
The apocalyptic roguelike deckbuilder with squad sculpting and deep tactics. Recruit the right units and outmaneuver titanic foes on dangerous expeditions. Build up allies and resources in the feudal Vault-City. Can you survive all the perils that await the last bastion of humanity?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As We Descend is a strategy roguelike deckbuilder set in an apocalyptic world with dual-layered deckbuilding: you must play your cards right in both dangerous expeditions and the last city of humankind.

Recruit new squads of units by utilizing scavenged technology. Each squad is a unique archetype with its own set of cards which can be added, removed, and upgraded. Deploy the right composition of forces in order to tailor your deck for success against each battle encounter.
The city is the last bastion of humanity and serves as your main base. Familiarize yourself with its denizens so you can survive its feudal politics and gain allies. Roll the dice to compel those in the city to your cause. Make the most of your limited time and resources so you can prepare sufficiently for the future.
Against titanic enemies, you must rely on not just strength but wit. Adapt your tactics by reacting to enemy intents. Master the combat zone system: reposition your forces between the Guard Zone and the Support Zone in order to dodge enemy attacks and set up a defensive line.
Each descent contains countless challenges, including surviving the post-apocalypse. Scavenge the resources you need to defend and upgrade as you attempt to break through the three biomes to enter the core. Rewards and mysteries both await you beneath the surface. Even if you fail, you will uncover new secrets and begin the next journey with new knowledge and tools to delve ever deeper.
Hailing from one of the three great factions of the City-Vault, you hold the key to its fate amidst the post-apocalypse. Outmaneuver the medieval politics of the city and unearth its deepest secrets. As the first and last line of defense for the city walls, you must hold the line...
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting twist on card combat. Meaningful choices between battles. Good graphics and sound. Meta progression that isn't just +X% to some random stat. Will worth your time and money.
玩了快十个小时,突然发现,这是个伪装成电子游戏的桌游,比最近在玩的深入绝地的电子化像桌游得多,城内是工放,战斗是卡牌。战斗中敌人机制比较多,本身的构筑也比较多样,整体体验很好。 有几点还可以改进:一是最明显的,兵种强化,能不能各自做个池子,总是给根本不攻击的辅助单位加攻击是何意啊?另外加一些某个兵种专属的强化也很重要,可玩性会提升很多; 二是城内的工放玩法明显可以优化,工人作为最重要的资源,理应获得很难,同时收益很大,但在这个游戏里就是,获得不难,收益也不大,后期一堆工人干瞪眼没事干,很诡异; 三是游戏难度,疲劳系统实在是太苛刻了,只能说我们都在用力地活着,感觉设置成一个周期至少一个下行自动恢复一次比较合理,要不然采集资源的负反馈太大了,让人很不爽。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+ Amazing art, diverse unit development (can sup or provide power), doesn't take long to finish a run. - The unlock of after-game is batch not systematical, which mean we can't unlock features in few game even the condition is met. The progress is step by step that brings more time to play to game in order to unlock all set. The combination takes luck to RNG it (without s/l), which brings some annoying if want some specific build. Conclusion: It still develops, I keep great expectation on it. Edit: The unlock path only blocks at first node. After that all activities will be accumulative for other progress. I've found some versatile play-style across basic unit (can play firepower or support, but vanguard still only sup ;\ )
really polished game for how small it is. strategic and satisfying gameplay. my only gripe is how certain combos feel far too strong and can carry you all the way to the end (Heroic perk + Lockstep spam, Zealot w/ Empowered Slayer auto-flurry absurdity). still highly recommend checking it out
good for 2 hour play sessions that are self contained. good indie to pick up for those who have only a few shorter play sessions available. I like the art style, it reminds me of combat in Hand of Fate
great game, wish there would be more besides 2 moe factions to play down 5 etage solid 8/10 if you like the art
The game is incredibly addictive. Interesting combat, card leveling, squad abilities, and progression between missions.
Цікава гра. Хоча спочатку деякі механіки видаються не зовсім зрозумілими, це доволі швидко змінюєтсья і вже за перший цикл-два майже все стає зрозумілим. І звісно дякую за українську локалізацію!
un juego muy divertido, me encanta el art style de las cartas e unidas , espero q sigan agregando contenido
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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