
The apocalyptic roguelike deckbuilder with squad sculpting and deep tactics. Recruit the right units and outmaneuver titanic foes on dangerous expeditions. Build up allies and resources in the feudal Vault-City. Can you survive all the perils that await the last bastion of humanity?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As We Descend is a strategy roguelike deckbuilder set in an apocalyptic world with dual-layered deckbuilding: you must play your cards right in both dangerous expeditions and the last city of humankind.

Recruit new squads of units by utilizing scavenged technology. Each squad is a unique archetype with its own set of cards which can be added, removed, and upgraded. Deploy the right composition of forces in order to tailor your deck for success against each battle encounter.
The city is the last bastion of humanity and serves as your main base. Familiarize yourself with its denizens so you can survive its feudal politics and gain allies. Roll the dice to compel those in the city to your cause. Make the most of your limited time and resources so you can prepare sufficiently for the future.
Against titanic enemies, you must rely on not just strength but wit. Adapt your tactics by reacting to enemy intents. Master the combat zone system: reposition your forces between the Guard Zone and the Support Zone in order to dodge enemy attacks and set up a defensive line.
Each descent contains countless challenges, including surviving the post-apocalypse. Scavenge the resources you need to defend and upgrade as you attempt to break through the three biomes to enter the core. Rewards and mysteries both await you beneath the surface. Even if you fail, you will uncover new secrets and begin the next journey with new knowledge and tools to delve ever deeper.
Hailing from one of the three great factions of the City-Vault, you hold the key to its fate amidst the post-apocalypse. Outmaneuver the medieval politics of the city and unearth its deepest secrets. As the first and last line of defense for the city walls, you must hold the line...
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is good. However, I never get the "ONE MORE RUN" feeling after completing a run. I just shelf it and put a reminder to come back in 3 or 4 updates. I've done this about 4 times now, still just kind of meh on the gameplay. Lore and art is fantastic! But gameplay is meh. Thumbs up for now. Ill come back later and see if its got the wow factor that hundreds of other deck building games have.
Gang, it has the sauce This is a dense one--somewhere in the middle of Slay the Spire and Dune Imperium. Gives you the "barely surviving" feeling. It's a lot of systems to grapple with right up front, but get through a couple depths (group of cycles) and you'll get it. Kudos for the combat system. Having the front and back line is a great touch, and really makes the multi-group system tick.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, great art direction, great mechanics and it keeps getting better and refined every update ! Thanks for the game <3
中评 优点:独特而新颖的战斗与养成机制,兼具表现性和趣味性。美术与氛围营造的很好。初次游玩相当上头。 缺点:虽然本就是rogue游戏,但是构筑的随机性太强,同时成长升级的频率(相对)又很低,这就导致了很难以达成理想中的构筑——甚至是任何成型的构筑。这也是评论区大多差评的由来。实战体验下来确实是蠕动向前,缺乏策略上的可玩性。
Чудова гра, українська локалізація є, тільки трошки треба дату часу на розуміння механік, чекаю повний реліз.
Tout le monde descend ! Oui, je sais bien, c'est à contre coeur. Ce logiciel est un pur délice, loin du train train habituel des rogue lite/like/sans sucre. Après 32h de souris, je découvre de nouvelles cartes à chaque run et la difficulté est (terriblement) bien dosée. Un petit sound design pas piqué des hannetons (j'avais jamais écrit hanneton de ma vie), des mécaniques addictives, bien que la team aigri aigri aigri sera prompte à jeindre sur une boucle de gameplay répétitive. Je leur accorde ce point. Autrement, chaque run est un kiffe, car on doit s'adapter aux unités et synergies possibles. Affiner nos cartes sans Comté, et puis, bien sûr, mûrir lamentablement car on avait pas utiliser un bouclier sur notre Tour. C'est infernal. C'est dantesque. C'est oui.
I thoroughly enjoy this game and appreciate the ongoing support the dev team shows in updating it. I look forward to the full release and will continue to play as new content becomes available.
Very clever deckbuilder doing some things I've never seen in the genre.
起動してプレイ開始した瞬間から情報量が多くごちゃごちゃしててプレイするカロリーが高い・・・ つかれた休日にちょっと楽しもうかなってモチベじゃとてもじゃないができない。
Very cool little deck-builder strategy game! If you enjoy games like slay the spire, or my personal favorite, Vampire Crawlers, you will likely enjoy As We Descend. Like many of these deck builders, it comes with its own gameplay twist, in the form of combat zones - placing your units closer or further from the enemy affects which of your troops takes hits, and their ability to auto-attack the enemies between turns. This fun extra depth reminds me of games such as darkest dungeon, or the megaman battle network games. Positioning matters! I find it to be a charming and engaging interaction between gameplay elements, and recommend to all you strategy heads out there. I give it an early 8/10 on mechanical strength. I'll try to remember to update this review with my final thoughts once I've put some more time in, and as the game becomes more complete. (currently there is another faction in the works, and I'm not sure what else the devs may have planned)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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