
Arkin is a first person space combat experience. Take control of the latest in starfighter technology and fight for humanity's survival against the brutal alien onslaught.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
So hard to control a good concept but a bad game.
good game, wish they didnt all bail on it. These developers just do it for the clout then abandon thier play base. why is there no explosion sound when you crash? very sloppy. I beta Canadian made this.
Standart birinci şahıs uzay savaş deneyimi yani pek bir esprisi yok ama yoklukta oynanabilir.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
gamesense
Game is obviously not getting any further updates, which is a shame. The concept is solid, I really enjoy dog-fighting in NMS and elite dangerous, but always found that elite dangerous dog-fights take a while, and NMS is extremely easy to handle dogfights. This game is like the perfect mix, purely focusing on epic dogfight battles. Sadly, for whatever reason, the game has NEGATIVE mouse acceleration. Which means if you do a flick of the mouse, you will move extremely slowy. I always have to move my mouse super slowly to make any proper movements. I changed my pitch and yaw, no changes. I even turned my DPI to max, no changes. I have to constantly drag and reposition my mouse to do any maneuver. I really did want to play through the levels this demo has to offer, but seeing as I can't even control my ship properly it's a sad pass. Also, why is there no reverse thrusters?
В целом игра позиционируется как Звездные Войны, но в неизвестной вселенной... Как по мне играбельно.
20 минут я боролся с через одно место настроенным управлением (привет, инверсия движения вверх-вниз, по вертикали). Ладно, можно настроить кнопки, мышь, даже геймпад. Но почему бы, БЛИН, не добавить инверсию движения вверх-вниз по вертикали, как во всех нормальных космосимах? Да, я вырос на Elite128, да, я налетал там много-много часов и долетался до высшего боевого рейтинга, на этой самой инвертированной оси вертикали. На клавиатуре, да. Но на мыши, да ещё и с такой чувствительностью, да ещё и ненастраиваемой (да-да, это пункта тупо НЕТ) - это не для меня, уж увольте... Если я захочу гемор - пойду Крутого Сэма на хардкоре пройду. Там хоть удовольствие будет, да. Вердикт: Графоний - хорош, космос - красив, Управление - для фанатов БДСМ. Если разработчики таки учтут эти проблемы и добавят нужную настройку в меню - с удовольствием и до геймплея доберусь (вначале тестовый полёт с освоением управления, да). P.S. Чтобы картинка не была убогим мылом - поставьте максимальное разрешение, даже если оно не ваше родное. Великая магия случится и изобретение обретёт чёткость. Внезапно.
Gamer's delight!
Yes.
Interesting game, but the game has been officially abandoned
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.3K | 96% | $19.99 |
| Raft | $144M | 376.3K | 93% | $19.99 |
| Phasmophobia | $121.9M | 835.8K | 94% | $19.99 |
| Risk of Rain 2 | $104.9M | 350.9K | 94% | $24.99 |