
In Ash Asylum you play an amnesiac thrust into a morbid, really creepy universe. After an accident you wake up to find that instead of lying in a hospital, you’re in an asylum with your head wrapped in bandages. Who the hell am I? What am I doing here? How do I escape?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
[h1]Одно и то же[/h1] https://youtu.be/_BUw4JxfSGo Данная локация уже была замечена как минимум в двух инди-хоррорах! [b]Ash Asylum[/b] не предлагает ничего нового - кромешная темнота и поиск ключей. Спасибо, видели, знаем, наигрались! ----------------------------- Мои [url=https://steamcommunity.com/profiles/76561198029238071/recommended/] обзоры [/url] и [url=https://www.youtube.com/c/BOLTOREZ] прохождения [/url]
A delightfully dull romp through a mental hospital ripped right out of the "FREE" section of the Unreal Store; Ash Asylum is what is wrong with horror on Steam. Anyone with a bit of determination can throw down on some stock assets, put on their most comfortable and tinny headset/microphone, and make a game. I appreciate that it DOES in fact take effort to make a game. I don't make games, but I'm told its an undertaking. If you are going to put so much work into something why not make it something worth playing, and not just another cash-in Steam horror game with an ominous sounding name? The gameplay is first person amnesia-style. The game is also terribly broken. Upon starting the game I was given every single achievement. I then proceeded to miss planned scares because the camera would lock for the scare while I was looking elsewhere. The voice acting is not good. At least try to put some feeling into your character. I will play more Ash Asylum, and I might revise this. I don't know. After 17 minutes I could get a pretty good feel for how the rest of the game would pan out: Glitches, bugs, and disappointment. I try to give everyone a fair shake, and I intend to do so with Ash Asylum. Here is my fair shake: Use this as a learning experience. Take this criticism and make a better game. Don't catch feelings because I didn't like it. Everyone needs something to work towards. Work towards making me look dumb by putting out something amazing. I respect your craft, and I hope to see your output moving forward. 4/10
I was gifted this game by the developer, and would therefore love to give it a positive review. Regrettably...I still have a "job" to do. If you're going to make a horror video game set in an asylum at this point in history, you want it to be pretty darned good. Why? Because: a. it's been done to death, and b. Outlast is a thing. I realise the Unreal store offers easy-to-use (maybe free?) assets for a setting like this, but that's still no excuse to make the dullest possible decisions on every given account. You awake in a hospital room, not knowing how you got there. You search around, and sure enough you're locked in. There's a lighter to see with, a note or two to read, a key in a drawer that opens a locked drawer elsewhere in the room, and a LOCKPICK in the locked drawer in question. Because of [i]course[/i] someone decided to leave a lockpick in the room they locked you into! Minutes later you're getting spooked by [i]something[/i] running by the doorway of another room, moving some boxes out of your way in a corridor, opening no end of cupboard doors and drawers in search of MORE KEYS... Any of this sound familiar yet? I mean, this would all be good and well if it was done with considerable panache, but it regrettably comes with drab writing, unintuitive controls, impenetrably dark lighting, ugly visuals, clunky sound effects, robotic voice acting, and some of the worst voice [i]recording[/i] I've heard in my life (half the time the voice sounds like it's submerged in water)! I mean: there's amateur and then there's...THIS. I gave up about twenty minutes in, while looking for the door that my...fourth or fifth key would be able to open?! By this stage I'd experienced a couple of mildly effective jump scares, but that's about all this game has to offer. Even "atmosphere" doesn't count for much when you're wandering around in circles, wasting all available lighting options while desperately trying to find the one door that promises "progress". It's good and well for fledgling developers to get some practice in, and this isn't wholly incompetent by those very low standards. But asking [i]money[/i] for something like this is...kind of silly. There are [i]hundreds[/i] of superior horror games available on the Steam store alone, so shy of getting this gifted to you, I really don't know why you'd bother. Verdict: 3/10. (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
I won't say whether or not I recommend at this point, as it's still in early access. The game frequently lags to the point of becoming nearly unresponsive, leaving me more annoyed than anything else. The controls seem most geared towards keyboard and mouse, but as someone using a Dvorak keyboard layout I need the option to customize controls in order to play the game that way. I don't know if the inability to remap keys is a shortcoming of the engine or something the developers did not know how to implement or simply didn't consider implementing. I will wait for the completed release and see how things go from here, I hope these technical issues are dealt with. ----- Edit in response to the developer: Thank you for responding. I'm running the windows version of the game, with an Intel i7 processor (3.33 GHz), 16 GB of RAM, and a GTX 770. I've never messed with video capture, but the lag issue was a bizarrely specific thing that kept repeating - the inventory became slow to load at points, as well as rotating. Forward/Backward/Strafing movements all seemed unaffected, however.
