
A mini action city-builder in a post-post-apocalyptic world. Grow your settlement. Fend off waves of enemies. Restore nature.
Modeled estimate, not a reported figure. How we estimate →
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About
Part city builder, part retro vehicle shooter. Tear down the ruins of the old world and use what you find to build a settlement. Rescue survivors from the wastes. Defend your people against waves of attacks from the rogue AI that ruined the old world. Procedural levels and random build order make every run unique.

Carve your way through the post-post-apocalyptic sprawl to find valuable resources and rescue settlers.

Every building you construct and how you position it affects your settlement's chance of survival.

The dark remnants of humanity’s past are not friendly.

Work together with your community to restore each wasteland to its natural glory.

A small, focused experience made by two pals, not a global mega studio. We'd love to hear what you think in the Steam Discussions or on our Discord. We actually listen and roll that feedback into updates.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
小人一直在那收集无关紧要的资源,建筑维护缺少的材料一直不捡,导致两波音浪攻击之间,只能放一个建筑的情况也屡见不鲜。
played for about 3 hours, gameplay got kinda stale and lacks variety tbh but the concept is firrrre and was fun for the price bro devs yall need to add hot demon ladies and funny elemental animals to this game bro
It's an annoying and repetitive grind
Overall a good game which needs roguelike abilities. This is sort of a tower defense game which allows you to place towers on grass only. You can plant grass seeds if you choose the grass seed gun. You can repair your towers with the glue gun, and you can add houses for the city building feature for workers. Ash & Adam's Existential Treads is essentially 3 genres in one, FPS, Tower Defense and City Builder. I'm not a fan of the city building aspect. You can attack the pink towers where your monsters come out of, but 9 out of 10 times you'll take serious damage, so just scrap that idea if you don't have grass seeds to plant a defense tower close to the pink towers where the monsters exit from. Kind of an unfair disadvantage you're burdened with. This game would definitely be so much better if there were upgrades you can carry over to the next game. Unfair game, too frustrating, too many directions the monsters can attack your castle. but overall a neat concept which desperately needs roguelike abilities. Full controller support.
Recommended, but it needs more depth I had a fun time with this game overall. It’s colorful, has a nice Borderlands-inspired art style, and feels very welcoming from the first minute. The gameplay is incredibly simple. You don’t need a tutorial, and if you’ve played similar games before, you’ll understand everything within seconds. Performance was excellent on my MacBook Pro M4 (around 2 GB RAM usage), with smooth gameplay and no noticeable bugs. Considering this was developed by just two people, it’s a very impressive achievement. That said, there are several areas I think could be improved. Resources * Trees are everywhere, but eventually there’s almost no wood left. At that point, the only reliable source is demolishing ruins. * Grass sometimes grows very slowly. * Without the seedling ammunition, it’s difficult to make meaningful progress. Towers & Buildings * Towers are currently far too weak to make a real difference. * Tower upgrades keep appearing even when I don’t have any towers or when all tower slots are already occupied. * The building selection feels too random. Sometimes I get multiple tower upgrades despite not owning a single tower. * The game frequently offers buildings I already have enough of. For example, after building two repair stations, I rarely need a third. A smarter selection system would make progression feel much better. * The Tavern currently doesn’t seem to provide any meaningful benefit. Weapons * The weapon variety is lacking. The starting weapon feels very ineffective against enemies. * Ammo for the rapid-fire weapon is produced very slowly and only if you’ve already built the Gunsmith. * The game would benefit from more weapon variety. * Ammo hotkeys should always stay fixed (1 = Standard, 2 = Rapid Fire, 3 = Dynamite, etc.). Currently the key assignments change when one ammo type runs out, which quickly becomes frustrating. * It should also be possible to switch ammunition while firing. Overall, this is a charming and well-crafted game, but after a while it becomes very repetitive. It lacks the depth needed to keep things interesting, especially regarding weapons and the building progression system. Being able to move buildings and towers after placing them would also be a great quality-of-life improvement. Right now, towers are nice to have, but they don’t really impact the gameplay in a meaningful way. Would I recommend it? Yes. It’s a fun game for a few relaxing sessions, especially if you’re looking for something casual. With more depth and better progression, it could become something truly great.
Great stuff, great stuff. At first I thought getting the split upgrade was a mistake, but it came in clutch on multiple occasions That is fun!
Game good. :D
Very nice game, Only issue is tooooo short
A good game for one chill afternoon. Simple and interesting. Feel like going back to my childhood when the games are all short and interesting. Some people mentioned that 3 dollar maybe too expensive for a 2 hour game. Is a normal price for small company. But you guys can consider to set different prices for different areas. China mainland would be a good market if you set a lower price.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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