
ARM OF SATAN is a tough 2D platformer that can be played solo, or with a unique 2-player local co-op mode. Featuring kick ass visuals influenced by the Hellboy comics, arcade-inspired gameplay, and a deep and captivating narrative.
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ARM OF SATAN is a tough 2D platformer designed for unique 2-player co-op.
Featuring kick ass visuals influenced by the Hellboy comics, arcade-inspired gameplay, and a deep and captivating narrative.
The game can be played single-player as a difficult twin-stick, but it is designed to be a truly awesome co-op experience.
Arm of Satan follows the journey of two characters: Girl & Arm.
Girl should not be here. Arm claims to know a way out…
Together, they descend through the underworlds in search of salvation…
Girl controls like a classic platformer. She is in charge of movement and jumping.
(great for onboarding newer or younger players).
Arm is an action-oriented role: grabbing, punching and throwing to protect Girl.
Girl & Arm must synchronise to traverse, dodge and climb their way through the treacherous depths of the underworld.
Finished the story? Play endlessly in ARCADE MODE, the dedicated speed-running mode with 'Tribulations' that challenge you to set fast times.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Fun platforming, Enjoyed everything but the longer climbing lava segment due to the extra boulders that seemed cheap as you couldn't see them! Overall the dialogue is cute as hell, the game enjoyable and movement is very smooth. One bug is that for some reason no achievements are working, I completed the story and definitely fell into lava multiple times and no achievements popped?
Fun concept! Glad to see couch-coop is back. Looking forward to Chapter 2
[h1][b]跑酷苦手史册:撒旦(上)[/b][/h1] [i]说在前面:Neta夏一可的萨尔上梗,这个游戏绝对是个好游戏,我浅尝辄止行此文并不是因为我觉得我已经能写的出一个对游戏可以盖棺定论的测评了,而是这个游戏第三关给我轻轻地盖上了棺。[/i] [i]作为一个以鼠标手势作为跑酷触发的游戏,其与《蔚蓝》《jumpking》《I wanna》这类游戏最大的差别就是游戏对于键盘的依赖性没有特别强,差不多操作感偏向于《掘地求升》,但是相比于《掘地求升》,本作的美漫画风也有不同。总而言之,本作是非常值得以下大佬钻研的——在马里奥制造极难百人团苦中能作乐的,跑酷具有天赋且不惧腱鞘炎的。对于笔者,我只能说“我真的在拉扯了”。