impression. The original Mega Drive game from 1990, known in the west as [b]Target Earth[/b], while not great visually even for the time (except for the beautiful intro and ending sequences), succeeded at making the player feel not like a lone hero but rather an ace pilot with a great support system, pivotal to the success of missions but never alone in the middle of a sudden and brutal war, in a plot that was fairly developed for an action game of the era. There's lots of inspiration from Gundam of course, including a wannabe Char Aznable as a nemesis fought several times. This remake is quite faithful, except with the mechas. Whereas the original had them quite "lean", the AS here are bulky, can throw punches and raise a Shield - they clearly made them like the ones featured in the successor (but prequel) [b]Assaults Suits Valken[/b] aka [b]Cybernator[/b]. There is weight, the screen shakes every time the mech lands from a jump. Despite that, the controls are more reactive than they were in [b]Gunhound[/b]. Regenerating health may of course be thought as a modern concession but, surprise, the original game already had it. It doesn't make it any easier, though. Given it likely shares part of the code with [b]Gunhound[/b], it's unfortunately no surprise to me that the game has trouble running in fullscreen and no key configuration, even if I found the available scheme not too bad once used to it, or maybe it's just the more refined gameplay and level design which, of course, is based on a dated but good game. Still, they can't be ignored either, along with the odd choice of putting some bullet hell style enemy attacks in a game clearly not equipped for them. While sometimes the mechas and ships can feel like "cutouts" over the backgrounds, the HD graphics are overall good and many ships look quite improved in size and menace compared to the original. Great remixes of the original tracks are heard but the Mega Drive music and sound effects can be used in Classic Mode, which strives to give an experience closer to the original as much as possible. There is even the same exact trick to unlock all weapons early! At a late point of the game, there is a big translation error: a dialogue refers to 10 years while it should be 100. There was no such mistake in the localization of the original. In the end, [b]Leynos[/b] is better than those other two games but only for their demerits rather than its own merits. Decent but could have been more.
Se você curte ação old school sem frescura, Assault Suit Leynos é praticamente um pedaço da era 16-bit que se recusou a envelhecer. Assault Suit Leynos não tenta ser moderno — e isso é exatamente o que faz ele funcionar. Aqui você pilota um mech pesado, lento e brutal. Nada de movimentação ágil ou combate frenético estilo anime. Cada passo parece ter peso, cada tiro tem impacto, e cada erro… custa caro. É aquele tipo de gameplay que exige adaptação — não reflexo automático. A personalização de armas é um dos pontos mais fortes. Antes de cada missão, você escolhe seu loadout, e isso muda completamente a abordagem. Vai pesado e destrutivo? Ou mais técnico e preciso? O jogo te dá opções — e cobra pelas suas escolhas. O combate é caótico, com explosões por todos os lados, inimigos vindo de várias direções e momentos que realmente passam a sensação de guerra. Não é só atirar — é sobreviver ao campo de batalha. Mas aqui vai a verdade que muita gente não fala: Ele é duro — e às vezes até meio travado. A movimentação pode parecer rígida demais pra quem está acostumado com jogos modernos, e a dificuldade não perdoa. Em alguns momentos, parece mais uma barreira do que um desafio justo. E isso pode afastar. Mas pra quem entende a proposta… vira charme. Assault Suit Leynos não quer ser acessível — quer ser fiel à sua essência. Veredito: pesado, desafiador e fiel ao clássico. Não é pra todo mundo, mas quem entra no ritmo, respeita. 🤖 Nota: 8/10 💥 Recomendado para: fãs de mecha, retro e desafio raiz ⚠️ Aviso: paciência não é opcional “Não é travado… você que ainda não aprendeu a pilotar.”
