
Slice multiple objects made of kinetic sand in the most satisfying ASMR cutting game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 89reviews | 78% | — | $2.6K |
| $4.99 | 101ratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
就这样切着切着进入心流...非常适合放松解压,不需要动脑、没有成就焦虑,只要切就对了!
Games are sacred little rituals we perform to quiet the screaming meat computer between our ears—repetitive motions that promise satisfaction, control, and the illusion that we can carve order out of chaos. ASMR Slicing takes this truth to its most absurd, minimalist extreme: a brightly colored kinetic sand playground where you wield everything from kitchen knives to flaming swords to a ♥♥♥♥♥♥♥ karate chop hand, slicing colorful blocks shaped like food, toys, and random everyday nonsense while the speakers whisper (or sometimes shriek) those oddly satisfying cutting sounds. You pick an object, choose your absurd blade, and drag the mouse (or controller) through the soft, yielding material. It parts with a gloriously tactile shhhk, crumbling or splitting in ways that tickle some ancient part of the brain. Challenge modes add light objectives—cut exactly in half, hit a weight target, find hidden golden creatures inside—giving the whole thing the faintest pretense of progression. Unlock new tools, new objects, more coins, more blades. It’s an interactive fidget toy wearing the skin of a game, and it knows exactly what it is. The dark humor emerges in the sheer ridiculousness of it all. Here we are, allegedly rational adults, meticulously slicing cartoonish kinetic sand with a lightsaber or a credit card while the game makes noises that range from heavenly tingles to comically abrupt fart-like cuts. Some blades deliver pure auditory bliss; others sound like they were recorded in a bird-filled parking lot. The surreal part is how meditative it becomes—zoning out completely, watching colorful chunks fall away, chasing that next perfect slice like some zen monk with a very specific fetish. Then a loud “ding!” congratulates you for finding a hidden critter and yanks you right back to the absurdity. This isn’t grand narrative or mechanical depth. It’s pure, irreverent philosophy in motion: the human need to destroy something soft and perfect just to feel a momentary rush of control and satisfaction. In a world that constantly demands productivity and meaning, ASMR Slicing offers the honest confession that sometimes we just want to cut things up and hear the pretty noise. It’s not flawless. Repetition is the entire point, and the audio can be uneven. But that’s part of the charm. This is minimalist interactive art for people who understand that the deepest games don’t always need epic quests—they just need to give your overworked mind something soft to slice through until the noise inside quiets down. 10/10 would drag another flaming sword through kinetic sand tomorrow. Just one more perfect cut.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全成就很简单,半个小时左右,不用dlc,关卡还没打完成就已经全部做完了,一定要用手柄玩,鼠标屎一样得手感,4399小游戏。。。史地4r可买
"Un truc apparaît, je le coupe. Un autre truc apparaît, je le recoupe. Au début, je fais ça avec finesse, puis je tranche tout en mode boucher en fin de service. Ça fait du bruit satisfaisant… mais pourquoi je fais ça ? Je ne sais pas. Un jeu étrange où on coupe des trucs… juste parce qu’on peut. 🤷♂️🔪"
Simple game and not very long, but can be fun if you enjoy this kind of content, just get it on sale.
Just a sound file that at half the knifes sounds terrible. The other time it sounds okay but there is no in depth sound engine that simulates the sound. Maybe simplicity is the intention here but that could have been done better. Some levels are also glitched and just doesnt end, so 100% isnt possible. Wouldnt recommend it, it doesnt do its only premise good.
игра имба честно говоря, потратил 32 минуты своей жизни на это говно! однозначно советую PS купил меч Кайло Рена из звездных войн 10 кирпичей Двадтцатого из 10
cutting sand w different knives is fun
嗯,买这个游戏还不退款的人,那一定是很无聊了,没错就是我
Игра довольно короткая можно пройти на 100% достижений за 40 минут
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3K | 24 | 92% | $11.99 | |
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| $2.2M | 4.8K | 81% | $11.99 | |
| $514 | 3 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6K | 80 | 68% | $0.99 | |
| $2.6K | 56 | 98% | $1.99 | |
| $2.6K | 184 | 48% | $0.49 | |
| $2.6K | 322 | 78% | $0.50 | |
| $2.6K | 70 | 89% | $1.99 | |
| $2.6K | 99 | 98% | $1.99 |