[/i] [h2][b]如果你现在在看《撒旦上》,那说明我还没被催更(下)[/b][/h2] 游戏的剧情非常的简单,也就是一个少女萝莉杀出冥界的故事,她先是碰到了撒旦,然后撒旦希望与她合作,但是合作的目标/合作的代价都没说,女孩结果了一个有如橡胶果实象枪般大小的拳头。于是就在横板的地图中进行辗转腾挪般的跑酷,其间会遇到不少地狱的拥趸、小怪,而且随着跑酷推进,会解锁不少新能力。 比如说学习上勾拳的过程中,结识了一个说话狡狯的恶魔蜥蜴,通关过程中,还需要玩家自行收集注入灵魂光球(顺着主线走一般都会水到渠成全收集的)、六芒星阵(不难拿,主要是一般在隐藏房间,只是难找)、灵魂烛火(不仅难找而且难拿,因为不仅需要拿到,还需要拿到之后带过去,而且很多时候应该需要后几关的特殊能力拿到之后,才能顺利的拿完灵魂烛火的)。 https://steamcommunity.com/sharedfiles/filedetails/?id=3606939527 总而言之,游戏不仅要走回头关,而且回头路之间也不简单,但是总的来说,相比于其他游戏可能这种跑酷设计又臭又长,本作的跑酷绝对只是属于有挑战性而已,设计已经很优良,死的多是因为我菜,而不是游戏不行。 https://steamcommunity.com/sharedfiles/filedetails/?id=3606938644 [h2][b]关中关挑战折磨,能赋能不断强化[/b][/h2] 游戏明明只是第一章的六关,却让我折磨的不行,一方面是关内不简单,比如说游戏内置的跑酷技巧往往关联着能否熟练按下鼠标左右键,而且还要让鼠标指针东南西北地指向好。比如说,想要拓宽跳跃的距离,需要在恰当的时机释放升龙拳,即鼠标指针向上,然后点击右键;想要抓住物件或者墙壁,则需要长按左键。而一关一定是要交学费的,所以经常会在复活点之间板子背下来了,但是操作变形了,即便游戏很善良,复活点设置比较密集了,但是在中道梗阻一下,确实很能让人破防。 https://steamcommunity.com/sharedfiles/filedetails/?id=3606940028 游戏中还会设计一些怪物进行拦路,比如眼球怪,就是延时迸发一个具有指向性的火球,这个一般好躲,但是弹幕如果过于密集了那就是死局了;相对来说更加恶心的还得是自爆鸟,会顺着标的一个直线袭来,避之不及就会被引爆,在跑酷的过程中这个起到了一个很好的技术变形催化剂的作用,当哥们还在背板的时候,总会来一两个鸟鸟甚至能预判我的落点,然后哥们很顺利地接Q了。 https://steamcommunity.com/sharedfiles/filedetails/?id=3606939050 除此之外,在积累了上述的光球、星阵与烛火之后,往往会在主线之外开设一个边关,这些福利关卡往往更是挑战级的难度,就好比初学者去打著名的象棋残局一样。 所有游戏整体的流程绝对不短,但是个中乐趣绝对因人而异,对于我而言,那42绝对是性价比不高,但是从客观角度来看,这样的技术力、玩法和跑酷设计,性价比挺高了。如果开放创意工坊,那就更好了。 总体而言,游戏偏向于硬核,但是这种跑酷因为足够的经典,玩法也打磨得相对成熟,所以我觉得大家入手一下,一个小时足够让玩家能判断这是不是一个值得入手得好游戏了,然后再做是不是需要退款的决定。 唯一的小弊端就是,如果我右键抓取了眼球怪会把它拉开扔出去,反而等于救了怪给自己上了难度,我建议干脆就是鼠标右键也变成攻击手段,怪物触之即死。 https://steamcommunity.com/sharedfiles/filedetails/?id=3606940806 [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
A fun diversion into hell with Girl and the arm (plus Teddy!) that has kept my friends and I coming back again and again. Its a game made for co-op and speedrunning with a fun little story to boot. The perfect arcade machine game. I love the monsters and all the sounds that they make. The head in the cage especially had me laughing and repeatedly picking it up and throwing it. Being able to punch and throw everything as the arm was also very satisfying. I'm still trying to find and collect all of the hidden items and I will be completing all of the achievements once they get released!
