
The apocalyptic roguelike deckbuilder with squad sculpting and deep tactics. Recruit the right units and outmaneuver titanic foes on dangerous expeditions. Build up allies and resources in the feudal Vault-City. Can you survive all the perils that await the last bastion of humanity?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As We Descend is a strategy roguelike deckbuilder set in an apocalyptic world with dual-layered deckbuilding: you must play your cards right in both dangerous expeditions and the last city of humankind.

Recruit new squads of units by utilizing scavenged technology. Each squad is a unique archetype with its own set of cards which can be added, removed, and upgraded. Deploy the right composition of forces in order to tailor your deck for success against each battle encounter.
The city is the last bastion of humanity and serves as your main base. Familiarize yourself with its denizens so you can survive its feudal politics and gain allies. Roll the dice to compel those in the city to your cause. Make the most of your limited time and resources so you can prepare sufficiently for the future.
Against titanic enemies, you must rely on not just strength but wit. Adapt your tactics by reacting to enemy intents. Master the combat zone system: reposition your forces between the Guard Zone and the Support Zone in order to dodge enemy attacks and set up a defensive line.
Each descent contains countless challenges, including surviving the post-apocalypse. Scavenge the resources you need to defend and upgrade as you attempt to break through the three biomes to enter the core. Rewards and mysteries both await you beneath the surface. Even if you fail, you will uncover new secrets and begin the next journey with new knowledge and tools to delve ever deeper.
Hailing from one of the three great factions of the City-Vault, you hold the key to its fate amidst the post-apocalypse. Outmaneuver the medieval politics of the city and unearth its deepest secrets. As the first and last line of defense for the city walls, you must hold the line...
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, what a great game! Had it on wishlist for a while, was waiting for more content/3rd faction but couldn't resist and pulled the trigger during this summer sale and couldn't be happier. So this game seems to have lots and lots of replayability. Cards, units, perks, different origins (factions), techs (relics) and all that on top of managing your city through various events/different places. The sheer scope of this game is incredible. It's one of those games where everything worked for me, the aesthetics, gameplay. Special shoutout to whoever did the musical score, just epic stuff! Gameplay wise, game can be considered on a more difficult side (and I am saying that as someone who played lots of roguelike deckbuilders) which in my opinion is a big plus. Too many games of the genre tend to go very easy in the beginning which usually leads to somewhat boring experience or at least satisfaction within a few hours. Not this game, I could see myself sinking a lot more, at the very least getting last few achievements. It also has that Darkest Dungeon vibe in terms of trying really hard to keep all your squads alive cause if they start dying, it doesn't get easier. As for negatives, I can't think of any. People will complain about rng at higher difficulties as they always do, and at importance of early drafted units but if you are playing at high ascensions or descensions here, you already got big value for your buck. I too have steam rolled until act 3 boss with some whacky dauntless javelin build and then met caustic commando who absolutely destroyed me. Makes me want to play a lot more. So overall, a highly polished game which I would already consider one of the best in the genre. Well worth the buy even for full price if you are remotely a fan of roguelike deckbuilders.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我运气非常好地购买了这款游戏。之前我还犹豫不决,但买下来之后的这九个小时,真是停不下来。 这款游戏的机制实际上设计得非常优秀。把卡片束缚到不同的角色上,实际上相比于旧的体系来说,可控性更强。但是很可惜,目前对这一点的发挥还不足够,游戏通过限制玩家可选项来提高游戏难度,但这导致了当前想要凑到自己喜欢的阵容非常困难。游戏流程不算很长,我觉得我很难在游戏结束前凑够我喜欢的卡组和阵容.这让游戏结束的非常遗憾,也许可以添加更多的层数,或者适当地提高随机奖励的可选性,这可以让游戏玩得起来更有趣,就像设计师应该已经想到了选择不同的远征或是是城镇互动来选择不同的奖励这一点,但做的又没有那么放开,总觉得缺点意思. 局外养成机制实际上非常有趣,但是开放和可自定义的程度实在是太浅了,不同的游戏难度都配备对应的加成和削弱,这点设计得非常棒,并且这是动态可选的。我真希望所有的开始状态都可以自定义。例如游戏难度等级可以由选择的真意和简易的总和来决定,这样就可以让我在开始的时候,来选择一些我希望能够尝试到的流派进行游玩。 这款游戏的底子非常不错,期待后续内容的加入,也希望后续这款游戏能够玩起来更爽快一些。
Интересная и сложная карточная игра, которая на протяжении раннего доступа порядочно менялась и по механикам и по удобствам. Выдающийся артдизайн, куча рандома в сочетании юнитов, хотя с последними обновлениями стало меньше выбора карт из-за переработки города. Удачи вам пройти игру на 20 сложности, у меня ушло на это часов 20.
good game, nice mechanics.
this game is tuff af 🔥
玩法还挺新颖的,一点城市管理要素+肉鸽战斗卡牌的策略游戏,这种游戏好评的点就是要拥有轮椅和担架
Good game but at certain fights, bosses target and 3 shot your nexus statue making your whole unit/team feel useless. There a lot of variety in cards and moves but some parts of gameplay aren't very well explained along with at some points my nexus statue has started with 4 health which enables it to die in one shot, especially as it is not explained why, similarly they place emphasis on using reactor cores for the home base but the resulting reward for completing them is less than sufficient. Overall would recommend but still needs a lot of work, I look forward to the upcoming updates.
IUOUY
Great game
Really enjoying this game. Managed to suprise me with depht a few times so far. Big potential, but worth it already.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $366.1K | 699 | 81% | $19.99 | |
| $320.3K | 724 | 87% | $14.99 | |
| $78.5K | 248 | 81% | $12.99 | |
| $656 | 3 | 100% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $780.1K | 1.2K | 93% | $19.99 | |
| $780K | 8.1K | 87% | $2.99 | |
| $780.2K | 1.1K | 80% | $34.99 | |
| $780.3K | 4.7K | 89% | $14.99 | |
| $780.5K | 688 | 58% | $29.99 | |
| $779.4K | 865 | 93% | $22.49 |