
Live the life of a starving artist in 19th century alternative history. Survive poverty, alchoholism, madness, depression, and 67 different feelings. Paint masterpieces by combining inspirations, sell them for riches (or scraps) and create a painting that will change the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Seek inspiration from people, city streets and poisons of the mind. Grow your passion, but take care of your sanity or succumb to madness".
A new life
Welcome to exploring the decadent 19th century alternative history, and a roguelite game about surviving as a classical artist in 19th century, while painting masterpieces.
A survival game, featuring feelings
You will be challenged by 66 unique feelings (each with a different effect), along with poverty and other wordly troubles. Hundreds of cards represent the psyche of your artist's mind, and life in Oportunia, the city known as the world capital of contemporary art.
A rich variety of interaction mechanics
All these artistic, amusing, horrible or lustful details of life are presented as hundreds of lovingly painted cards that can be combined, collected, talked or thought about, visited, read or interacted and so on, resulting in a vast diversity of results, creating new cards and new opportunities of interaction. The creation of this game was inspired by a cult classic of similar format, but different vibes.
Mortal challenges
Life of the artist is not easy. Poverty, physical ailments, sanity loss and other challenges regularly result in permadeath (a variety of permadeaths, beginning with dying to disease and ending with drinking oneself to death), followed by a tactful overview of your life (often miserable, addiction-fuelled, yet passionate) and legacy.
During your life, unpleasant feelings will evolve from bad to worse if not dealt with. You will have to battle conditions like frustration, anxiety, anger, guilt, sadness, suicidal thoughts, and multitudes of other issues, including habits, addictions and temptations of various kind.
Painting, and other pleasures
As an artist, you can paint your sufferings into spectacular masterpieces, or counter them with pleasant feelings such as love, pure delight or peace. If all else fails, you can always seek solace in the Bar Avenue establishments, hoping to drown the bleak thoughts in drink or more exotic soothments. Roguelite fans may enjoy the iron person mode.
18 different endings
You may win numerous minor victories and a selection of grand victories. To win the grand victory, you must create a painting that will change the world.
As your life evolves, unravels and expands in Nova Oportunia, life-changing secrets, ideas and experiences reach you. These can be thought about, developed, and in time, turned into the paintings that will change the world for thousands or millions of people, leaving a truly majestic legacy of your life.

Above illustration created by T. Viikman by hand (and without any AI), like the most of all ingame graphics (and images on this Steam page). Read below about the game's limited use of premade procedural visual variations based on historical free-use-licence art.
Being professional artists ourselves (including traditional painters) it is extremely important for us to stress that we’re against unethical use of ai.
While every other part of Artist Life Simulator is drawn and painted by hand during multiple years of the development by a small team of three devs, the game contains also limited reproductions of historical 18/19th-century illustrations/paitings/materials and (in accordance with their licence, just like memes) their procedural versions (and versions of versions) for illustrating ingame oil paintings and situations that inspire the paintings.
The world was simpler when Artist Life Sim was in development. Practical “ai visuals” didn’t exist yet because they were too primitive to be considered problematic by anyone - but they did work as messy impressionist oil painting illustrations (while still needing months of manual work to become usable).
We hope - even if there’s a justified rage burning in your heart against ongoing misuse of AI- you differentiate our old indie passion project from products that (unlike ours) use AI unethically, irresponsibly or predatorily.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 195reviews | 81% | — | $121.6K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
什么时候有中文,什么时候给好评
Somewhat peculiar and not completely unintersting game about being a struggling artist. Can't really recommend it, as it becomes routine quick. Lost a couple of games because I can't get the right "emotion" and nothing tells you how to get them. Game feels a bit too random, you click the same cards over and over, hoping to have luck on the draw. I could probably learn how to play the game better, but it already feels like a conveyor belt simulator.
[h1]I would usually be SO mad at a game like this. But in this case I'm not[/h1] It's just way too random. You can prepare, use a lot of high-level inspirations, make a great painting. But then you go to sell it and instead of money your get "discredited painting" and nasty status condition. It would be terrible experience if game wouldn't be just easy overall. The only permanent "addiction" (Cost of Living) is easily managed by investing in alternative currency ([spoiler]Strong Alcohol[/spoiler]) and then everything else is managed by just waiting. So - there's that. Game is okay-ish, good for spending a bit of time and if you are ribbon hunter - 100% achievements aren't very time consuming. Full price is a bit high for the amount of content provided, so I suggest buying it on sale.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有点意思,但没有中文一直翻译太累了,玩不下去。希望能早点出中文。
very accurate sim also a game that really resonates with me, being an artist who regularly struggles having a good connection to my creations, finding motivation and balancing life happening around it. very fun and replayable, lovely vibes and sound design and they keep making updates / improving the game. highly reccomend, this game needs more players fr fr
Gets too repetitive to be enjoyable for too long.
A fun take on cultist simulator but more grounded. Artist life has you living as a starving artist in a fictional 1910s city. Balance creating a painting to change the world with paying the bills. managing passions ideas and emotions as timed cards is really clever. Its nice to have a game where the goal isnot to kill orcs but make art. really my cup of tea.
results too random. dont like that part.
This game is a delight, the cards, the art, the story, the lore, the possibilities, the crazy things that can happen at the complition of every action, and the rush you feel when the final project is being made feels amazing, suddently everything is at stake, you are extra careful with everything, health, sanity, money, trying to survive till that final masterpiece is finish. This game is not only inspired and obviously possible thanks to the success of Cultist Simulator, but contrary to that one (that I love btw), this one is easier to navigate and enjoy without feeling lost all the time, it feels more balanced and curated (pun intended, and disclaimer, Cultist is a masterwork of Alexis, and he is a character that I'm sure enjoys unbalanced games that make the players suffer until they figure out what to do, haha). So, if you are reading this, give this game a chance, along with the DLC, and enjoy creating art and living, or dying a lot, that can happen too, haha!
oyun sonunda hepsi deliriyo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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