
Build stunning Arcade Centre’s, purchase a range of arcades machines, manage troublesome staff in this colourful and humorous simulation management game. Inspired by Two Point Hospital, Let's Build A Zoo and Megaquarium.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 2/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 568reviews | 82% | — | $282.9K |
| $2.99−80% | 10ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It’s a bit repetitive at times, but in that relaxing “turn your brain off” kind of way. Works really well for me after work.
Picked this up on a whim and ended up playing it way longer than I planned. Building up the arcade is strangely satisfying. Nice little game for the price.
能玩,但是不好玩。前期起步极其困难,前期需要起步最需要资金的时候居然限制贷款,所有的贷款都必须完成目标才能解锁,而且可以开源节流的科技,比方说储蓄金,降低维护成本,游戏机更耐用的科技都需要大量的星星去解锁,包括升级游戏机也需要投入星星,前期星星也没有,钱也没有,玩家很难发展起来。而且主要的产生收益的是代币机,食物和水前期没有空间也卖不出价格。但是游戏机是需要维护的,不然会降低顾客幸福感,也就是说这些游戏机本身不产生收益,反而会拖累玩家的发展速度。而且进来的顾客逻辑也很奇怪,经常出现游戏厅里全是顾客,但是买币去玩的也就那么几个人,一大群人在里面走来走去,吃点便宜的零食,然后觉得零食太便宜了降低幸福感,然后顾客幸福感低了就有暴躁老哥开始打砸机器。后期科技树起来了,机器抗造,加上资金比较多可以请得起保安了还行,前期和坐牢一样挂机攒星星。只能说学到了双点系列的皮,经营游戏好玩的设计是一点没学到啊。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Watching your arcade slowly fill with machines and happy customers is oddly satisfying. Smart upgrades and thoughtful layout choices make every step forward feel rewarding and well-earned.
For me, value isn't about how many features a game has on day one. It's about whether I actually enjoy the time I spend playing it. I've already had several enjoyable sessions with Arcade Tycoon, which is more than I can say for some much more expensive games I've bought.
Only played for an hour so far but I'm hooked! I didn't expect much because of the low price, but it's already been a really fun surprise.
There are a few rough edges, I won't pretend otherwise. But the developer seems to be actively improving things, and the game has potential. Worth keeping an eye on.
This reminds me of being a kid and spending all day in arcades. The fact you can build and manage your own is what sold me on it.
Some people seem to judge every game as if it should have the budget of a £60 release. This is an indie game that costs £4. Judge it for what it is, and there's plenty to enjoy.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $785.4K | 1.4K | 89% | $14.99 | |
| $114.5K | 329 | 71% | $11.99 | |
| $3.6K | 93 | 26% | $1.49 | |
| $4.6K | 13 | 92% | $9.99 | |
| $612 | 1 | 0% | $14.99 | |
| — | 10 | 80% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $282.8K | 2.7K | 82% | $4.99 | |
| $283K | 994 | 80% | $7.99 | |
| $282.7K | 677 | 69% | $19.99 | |
| $282.7K | 355 | 58% | $39.99 | |
| $282.7K | 1K | 84% | $9.99 | |
| $283.1K | 111 | 87% | $59.99 |