
Aron's Adventure is an Action Adventure RPG that takes place in a fantasy world called Elor. An ancient evil re-awakens and the fate of the land is thrown into Aron's hands. Aron will have to unite the people all while learning how to use his new abilities.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's fun, but get it on sale
Solid indie title that received plenty of updates and QOL changes. Movement is a little floaty but I got used to it. I bought this game full price because I have to problem supporting indie devs, especially a 1-2 man team like this. Great work devs!
- this game should not be played on the hardest difficulty setting because it becomes even more annoying and monotonous than dark souls, the enemies don't become more challenging, they just become more frustrating, they don't require special tactics, you just hit them then roll away and repeat this until you get bored, I didn't expect that. - I didn't try it on an easier level, I didn't feel like starting over, I also lost the story quickly :( - the rolling is often buggy, you often roll in one place next to a direct opponent (that's why I died a bunch of times) - the opponents follow you endlessly and don't explicitly require different tactics - why does my character have to lie down after every hit instead of just being pushed away, this is also terribly frustrating - you can't summon a horse during a fight, I don't understand why, when the system allows you to escape, why can't I do it with a horse - why do you need a separate parkour unnecessarily when teaching combos - overall it's more boring than enjoyable, although I wanted to love this game but we quickly became enemies :( I didn't even play it through - I'm sorry because I know this was made by two developers and they created a great and extensive game that few indie developers are capable of, I still spent quite a lot of time with it, but I'm tired of single-tactic opponents.
It's an unpolished broken mess of a game. Too many things are holding this game back from being a good experience for the player. Two big ones I encountered was the 5th sentinel trial where you are supposed to dive under the water to find the entrance to the next area. Who knew to look there?, since the game sure doesn't tell you. Seriously, the map markers are out on the lake, and things like this are left to you to figure out what to do next. Things that don't make any sense. The next one is unforgivable and is a clear indicator that Aron's Adventure should never have been released. In Chapter III, one part of the main quest tells you to talk to the mayor, and you go to the map marker location and he isn't even there. I thought it might be a bug, so I reloaded an earlier save, and there he is. Right where he's supposed to be, only you can't interact with him, so the dialogue can't happen and the next part of the main quest can't trigger. Nice one! This an unfinished game, and seriously needs some patchwork and updates. It has some pretty graphics and fun game play, don't get me wrong, but the broken quests and bad player experience overshadows it horribly. Hopefully the developer will fix these issues, but I doubt it.
Ok, so, the jumps are super floaty, but you get used to it. Decent choice of weapons, however, the combat is basically just button mashing, for the most part. At least so far, but maybe I haven't really gotten the hang of utilizing everything in my arsenal yet. I think I've actually forgotten how to do a few things, and I do wish there was something in the options menu to remind me what all abilities I have learned, and how to do them, bc they're not simple button presses. Health potions are so plentiful that deaths have been a rare occurrence. The game autosaves often tho, so you probably won't lose much progress, if any, when you do die. It's been kinda...tutorial-like so far, several hrs in now, BUT, it's got more than enough going for it to keep me playing. It's still a very fun game. with a lotta charm, and I believe it was made by a single dev, so kudos to them. I really dig the low-poly art style with all the modern flare to it, like the realistic lighting effects. It's still got that old Playstation/N64 feel to it tho, with the floaty jumps and button-mashy combat and whatnot, very nostalgic. Like a game outta that era that got remastered in Unreal Engine. Oh, and it's got voice acting, surprisingly, which is really maximum effort stuff in a small indie game like this, where you'd expect to just read through all the dialogue, but nah. So I appreciate that. Would recommend, well worth the price.
Looks a bit like an indie Zelda, but in this game combat is much more central to the design than platforming or puzzle solving. It's a gem in the rough, to be sure – quite ambitious, but requiring significant patience early on while you figure out the somewhat overly complex control scheme. Rather than just mashing the attack button, success requires choosing the right abilities (such as arrows that teleport you, or slow down time), and switching between abilities requires holding down both triggers and then tapping the proper button sequence. It's possible it would be easier to play with a keyboard than the Xbox controller I used. If you persevere on mastering the controls its pretty fun though – there's a huge overworld to explore that's rendered in a very nice low-poly art style, complete with a day/night cycle. There are lots of different enemies and the difficulty level gets ramped up considerably when there are a lot of them. Note that you can adjust the difficulty level mid game, so if things get too hard definitely consider switching to "story" mode instead of the default "adventure" mode – both have the same combat based game play, but selecting "story" makes you significantly more buff to start out. Luckily, you can save at any time, so it's easy to try out different attack strategies without losing any progress.
Its more on the positive side than the negative. Few achievements are rly buggy unfortunately
this game is great very good art nice combat system simple to learn and good for people who love the zelda franchise
Very nice game!
A really well made game with good combat and graphics. The story is great and also has voice over.
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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