
An incremental mining game, where you mine through massive blocks using guns, fire, lasers and nuclear missiles. Discover new ores, unlock new worlds and weapons as you progress through the upgrades tree and become the ultimate Artillery Miner!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #88, worst DE #95 · 2 markets collected
About
Artillery miner is an incremental game where you mine large blocks using artillery to gain ores and progress through a massive upgrade tree unlocking new worlds, ores and weapons.

Choose from over 10 different worlds to mine in, 33 different weapons to mine with, and 20 new ores to discover.

Process your ores into bars in furnaces, which can be upgraded.

Use your bars to craft different materials in the crafting section.

Use bars and crafted materials in an upgrades tree with 400+ unique upgrades, to upgrade your artillery and economy.

Maxing out a world and destroying it completely will grant you a prestige cube which can be assigned to auto miners for idle collection and boosting ore dropped.
Content:
10+ hours of content
33 different artilleries
10 different worlds
20 different ores
16 materials to craft
400+ unique upgrades
Chill soundtrack made by marcomly
Capsule Image by Rodrigo Talvarez
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, a bit short, gets laggy late game
Literally had 3rd Cube unlocked clicked save then main menu , entire save gone. I can't be asked was a good time till the end just said "F YOU" edit : After initially losing my first save from a minor bug, was contacted by the Dev and asked about my issue and got it resolved. I do very much enjoy it, has nice background music, chill atmosphere. I'm able to just sit back on my couch and zone out but still have some engagement and goal, As someone who plays primarily FPS and Tactical Shooters I enjoy it def worth the price
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 193 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Весело е6урится кубикс.
При выходе нет автосохранения! жирный минус. Я совсем не понимаю зачем в таких играх делать отдельную кнопку сохранения, тут невозможно запороть игру, особых билдов нет. В таких играх должно сохранять прогресс по умолчанию и кнопка сброса прогресса для тех кто хочет начать сначала. Зря потраченное время
meh, it's super repetitive, after the first reskin u get the jist, nothing changes till the very end
Played it for 3 hrs then suddenly my pc blocks the game for detecting a "potential virus", will refund and wont recommend for new players.
Incrementalではあるものの、武器が強くなるのと同時に、それ以上に硬いステージが登場するため、強さの基準が常に引き上げられていく。そのため、「これだけ強くなった!」という成長の爽快感よりも、「またこの下積みをやり直すのか」という感覚が強い。 また、数値上では着実に強くなっているものの、ダメージ表示がなく、エフェクトの種類もそれほど多くないため、視覚的にも成長を実感しにくい。結果として、数値は増えているのに、実際に強くなっているという手応えが薄く感じられる。 「強くなっている」のではなく、「次の下積みができるようになっている」ように感じてしまう。
Сойдёт на выходных поиграть. 30 часов потупил под ютуб и прошёл. все ачивочки залутаны автоматом. в целом ниичего необычного или шибко интересного, будь она длинее то умер бы от скуки.
I really enjoyed the demo and liked the satisfying loop of blasting through rocks, discovering ores and steadily unlocking new upgrades. It had a great sense of progression, which was enough to convince me to buy the full release. Unfortunately, something seems to have been lost between the demo and the full game. The progression now feels unnecessarily grindy. The costs, components and time required to gain even a single skill level seem disproportionate, turning what was an enjoyable gameplay loop into something that eventually feels more like a chore. I could leave it running in the background to make mediocre gains, but honestly, I'm not sure what the incentive is to do so. It's a shame, because the core idea is fun and the demo showed that it could work really well. I just don't feel the full release has maintained the same sense of momentum or reward.
Данная видеоигра залуживает внимания для игры на фоне пока сидишь в таверне в другой игре под название дота2, я не жалею что потратил 160 гривен на этот продукт, в целом за долгое время это единственная игра которая мне понравилась в таком жанре
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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