
Arcaxer is a turn-based VR RPG with first-person action-oriented combat & a third-person god-view overworld. Explore procedurally generated dungeons, claim equipment, & discover abilities in a science fiction simulation full of colorful AI characters & surprises. Choose your class & climb The Stack.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
This game is an extremely enjoyable, albeit very physical VR experience. There is a distinct ebb and flow to the combat this turn-based RPG provides, an element I was initially skeptical about. Having come from playing many VR titles with real time combat, I excepted a turn-based VR game to get tedious. I was incorrect. Your turn is spent selecting which of the eight abilities you can bring into battle you will use, determined by AP(action points), and expending them. You are free outside of battle to tailor your loadout at any time, providing the ability to incorporate new abilities on the fly, or tailor your kit for upcoming challenges. There is also melee combat which allows you to expend your health rather than your AP to attack, providing a way to mix up your choices in combat. The enemy turn forces you to move around, avoiding any of their effects or projectiles from touching your head. This is initially very surprising, and takes getting used to in order to tackle the more difficult encounters you meet later in the game. I want to focus specifically on this element of the game. I believe this will be the most polarizing element for new players. YOU MUST PHYSICALLY MOVE YOURSELF in order to avoid enemy attacks. I would recommend a very large, open play space to facilitate this. However, your head is the only area that must avoid the enemy attack, giving you some leeway in how you have to move. The game overall provides a lot of replayability, and at the time of writing this review I intend to continue playing. There is an endless dungeon mode, the ability to reset and replay a proceduraly generated dungeon that the main story takes place in, as well as outdoor areas to explore. There is also endless character development as there is no level cap (That I know of). The game has four classes, each with unique mechanics to specialize in different methods of play. I would certainly give this game a try if you're looking for a unique VR RPG experience.
11.2 hrs to finish.
It is a neat concept, and maybe I'll give this game another chance at some point, but there's an issue that makes it a bit frustrating for me to play. Maybe this is because this game was not tested on Oculus Quest controllers, but there's a problem: combat system involves put your hand forward to launch a projectile in the direction of this punch. But it is not really well calibrated for oculus controllers, because natural way to hold it in extended hand launches projectile to the side instead of forward. It's just "forward" direction on it is a bit misaligned with actual forward direction. I'm not really sure how to explain it better
This is a turn based rpg with some fun art. It's really a cool genre to play in VR -- and the story is interesting. Dodging enemy attacks during their phase is a lot of fun, and it's pretty polished. Would recommend playing this game. Check out my full review here: https://www.keengamer.com/articles/reviews/vr-reviews/arcaxer-jrpg-goodness-in-vr-oculus-quest/
this is a great game where we are different point of view possible , a lot of nice attacks and magic to discover and weapons , a captivating story and amazings bosses i enjoy a lot just one thing a little unfortunate the dungeon for the moment seems a little like corridor a little empty and even if it is cool to can see as soon we wish the level in first person but it would be more great again if we could see few statues during the levels or others items but still i have not enough progress for instance to confirm if the others dungeons looks like the first anyway i recommand a lot i enjoy a lot this new game Arcaxer in vr
Bought since i was curious. The setting throws you relatively quick into the action. Controls need some getting used to it, afterwards it plays really fine. Turn based combat works surprisingly well in VR.
A unique experience, one you would not expect from a VR game. One of few VR games that run heavy against the VR trend of first-person EVERYTHING. Arcaxer plays like the third person RPG game with hawk-eye's view. While there is the option to play through any part of the game in first-person, the hawk-eye's view is an enjoyable experience, one reminiscent of watching a tabletop RPG playing out before you. Even the combat pays homage to classic RPG games. This is the only part of the game (to my knowledge) where you are limited to first-person perspective. The combat plays out with turn based systems similar to classic Final Fantasy or Dragon Quest. Unlike those classical RPG games, however, you're never stuck waiting for your enemies' turns. You will duck and dodge and you weave through incoming attacks. You will swing your blade and literally throw spells as you strike down your foes. Combat is turn-based, how you play is not. If you're looking for a unique experience, this is the game for you.
I'm loving it so far, makes me feel like an absolute badass whenever I dodge an attack
The game is good, but I can only recommend it as a novelty. The mechanics are fine (overworld movement speed is too slow imo) and the concept is super unique. My problem lies primarily in the floor generation. The floors are really samey and empty (I've had floors with absolutely nothing on them). If you want each floor to have one or two enemies, then make the floors smaller. If you want big, maze-like floors, add more stuff to them. More enemies, more chests, puzzles, etc. The exercise mechanics are also super weird. The punching bag swings around too much for me to hit it where I want, and the treadmill isn't particularly fun. I want to like this game, the setting is cool, the art is pretty good, the music is good, the concept is unique. It's just really hard to get invested in a game where 2/3rds of the game is spent walking, and the other third is spent listening to a girl yell "That one looks fast! Finish them! Did you level up yet?"
Easily one of the slickest and coolest VR games I've played. I'd not played anything else quite like it in VR yet but it pulls off multiple great ideas and still gets major updates over a year after release. If you like turn-based combat done in a way that lends itself very well to a 3D playspace, this game is a must. I'm not even all that crazy about JRPGs but this one still drew me in.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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