
A Mesoamerican fantasy RPG that blends turn-based and real-time combat. Explore the world through three handcrafted stories forged in bloodshed, laced with magic, and united by revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.3Kreviews | 96% | — | $1.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is overall fantastic and has a lot going for it. The artstyle, the music, the combat, and the narrative story moments are all great. One thing that I found really broke the pacing was having to restart from scratch with each new chapter. I thought that the character progression and levelling up was really great, you get stronger and better abilities, the fights become more complex and challenging, but then that whole sense of progression is halted when you're back to very basic level fighting with a new character. It would have been nice to maintain the power level progression feeling somehow throughout the acts. I overall really recommend this game, it's unique and really fun, very much worth your time.
Brilliant tactical game with nice written narrative.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A unique game with a creative combat system, charming pixel graphics, an impactful story and a gorgeous soundtrack. The pacing of the game and the way it's broken up means that no aspect overstays its welcome. If you don't want to see this story through by the time the tutorial ends, check your pulse.
Such a beautiful game! Gorgeous art, incredible music, and the gameplay and story are both very engaging and rewarding - much recommended!
Historia increible y profunda para lo simple que se vé jugabilidad diez de diez, ah y una banda sonora espectacular
Arco is a beautiful vision of a fantasy world modeled after Latin America depicted in a pseudo-8-bit artstyle that betrays the crunch time the team's graphic artist was under. Experience poignant and traumatic stories as you guide the decisions of a Mesoamerican native, a beefed-up Aztec lady, and a couple of Arabs for some reason as their individual quests for vengeance culminate in a great unifying goal to kill Whitey. I started this game and basically spent all of my sparse free time over the five days glued to it. The story is compelling and filled with moments of suspense and adrenaline that allows you to get lost in the world over and over before jumping out from behind a rock to shoot you, and somehow it never gets old! It's like a classical Western movie with grounded modern sensibilities; even the comedic bits that increase in frequency as you make your way through the game feel natural and just silly enough to be fun without breaking immersion, but they never get in the way of the drama. Even better, if you decide to be "evil" the game appropriately punishes you without being ham-handed about it, allowing you to skew the protagonists' decisions in a way that feels natural rather than pointed. Making merciless and uncaring decisions will get you plenty of extra loot and power, but make the combat harder the further you compound your sins. Being magnanimous and thinking ahead will curb the difficulty in combat slightly, but also lead you to very different opportunities. Either way, even if the game is a touch tricky about some outcomes, neither route is going to see you underprepared so long as you still think ahead and, most importantly, think strategically. And besides, you can savescum all you want to make up for any gaps in resources, so go wild. The combat is a deceptively simple turn-based hybrid system that relies heavily on positioning and movement, but scales wonderfully as more possibilities and enemies are introduced. Between melee-, ranged-, and support-focused fighting styles, every character you can play with has at least one specialization, with everyone sporting at least a modest skill tree to upgrade their abilities and available options. The main characters in particular all have much larger skill trees with a slew of different capabilities, some unique, which allow you to mix and match tactics and playstyles as you progress. It would be nice to be able to respec skills in some way, but even playing for the first time you should get the hang of the skill trees quick enough that you can avoid wasting points on less useful skills for your needs. In addition, you'll come across a large collection of items throughout the game that will allow you to bridge gaps in your strategies, or give you wild cards in some battles. Managing resources well can allow you to load up with certain items to create busted strategies that will get you through every fight with ease, but I found myself relying mostly on the character skills and still making it through with relative ease. As a general rule in combat, it can be a little frustrating in some fights with how precise (or un-precise) some of the hitboxes are, but personally I found myself adjusting mentally to the marginal kinks in the system easily enough. Pros: - Strong Story with branching pathways and many options for both critical path and sidequests - Easy-to-Learn Combat that still holds surprises up to the end of the game - Beautiful pixel art scenery and cool character portraits - Excellent writing that doesn't take itself too seriously - Baked-in Difficulty that scales naturally and allows for savescumming without penalty to accommodate learning - The game world's idiosyncrasies are many and varied, which helps it feel alive and organic - A karma system in "Guilt" that has unique effects on combat and the game world Cons: - Some combat aspects can get janky, possibly by design - Trading, especially selling, is limited to specific items per trader, which is interesting, but prevents you from managing resources optimally sometimes - Some effects are poorly explained or never explained, though this encourages experimentation (just not necessarily in a good way) - Some parts of the game are a little unintuitive (but not too cryptic) - There isn't enough of it Final Score: A strong 9 out of 10. Easy to pick up and play, entertaining, and does not overstay its welcome while leaving you wanting more.
Fun game with unique combat and a cool environment/story
超级棒,一款舍不得结束的游戏。但因为仇恨,我必须要早点做出了结。很多次都以为找不到心怡的游戏,而一遍遍的翻阅着steam推荐。看到展示图片,我第一想法就是“这个绝对错不了”,果不其然。当第二幕结束时的音乐响起,哇,太美妙了。谈到游戏喜欢的角色,诚然四个主角我都很喜欢,但我最喜欢的居然是吉娜,虽然出场戏份不多,但灵巧,机敏,古灵精怪。第一次玩完全是全凭直觉,错过了好多细节,没关系,这样又能再玩一遍啦
很好的游戏,使我高兴的飞速旋转,爱来自瓷器
虽然还有很多地图没有探索到,但arco确实很让人印象深刻,尤其是剧情上[spoiler] 所有主角都走向了同一个目标,在最后完成世界线收束 [/spoiler]这个巧思特别让人喜欢!特别好的游戏值得入手!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3K | 6 | 100% | $19.99 | |
| — | 0 | — | — | |
| $3.1K | 8 | 100% | $13.99 | |
| $263 | 9 | 100% | $1.49 | |
| $642 | 4 | 75% | $5.99 | |
| $216 | 5 | 60% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 16.2K | 90% | $2.49 | |
| $1.3M | 1.6K | 98% | $39.99 | |
| $1.3M | 3.3K | 88% | $11.99 | |
| $1.3M | 2.8K | 75% | $11.99 | |
| $1.3M | 2.2K | 70% | $19.99 | |
| $1.3M | 1.5K | 88% | $39.99 |