
A Mesoamerican fantasy RPG that blends turn-based and real-time combat. Explore the world through three handcrafted stories forged in bloodshed, laced with magic, and united by revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.3Kreviews | 96% | — | $1.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great little game. well written dialogue, engaging story lines, great OST. and fun mechanics on the turn based combat. well worth under a tenner. look forward to another game from devs
the narrative and atmosphere of this game are a masterpiece. 10/10
独創的な戦闘システムが光る西部劇風ターンストラテジー [h3]戦闘[/h3] 本作最大の特徴は、敵味方が同時に行動するターン制バトル。 一般的なターンストラテジーのような順番に行動するのではなく、プレイヤーは敵の次の行動を確認したうえでコマンドを選択し、その結果を同時に進行させていく。 さらに移動はマス単位ではなくドット単位で調整可能。敵の攻撃をギリギリで回避したり、地形や障害物を利用したりと、非常に緻密な立ち回りが求められる。 感覚としては、リアルタイムストラテジーを一定時間ごとに停止させながら指示を出すような独特の戦闘システム。敵の行動を先読みし、スキルやアイテムを駆使して不利な状況を切り抜けるのが実に楽しい。 戦闘はいつでも即リトライ可能。1戦闘も短めにまとまっているため、ごり押しが通用しないシビアなバランスながらストレスは少なく、難易度的には2章の後半から歯ごたえがある戦闘が楽しめる。 [h3]ストーリー[/h3] 物語は復讐をテーマにした西部劇風の群像劇。 章ごとに主人公が変化し、それぞれ異なる物語が描かれる。各章の合間に流れる挿入歌も印象的で、作品全体を包む哀愁や悲壮感を引き立てていた。 ドット絵によるシンプルな演出ながら雰囲気作りは非常に上手く、大げさに言えば一本の映画を観ているような感覚を味わえた。 一方で、日本語翻訳の品質は残念。 大筋は理解できるものの、会話の繋がりが不自然だったり、噛み合っていないように感じる場面が少なくない。本作は会話による選択肢や人物描写が重要な作品なだけに、没入感を損ねていたのは惜しいところ。 所謂、機械翻訳ではなく、日本語を多少なりとは理解している人が翻訳した感じで、重厚な世界観の本作でなければ“味”として楽しめたかも。 クリアまでのプレイ時間は約15時間。 実績コンプには複数周回がほぼ必須。取り返しのつかない選択肢も多く、ヒントもほとんどないため、実績目的なら複数セーブ推奨。 [h3]さいごに[/h3] 翻訳面には不満が残るものの、敵味方同時進行の戦闘システムは非常に独創的で魅力的。 戦闘システムだけでも十分にプレイする価値のある一本。 少し変わったターン制ストラテジーを遊びたい人にはおすすめ👍 [h3]おまけ[/h3] ・ 章をまたいで所持金と消費アイテムは引き継がれない(装備品のみ引き継ぎ) ・ 取り返しのつかない選択肢が多いため複数セーブ推奨 ・ 長考時に出現するお邪魔キャラ(幽霊)はオプションでOFF可能 ・ アシストモード(戦闘スキップ、無限ダイナマイト、幽霊なし)あり ・ 難易度設定はなし ・ 体験版(Demo)は英語のみ
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Masterpiece in so many forms. Storytelling, music, gameplay, everything
Excellent twist on a tactics game - what if you took the rhythms of a dual-stick shooter & made them a turn based tactical thing. Short but not a wasted moment. Gets a lot of emotional mileage out of simple but beautiful sprite work and music. Every vocal track drop hit. Fast favorite from the last few years, absolutely worth a try!
Didn't get on with the combat system at all.
EPIC! AS GOOD AS RDR SERIES. MARVELOUS! INDIE GAME MASTERPIECE!
This game got a glowing review from LocalThunk of Balatro fame, but unfortunately Is a big letdown in my book. The non-combat sections are reminiscent of old style point and click games to an extent, which is cool. The dialogue in conversation seems to be fairly minimal, much like an old Western movie. The aesthetics are great, and I love the pixel art. The real sticking point though is the combat. The combat plays out like a turn-based strategy game of sorts, where you and the enemy move at the same time. However you deal almost no damage, and the only strategy is running away and taking pot shots to whittle away the health of the enemies. Making matters worse is the guilt mechanic, which causes ghosts to materialize which attack you in real time (in other words, they are not frozen like conventional enemies and will keep coming). This is just another layer of tedium that is completely at odds with the strategy gameplay, albeit narratively fitting but mechanically infuriating. What's worse is that the enemies scale quickly, with you going from fighting animals and bugs to bandits with guns and explosives that can finish you in a hit or two. Worth noting that there's two tweaks you can enable, one which disables the guilt and the other that gives you infinite dynamite to make quick work of enemies, but it doesn't make it feel any better. I just can't with this combat.
DIME QUE HARA TU DIOS POR TI
This is a qualified recommendation. The music and story are melancholy and beautiful, and if you play games for those reasons, I can wholeheartedly recommend this game. I'm not a big fan of pixelart, but it's well-done in this game. The gameplay is pretty good, but its vagueness gets frustrrating at times. I found myself taking breaks not because of how long I played, but because I needed a break from taking damage I thought I'd dodged, unexplained attacks, and mysteriously robust enemies. If this kind of thing stops you from progressing the game, then the story and music go unappreciated. The final boss fight was fun and engaging, and I found myself wishing they had styled more fights that way, too. All and all an engaging, if simple, RPG. If I gave a score out of ten instead of a flat up/down, I'd probably give this a 7/10. (Anything under a five being unrecommendable)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.3K | 6 | 100% | $19.99 | |
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| $1.3M | 10.9K | 94% | $7.99 | |
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