Ash Asylum is bare bones but can be a great game with a good story. I have beat the current version of the game which I ran into a very annoying bug. The diary needs some work as in chapter two it was stuck on find a key. I reloaded my save from chapter 1 which resulted in the diary being stuck on take photos. After an hour and a half I was finally able to complete the chapter after a lot of guessing. I will recommend this game as of now since it is in EA and can be worked on via supporting the developer with getting the game. To the Developer: Keep it up and let's see this go somewhere!
So far it's pretty decent! I've only played through a little bit so far but honestly I would recommend it for the hilarious object physics alone. It's appropriately spooky, if not cliche. So long as you go into it expecting what you paid you won't be disappointed. If you want to check it out before trying it yourself I have a link to the first episode of my let's play below. Happy spooking! https://youtu.be/sXzGHpwfTk4 **When I first made this review I didn't realize that this was early access AND from a new developer with only one other game under their belt. With that in mind I definitely recommend the game--the devs add updates based on the feedback from the players which I think is fantastic.
A bit disappointed. The game is too short and there's a lot of bugs.
[h1][u]Ash Asylum is a game I'm refunding, but not out of anger[/u][/h1] [h3]I played this game twice and I can't even remember how it starts, it's a bland mess of free assets that I've seen time and time and time again, but that's not the problem at all, I would have kept it in my library and played it through and considered it an inoffensive asset flip,but I just can't do that. I hate refunding games, and I'll only do it [i]if they don't work[/i][/h3] Ash Asylum works fine until it doesn't, and the only reason I started from the beginning again was to play the game with a friend. I'm not gonna bother talking smack about the assets or story or anything like that cos other people already have and that's not the point of this review. The game is harmless and works fine up until a certain area near the halfway point. The game says its a "survival horror" game but there's nothing out to get you, (from what I played at least). you can get hurt but the damage is dealt via ineffective jump-scares. I found a [b]single[/b] health pickup that gave me a 20% hp increase from 10%-30%. Could I have done something to stop myself from getting hurt? I have no clue, as the game doesn't tell the player anything about that so I highly doubt the mechanics are built in. Anyhow, bad scares ensued and I eventually died, which made me relieved, surely I'd respawn with full HP? no lol I scoured every area I could at 30% health for some sort of pickup but sadly i could find none. The game effectively soft-locks the player in an irritating death loop and it really [i]really[/i] bugged me for some reason. let me know if you add more health pickups! I'd definitely come back and finish this title if you did, just so I can get the achievements. For now though, I can't recommend a broken game, especially considering I paid money for it, (a small amount albeit, but money nonetheless.)
This game has not been updated for a long time now... The bare bones are there, but this type of game has been done so many times before... Also, you get hit and die out of nowhere? What is the deal? In the current state not recommended. Go play Outlast instead.
the bugs and glitches that old reviews are talking about i didn't encounter so mostlikely the dev got rid of them with updates over time, which makes sense since it's been a hot minute since those reviews... considering the game is hella cheap it's definitely worth a shot. it's your typical jumpscare horror game and nothing too special but it keeps you busy. i'm stuck in chapter 2 because i keep dying because i have low health but there are no extra painkillers to be found anywhere so i'm assuming i must have missed some bottles in the first chapter or this is the one bug/glitch i experienced (because i'm sure i always check everything thoroughly before leaving and i didn't find more than 1 bottle) and although the game is kinda okay to play, it isn't worth going through the whole first chapter again to check it so i can continue the game. so for now at least, i'm done but who knows i might try again in the future.
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