
Arrog is an enigmatic puzzle adventure game featuring hand-drawn art and set in a bizarre black-and-white world with color accents.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America, Italian, Korean, Japanese, Portuguese - Portugal, Portuguese - Brazil +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Короткая забаганная демка, с элементарными загадками, которая позиционируется как полноценная игра
有点短,半小时就通关全成就了,但游戏美工独特,玩法简单,讲的死者往生,总体不错,打发时间可以的
도저히 뭔 겜인지도 모르겠고 뭘 말하고자 하는지도 모르겠음 걍 아예 추천 안 함
人生一路走完,兜兜转转。谁也无法战胜时间,最终:老朽的身躯归还大地,辛劳的灵魂飞升星际。音乐送别在人间的最后一刻,那一切的恩恩怨怨都已尘归尘,土归土。(希望我的最终时刻也有可爱的卡皮巴拉或猫猫迎接我回家)
Très court, mais ambiance sympas
不错的游戏,流程不长,适合一个人安静地游玩
Lovely art, lovely concept, lovely music. Simple puzzles, but they come secondary to what seems to be happening. Its very artistic but I feel that it is well done! Capybaras too, wow! Death makes angels of us all and gives us wings where we once had shoulders, smooth as raven's claws.
[table] [tr] [th]WHEN[/th] [td]Our time ends[/td] [/tr] [tr] [th]WHERE[/th] [td]On a path to the light[/td] [/tr] [tr] [th]WHO ARE YOU[/th] [td]A shepherd of the light[/td] [/tr] [tr] [th]WHAT DO YOU DO[/th] [td]Navigate not too tricky paths to find a way between darkness and new light. [/td] [/tr] [tr] [th]WHY IT'S WORTH PLAYING[/th] [td] A tight and quick experience that draws you in with both its style and a nice little something to say about ending in the beginning. [/td] [/tr] [/table]
죽음과 그 이후의 순환을 잘 표현한 게임입니다.
Simple pero hermoso
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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