
Slice multiple objects made of kinetic sand in the most satisfying ASMR cutting game!
Modeled estimate, not a reported figure. How we estimate →
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Si te gusta el asmr y eres mas auditivo que visual sin duda este juego es para ti, que viva el asmr
Нет логики, просто разрезать предметы. Скучно. Не советую!!
tres apaisant
音を楽しむというより、なんでも切断シミュレーションです。セールならアリです。
there are little creatures you can discover within their confines
good
嗯,买这个游戏还不退款的人,那一定是很无聊了,没错就是我
ASMR Slicing is a relaxing casual simulation game developed by CrazyLabs and published by QubicGames together with Gamersky Games that transforms the simple act of cutting objects into an oddly satisfying and surprisingly addictive experience. Built around the internet popularity of ASMR videos and kinetic sand content, the game focuses entirely on sensory enjoyment rather than challenge or competition. Instead of asking players to survive difficult levels or complete complicated objectives, ASMR Slicing encourages them to slow down, relax, and enjoy the soothing process of slicing through colorful objects while listening to calming sound effects and watching smooth destruction animations unfold on screen. The core gameplay is intentionally simple and immediately accessible. Players use different cutting tools to slice through objects made of kinetic sand and other soft materials, creating satisfying visual reactions with every movement. The objects range from food-shaped sculptures and toys to random geometric forms and decorative designs, all specifically created to maximize the sensory pleasure of cutting them apart. Every slice causes layers to crumble smoothly while fragments scatter across the screen in visually pleasing ways. The game understands exactly what players expect from this type of experience and consistently delivers satisfying interactions through responsive controls and exaggerated physics effects. One of the strongest aspects of ASMR Slicing is how effectively it captures the calming rhythm associated with ASMR content. There is no pressure to perform perfectly or rush through objectives. Instead, the game allows players to engage with the slicing process at their own pace, creating an atmosphere focused entirely on relaxation. This low-stress structure makes the experience ideal for short play sessions after a long day or moments when players simply want something soothing and uncomplicated. The repetitive nature of the gameplay becomes part of the appeal because every cut feels rewarding thanks to the smooth feedback and carefully designed audio effects. The variety of objects and tools helps keep the experience entertaining despite the simplicity of the mechanics. Different shapes react uniquely when sliced, with some peeling apart in neat layers while others collapse into colorful fragments. New tools also slightly change the feel of the cutting process, adding subtle variety to the interactions. Although the gameplay loop remains fundamentally the same throughout the experience, the constant introduction of new textures, colors, and object designs helps prevent the repetition from becoming immediately stale. Visually, the game embraces bright colors, clean menus, and soft textures that support its relaxing identity perfectly. The kinetic sand materials are rendered in a way that makes every cut feel visually satisfying, with layers separating smoothly and fragments behaving in an exaggerated but pleasing manner. The game does not aim for realism, instead prioritizing exaggerated visual feedback that maximizes the sensation of slicing through soft materials. This artistic approach works well because the entire experience revolves around visual and sensory satisfaction rather than immersion or realism. The sound design is arguably the game’s most important feature. Every slice produces carefully exaggerated cutting noises designed to create the relaxing sensation commonly associated with ASMR videos. Soft scraping sounds, subtle crumbling effects, and smooth audio feedback work together to create a strangely hypnotic atmosphere. Combined with the colorful visuals, the audio design transforms even repetitive actions into something enjoyable and calming. Players who already enjoy ASMR content will likely appreciate the attention given to sound effects and the overall relaxing presentation. Another reason ASMR Slicing works as well as it does is because it fully commits to simplicity. Many simulation games try to force progression systems, complex mechanics, or unnecessary challenges into otherwise relaxing concepts, but ASMR Slicing avoids overcomplicating itself. The developers clearly understood that the appeal of the game lies entirely in satisfying interactions and calming repetition. That focused design philosophy helps the experience remain consistent and enjoyable within its intended purpose. However, the game’s simplicity can also become its biggest weakness over time. Because the mechanics never evolve significantly, players looking for deeper gameplay systems or long-term progression may eventually find the experience repetitive. There are only so many ways to slice colorful objects before the novelty begins to wear off. The game is best experienced in shorter sessions rather than extended marathon playthroughs, since the lack of challenge and mechanical variety may reduce long-term engagement for some players. Despite these limitations, ASMR Slicing succeeds remarkably well at delivering the exact experience it promises. It captures the strangely addictive appeal of kinetic sand videos and satisfying cutting simulations while transforming them into an interactive format that feels smooth, polished, and easy to enjoy. The responsive controls, relaxing pacing, and effective audio design combine to create a casual experience that feels comforting rather than demanding. For players who enjoy relaxing simulation games, ASMR videos, or oddly satisfying sensory experiences, ASMR Slicing offers a polished and entertaining way to unwind. While it may not provide deep gameplay complexity or long-lasting progression systems, it excels at creating a calming atmosphere built around repetitive but enjoyable interactions. Its greatest strength lies in how effectively it turns a very simple concept into a genuinely relaxing and visually pleasing experience that is easy to return to whenever players want something light and stress-free. Rating: 7/10
Игра довольно короткая можно пройти на 100% достижений за 40 минут
cutting sand w different knives is fun
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Backrooms: Hide Together | $14K | 92 | 47% | $5.99 |
| Doomfields | $14K | 87 | 83% | $4.99 |
| GESTALT: The Fifth Day | $14K | 135 | 95% | $5.99 |
| Freight Simulator | $14K | 83 | 59% | $5.99 |
| Erotica | $14K | 86 | 87% | $9.99 |
| S.P.A.T. | $14K | 173 | 50% | $4.79 |