Assault Suit Leynos is a demanding, old-school side-scrolling mech shooter that proudly carries the weight of its arcade heritage into the modern era. Developed by Dracue Software and published by Rising Star Games, this release is a full remake of the 1990 Mega Drive title also known in the West as Target Earth. Rather than reinventing the formula, the game focuses on preservation and refinement, delivering a mechanically faithful experience that emphasizes precision, preparation, and relentless combat pressure. It is a title that makes few concessions to accessibility, instead inviting players to meet it on its own uncompromising terms. The narrative is classic military science fiction, serving more as a backdrop than a focal point. Humanity has survived a devastating war on Earth only to face a new extraterrestrial threat, forcing elite pilots into advanced assault suits to defend the planet’s future. Missions are framed as part of this broader conflict, but storytelling remains minimal, conveyed through brief briefings and environmental context. This restraint feels intentional, keeping attention firmly on the battlefield and reinforcing the game’s identity as a skill-driven action experience rather than a story-heavy adventure. Combat is the heart of Assault Suit Leynos, and it is both methodical and punishing. Players pilot a heavily armed mech through horizontal stages filled with infantry, armored vehicles, aerial threats, and massive enemy structures. Movement has weight, with jumps, boosts, and directional firing all demanding careful timing. Enemy fire is frequent and often overwhelming, forcing players to constantly reposition and prioritize targets. Unlike many modern action games, success here is not about improvisation alone but about understanding enemy patterns and respecting the limitations of your suit. A defining feature of the game is its loadout system. Before each mission, players select weapons, armor upgrades, boosters, and auxiliary equipment, all constrained by weight and energy limits. This transforms preparation into a strategic layer of gameplay, where choosing the right tools for the mission can make the difference between survival and failure. Performance is rewarded with higher mission ranks, which unlock additional gear and encourage replaying stages to refine both execution and equipment choices. This progression system adds depth and replayability without resorting to RPG-style stat inflation. The remake offers two distinct modes that cater to different audiences. Arcade Mode presents the updated experience with modernized visuals, enhanced effects, and full Japanese voice acting, while Classic Mode recreates the look, sound, and feel of the original release. This dual approach is one of the game’s strongest design choices, allowing longtime fans to revisit the original experience while giving new players a more polished entry point. Both modes retain the same underlying challenge, ensuring that the core identity of the game remains intact regardless of presentation. Visually, Assault Suit Leynos balances nostalgia with clarity. Explosions, projectile effects, and enemy sprites fill the screen during intense moments, yet the action remains readable enough to support the game’s high difficulty. Environments range from ruined cities to alien strongholds, reinforcing the sense of escalating conflict. The audio design complements this well, with punchy weapon effects and a driving soundtrack that evokes the tension and urgency of arcade shooters. While it may not rival modern AAA productions, the presentation effectively supports the gameplay and reinforces the game’s mechanical focus. Difficulty is unapologetically high and central to the experience. Even on lower settings, the game expects careful play and mastery of its systems. Boss encounters in particular demand pattern recognition and disciplined execution, often requiring multiple attempts to overcome. Unlimited continues and regenerative health soften the edges slightly, but Assault Suit Leynos remains a game that values perseverance and learning over instant gratification. This design philosophy will appeal strongly to fans of retro action but may alienate players seeking a more forgiving or narrative-driven experience. Overall, Assault Suit Leynos stands as a faithful and confident revival of a classic mech shooter. It does not attempt to modernize its core design beyond necessary refinements, instead trusting in the strength of its mechanics, challenge, and preparation-focused gameplay. For players who appreciate demanding action, tactical loadout decisions, and the feel of arcade-era shooters brought forward with care, it offers a rewarding and focused experience. For those unwilling to embrace its difficulty or old-school sensibilities, it may feel rigid and unforgiving—but that rigidity is precisely what defines its appeal. Rating: 6/10
Wenn man mal die Steuerung raus hat ist es absolut großartig. Was gäbe ich dafür Assault Suit Falken / Cybernator auch hier zu bekommen...
첫 판만 잠깐 해봐서 잘은 모르겠지만, 그래픽과 사운드, 조작성 등은 괜찮은 것 같은데, 키보드 기본 버튼이 불편한 게 문제네요. 아래 세 가지를 기억하시고 가급적 게임패드로 하는 편이 나을 것 같군요. Z - 확인 X - 취소 ESC - 창 모드일 경우 게임 종료. 전체 화면일 경우 창 모드로 변경. 특히 창 모드일 경우 어느 화면에서든 ESC를 누르면 게임 종료이므로 주의하세요. 게임패드를 사용하려면 Option - Config - Control 항목에서 Default Xbox360 pad set으로 설정해야 정상 작동합니다. 기본 볼륨이 낮으니까 Option - Config - Volume에서 세 가지 항목 모두 9 정도로 올리는 편이 좋습니다.
