
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG, App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 2.9Kreviews | 74% | — | $325.8K |
| $9.99 | 351ratings | 92% | — | $30.6K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
反人类脑残的战斗机机制,设计者脑子进水的SB吧
legalzim mas fica mto chato na hora q fica trocando pra um grupo q nem ligo e n me importo com eles rs dava pra ser melhor mas tem potencial
edited review to positive because the game is way way better after the post-launch updates, hopefully devs see this so they can update linux version so nobody else gets a horrible first impression linooox user 10+ crashes in 20 hours played so far, probably because the linux version never got the big last update(s?) so high difficulty is impossible due to the card animation blowing up the game (enemies only play cards on higher difficulties i believe) translation is really horrible some weird bugs but nothing game ruining will probably still finish it like the dirty slopeater i am with the updated version and a proper translation itd probably be peak
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese, Ukrainian, Italian, German, Polish, French, Portuguese - Brazil, Spanish - Spain, Portuguese - Portugal*languages with full audio support
| $19.99 |
| 444ratings |
| 67% |
| — |
| not modelled |
| $4.99−80% | 207ratings | 76% | — | not modelled |
| $9.49 | 24ratings | 94% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Приятная боевка в отличие от многих тактик, что огромный плюс.
Good turn-based RPG, with an engaging gameplay, memorable characters and a fairly interesting story. Strong recommend if you like turn-based RPG's. As other comments said, similar to Banner Saga - if you liked that, you'll probably like this (and vice versa).
Banner Saga: 'You're just a cheap fv*klng knock-off'. Ash of Gods: ' Oh no, no, no, I'm the upgrade'.
If you liked The Banner Saga, you will most likely like this game as well. While many say it is a copy there are a few things that make it distinct, primarily the story. But the game does have a few issues. Not sure the langauge of the devs, but the script in english is often bad, weird, or poorly written. Frequently it will have 3 question options and then an exit, it seems clear that the intention is to ask them top to bottom as if you ask them out of that order they will frequently mention something that is only discovered in the above question. This means you only have the illusion of choice. Additionally, most of the choices seemed to have little to no effect, the primary effect seems to just be the morale mechanic which barely effects anything (at least on the lower difficulties, unsure if it changes in the higher difficulties). On top of this, many times they will repeat pieces of text they've said in the previous sentence (an example of what it's like "Gleda, you will be in danger... Gleda"). A scene is seemingly missing when the twins are insinuated to have betrayed you (which also felt very out of nowhere). There is no mention of their betrayal at any point in the story, and they aren't hinted to be untrustworthy beyond when you very first meet them. There is no hints beyond that which indicates they might betray you. And when they do all it mentions is a crossbow shot hit the person and then the story immediately skips to the person is dead and then in the next fight they are gone from your party. The "riddles" for Hopper were mostly nonsensical, only a few felt like they were even actionable/made sense. Maybe if there was some kind of journal function where you could have all the evidence and maybe any text that hints on what the correct actions were. I felt like I followed the hints to the best I physically could, but for some reason the ending acted like I had failed to follow the hints and it was entirely riding on whether I made the right choices as Hopper. More about the ending. I felt like I was doing good and winning up until Gled suddenly transformed into the avatar of the God after I WON the fight against a reaper. I understand the reapers counted towards the sacrafices, but it felt like there was no real option to win given the final scenarios I'd been given. And it felt like it was ENTIRELY on hopper. The rest of the decisions only affected small things like who I had available in the final fight, how much gold I had, and the amount of strixes I had (which I ended up with a copious amount of gold and strixes by the final fight). Also a point in the story mentioned Amma fought the 5 Reapers in the past with thousands of Eikon warriors, why is it the case that a single one in this story was able to go toe to toe and defeat a Reaper (not actually killing it due to lacking the proper weapon)? The story eluded to so many people being special but none of it mattered whatsoever in the end. Lo, Thorn, Gleda, Amma, Hopper, Philia, Unda/Chila, Reet, Hopper, Brett, Khama and more, were all "special" in some way, but the story seems to have come down to just how well did I make decisions as Hopper. Thron was somehow given power from a lower Umbra when in the veil, this was passed down to Gleda, but would Thorn not also be special? and how is Gleda more special than Brett and Reet? Both are descendants of a lower Umbra, Reet is less closely related but is also descended from the Ense who they themselves are Special. Also after 700 years they hadn't prepared at all? The lower Umbra could've done anything to prepare, seems like Amma is the only one who did anything but that was before the war 700 years ago, so why did they do nothing to prepare for the next Reaping? I also felt that Lo's story was neglected heavily. I'm not sure why but they skipped everything to do with his story and just hopped right to the end of the story. It would have beem much better if he went back to the Shadow Clan as intended to let them know, he had to deal with the reprocousions of sharing his stone with Reet (if the player decided that), but then be bailed out by Amma the founder of the Qimra and Shadow Clan to my understanding. Or if he let Reet die, no reprocussions from his clan but Amma is less happy, and have Reet be more vital to the final story. Huge also, Reet shouldn't have been a basic archer, she should've had the kit of the Ense, the Qimra being descended from the Ense and an Umbra, should have recreated the ring/flying swords of the Ense. I could go on and on with complaints about the story, but overall the game was indeed pretty good, easily an 8/10. And my biggest complaint is that the ending happened way too quickly, should have been multiple games like Banner Saga. And there is no real sequeal, if you think Ash of Gods: The Way is a sequeal, it is an entirely different game (much worse), clearly made for mobile not a proper sequeal. It is set in the same world and has some of the same characters but it is very much not a continuation based on what I can tell...
güzel oyun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $62.7K | 124 | 69% | $19.99 | |
| $63.2K | 140 | 72% | $19.99 |
Related
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|---|---|---|---|---|
| $325.7K | 2.6K | 96% | $6.99 | |
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| $326.3K | 392 | 66% | $24.99 | |
| $326.3K | 1.1K | 87% | $14.99 | |
| $326.3K | 2.9K | 36% | $4.99 | |
| $325.4K | 2K | 97% | $8.99 |