[h1][b]恶魔之力加持的少女地狱行[/b][/h1] 《Arm of Satan: Chapter 1》是一款高难度的平台跳跃冒险游戏,玩家操作一个坠入地狱的小女孩,将利用撒旦赐予的恶魔手臂完成一系列操作。 本作采用了暗黑风格的美术,打造除了一个恶魔丛生的地狱,与天真的小女孩形成了强烈的对比感。 角色醒来时已身处地狱,找寻父母无果后,遇到了恶魔雕像,其告诉小女孩要在这里生存,必须要有朋友的助力,于是赐予了其撒旦之力,这是一只充满了力量感的红色手臂。 这只手臂不仅可以用来清理怪物,还能用来行动,比如抓住墙壁垂直攀升,或是抓住钩索进行摆荡。 如果遇到长距离深渊,还可以在跳跃途中向上挥拳,获得进一步动力从而跃过障碍。 游戏整体玩法以平台跳跃为主,难度还是有的,不过即时重生的设定将不断死亡的挫败感降低了很多,还算不错的一款游戏。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
The game is gorgeous, music amazing but the bugs make puzzles infuriating :(
An awesome platformer which wears its Mark Mignola inspirations on its sleeve. I initially played the whole game solo but will be revisiting with a friend due to the strong co-op support. Arm of Satan ultimately as an experience leaves you wanting more, solely because what is already available is so intensely polished. Narratively it respects your time with careful exposition from the two main characters and never once feels "hand-holdy". In terms of design it has the JUICE, in a phase where so many precision platformers lack originality ARM OF SATAN brings the sauce with innovative new mechanics which I'm pleased to say I've never experienced before. It's almost like the Getting Over It movement mechanics but without the frustration, mastery is encouraged and it's not long before you're zooming through levels. A personal highlight is the aforementioned Mark Mignola inspirations, the art-style is just so amazingly clean and consistent. Enemy and environment designs have clearly had hours of research put into them and it's just a genuine treat for the eyes because of it. My favourite design overall is that moustached fella who looks like he's straight out of a Bosch painting. This paired with consistent sound design makes this a game NOT worth missing. If I had to criticise anything it would likely be the "boss" segment, as it was the only point in the game where my flow state was interrupted and I felt frustrated because of it. The Devs have acknowledged this however and taken it into account - so no complaints really! Overall I want more so buy this game please, criminally underrated.
[h1]《Arm of Satan:Chapter 1》简评[/h1] 这是一款哥特萝莉杀穿炼狱的求生之路,这是一个玩家感到欣慰的2D平台跳跃游戏。有一说一,平台跳跃游戏虽然有着“跳跳乐”之昵称,但是绝大多数的平台跳跃游戏都具有非常高的挑战性,让玩家在旋转跳跃的反复去世中体验到挑战极限的“乐”,至于到底是痛苦,还是快乐,亦或者是痛并快乐着,或许只有当事人玩家才能知道,至少本作目前只有一个章节六个关卡的内容,已经让咱足够折磨了,正如这趟炼狱逃生之路,一路艰辛、饱经磨难,才能成功。 游戏没有中文,不过详细的具体故事不多,相当于一个简单的基础背景设定介绍一样,所以需要玩家做英语阅读理解的部分不算太多。总体来说,就是某位出现在炼狱中的哥特萝莉,为了逃出炼狱,和恶魔撒旦签订某个契约,获得了撒旦之臂的能力——手臂特别粗壮非常适合用于攀登,这也就是本作平台跳跃的基础能力了。 正如多数的平台跳跃游戏那般,本作的跳跃操作也不复杂,无非就是精准跳跃、墙壁攀附和拳头攻击等内容。然而,操作简单上手容易,这并不代表着平台跳跃的游戏就简单。这里事先说明,本作的关卡设计非常的优秀,绝对适合平台跳跃。可是优秀和硬核并没有直接的关系,反正手残的俺,去世是常态。还好游戏每个关卡的复活点很多,玩家无需从头再来,否则真就跳着跳着心态就崩掉了。目前,游戏才第一个章节,只有六个关卡,就已经如此的令人“高兴”和“愉悦”,玩家“跳跳乐”玩得很“开心”,就是不知道后续的更多的章节和关卡又能又怎样的设计。 此外,跳跳乐过程中也有一些可以收集的内容——光球、六芒星和蜡烛。光球,数量最多,收集起来也是最容易的一项收集品,分布于主线通关道路,只要细心不漏掉,很好拾取。六芒星,处于道路分支隐藏路线,位置比较明显,较为容易发现,获得难度不高。蜡烛,最头疼的玩意,分支路线不说,想要获得还非常的难,甚至需要用到后续解锁的能力,超级麻烦。 最后,喜欢平台跳跳乐类游戏的玩家,喜欢挑战极限突破自我的玩家,喜欢痛苦折磨无线上头的玩家,那么本作不妨试上一试,万一,你喜欢上这种感觉呐。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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