Can't even get to the main menu. I bought this because it was dirt cheap and forgot about it for a couple of weeks. Finally got around to trying it out, and while the game launches without issue, there's no way to get from the attract mode to the main menu. I tried literally every key on the keyboard, both quick press and long press, but the only thing I could do is quit to desktop. I checked the discussions and other reviews, and the general consensus was that pressing Z gets to the main menu. Doesn't work on my machine at all, and I tried quitting/restarting several times. Even used a different keyboard just in case that worked for some crazy reason. I don't like reviews that that list only negatives, so in that spirit there are two positive things I can say about Assault Suit Leynos: 1) The attract mode is genuinely pretty cool, and hits all the 16-bit queues. 2) Reading the reviews while looking for a fix turned me on to Gigantic Army, which is an actually functional game that scratches the retro-style, side-scrolling, giant robot game itch. Tried to get a refund just out of principle, but since it had been just over 2 weeks since I'd bought it Steam refused. So instead I'm writing this review. I got this game for like a buck and a quarter, and that was 2 dollars more than it's worth.
Avoid Everything From This Dev out of 10 The game couldnt detect my controller without my first configuring it with the keyboard. configuring with the keyboard took forever because the default bindings for 'enter' and 'back' are X and Z, as opposed to ENTER and ESC. When i finally got the game controlling as it should, i went to screen settings to turn off 'windowed' for 'fullscreen,' only to find the game becomes too much for my 4090 to handle in fullscreen. i thought about exiting to enter a command line to disable v-sync on launch --as there is no way to disable it in screen options-- but first decided to try playing the game first, hoping it'd be worth the effort. Sadly, the tutorial bugged out halfway through, causing all my ammo to exhaust the entire magazine in one shot. For every gun. Then, i thought maybe the tutorial was thrown together last-minute, and the campaign itself, a sega classic, would be more polished. Nope. I cant have my 17 minutes back, but i did get my dollar refunded!
任天堂 Switch の「重装機兵ヴァルケン DECLASSIFIED」が良かったので、 レイノスのリメイク版を買ってみました。94%引きで100円ちょっとでした。 この時点でかなり不安でしたが。 ■ 不満点 ・コントローラー設定に関するGUI 及び 操作性が悪く、カスタマイズ方法が分からない ・Xboxコントローラーを有効にするための方法が不明で、それをこの掲示板で知った始末… ・バグなのか仕様なのか分からないような挙動が多い、少なくとも利用者に優しくない ・モニター設定における自由度が低く、自分が遊びたいように環境設定が出来ない ■ 良い点 ・ヴァルケン相当のフォーマットであのレイノスをプレイできる ・色々と気になる点はあるが、かつての記憶が蘇る体験ができる ・マシンガンの弾数が40発に増えて使い勝手が良くなった ・空間戦闘でもスラスターで高速移動が出来るのでカッコいい GUI 関連のバグについては致命的で、プレイヤーのやる気を削ぐレベルです。 仕事のやり方が雑というか、手抜きというか、すぐに発見できるレベルのバグです。 ちゃんと時間と熱意を持って作ったら良い作品になれる可能性もあるのに勿体ない。 それでも多少はレイノスしている感はあるし、良い素材なのに惜しいと思います。 94%OFFになっている理由がわかりました。メーカーにはプライドをもって仕事を して欲しいですね。作品にはクリエイターの名前が残るんですよ。 =============================================================== その後、色々手間を掛けながら自分好みのコントローラー設定を実現しました。 シールドはRT、射角制御はLT、武器チェンジをRB、ジャンプを背面ボタンにすれば プレイがかなり安定するようになりました。 4.5時間遊んでみて、評価を改めました。ゲーム自体はかなり面白いです。 レイノス好きな人なら、きっと楽しめるでしょう。(操作性の問題さえクリアすれば) 確かに難易度高めですけど、ダッシュがかなり回避に貢献してくれるので、うまく ダッシュ&ジャンプ + ブーストを使えば敵弾を避けられます。こうしたスピードのある 動きはこれまでのレイノスでは出来なかったので、新鮮にプレイできました。
本来是来补票的,但是这游戏移植的不怎么样 总的来说,整体质量还不如md的原版,需要在正常游戏中刷得分在设置里面解锁一些高级装备,而且解锁后还需要在正常游戏中获得高得分才能逐步解锁,如果你某关得分不够,就会导致无法获得一些高级装备,进而进一步导致得分底下、打不过 但是只要技术足够,实际上从头到尾只用初始无限弹药的那把机枪也是有可能通关的,当然评价就别想了 最要命的问题是卡视角,怪和boss都有可能飞出屏幕范围外,导致你根本打不到他,但是他可以在屏幕外打你,最明显的就是最终boss,它可以把自己的火力网空隙卡到屏幕下方,导致弹幕根本不可能闪避,只能龟缩举盾祈祷它能随机移动到你有机会闪避的位置 让我完全没有再补其他票的想法了,这东西就只配被玩免费的
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