
Fight giant War of the Worlds -style aliens invading Finland during a Winter in the 90's. Build an army of local townspeople in this chaotic semi-autobattler roguelike. Navigate through different biomes to obliterate the aliens from cosmic dimensions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a fun little roguelike autobattler.
A simple-yet-engaging rogue-lite title. At its simplest, game-play involves avoiding pink areas on the ground, which is where enemy unit attacks will land. The difficulty is increased greatly by several factors: the shape of attack area, the presence of terrain obstacles, and the speed of the attack. Line of sight is an issue as well, in that there are so many enemy units (some of which are close to your "POV camera" or otherwise large) that it can be tricky knowing when you're standing in something which will get you damaged. To be fair, this difficulty seems finely-tuned, as the game throws it at you only occasionally, and (so far, for me) the number of enemies isn't stupidly large. There are tons of unlockables such as unit types, biomes & temporary power-ups. As far as I can tell, each unlock is attached to a Steam achievement, so for cheeve chasers, this will keep you busy for a while. There doesn't seem to be a "campaign"; you customize a run by choosing a starting unit type and a difficulty. Each successful completion awards you points you can use to purchase unlocks with. Completion established by beating the boss at the end of the loop, but this can be extended by choosing to continue to another loop, where the difficulty (and experience of the units you're using in it) increases. Play can be paused, and you can also save run progress by exiting it - allowing you to continue at some later time. There's only one "save" slot... The graphics are simple but engaging. Gameplay is [u]definitely[/u] frenetic. There's enough variability in unit types & biomes & difficulties to keep you playing for a while - and given the inexpensive price tag, A:ZE is well-worth your entertainment dollar.
If I reviewed this as a game, it would be one of the very worst I've ever played. However, it is not a game. It has the appearance of a game, but is a prank. I don't know why someone would put so much effort into something that looked like a game but had no compelling gameplay whatsoever, but here we are. Music: monotonous. Sound effects: kind of there. Gameplay: move away from purple circles, wait until enemy dies. Rating as a game: 0/10 Rating as an attempt to make something that looks like a game, but isn't, as a joke to put on Steam: 3/10, at least they tried. This is so bad I will probably end up removing it from my Steam account. For now, it is uninstalled and hidden.
[h1]Arrival: Zero Earth - When Aliens Crash the Party, Finland's Got the Ice![/h1] When the sky darkens and the distant rumblings of mechanical thunder overwhelm the noise of cars, screams, and fleeing pedestrians, instinct tells us to seek refuge, fight, or go home. But what if there’s no escape? Nowhere truly safe? And the military we have naturally relied on for safety and protection is no longer present? What do we do then? [h2]They're Here...[/h2] Alien invasion games have always toyed with these fears, plunging gamers into a dizzying no man’s land. Filled with the dread of science fiction disasters, Arrival: Zero Earth from indie developer Jounitous Game Studios uses the immediate threat of a War of the Worlds apocalypse to echo with a gasping frenzy the feelings of vulnerability that highlight our fears of the unknown and the unexpected. Arrival: Zero Earth takes place in the snow-filled world of Finland during the 1990s. The game adopts the formula of viewing the invasion through the eyes of the townsfolks assembled to fight off the invasion. Your army is comprised of different unit types and is well-armed to take on the mightiest alien armada. The simple movement of the WASD keys or controller moves your unit to where you need them to go and despite the ominous-looking invaders, your fearless men and women never once look terrified at the threats looming from above. The Tripod-looking aliens are faithfully rendered to the original movie which begins to blast away at your army with their lethal death rays. Firefights become wonderful moments filled with colorful explosions, smoke, and flying debris. But they also come to an end rather quickly; and without a way to move and shoot at the same time, outcomes generally rely on which side has the most stamina and better weapons. [h2]Confronting Your Fears[/h2] In the face of such dire circumstances however, games like Arrival: Zero Earth present players finding themselves grappling with the primal instincts of survival. The thrill of these games lies not just in the act of pulling through against all odds but also in the camaraderie and teamwork that often become necessary to overcome seemingly insurmountable challenges. Gamers in general, revel in the opportunity to strategize, to adapt, and to collectively outwit the alien menace that threatens their virtual existence.The success of games is a testament to our fascination with these themes—survival, invasion, and teamwork—which resonate deeply with our desire for self-preservation and human connection. This is why gamers are drawn to them, time and time again, eager for the next heart-pounding adventure that awaits when the sky darkens and the unknown descends upon their virtual worlds. If you enjoyed this review, please visit us at [url=https://www.walawala.gg/] WalaWalaGames [/url] for more insights and laughs!
순수하게 재미가 없음
不錯的小品遊戲,很適合用來練習走位 在玩硬核躲彈幕遊戲前,可以先玩這遊戲練習練習
fun 3D bullet-heaven
on es bien bien bien !!!!! good games
Eipä oikee nappaa tää pinkkien aluettein väistely Ihan kivoja ideoita ja sulavat liikkeet, mutta omalta osaltani jää kyl harmillisen tylsäks pelattavuudeltaa
爽割草游戏,缺点是重复度过高
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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