
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #73, worst CA #100 · 3 markets collected
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 416.5Kreviews | 82% | — | $253.2M |
| $39.99 | 66.8Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game used to be awesome but something seems to have happened with their PVP/PVE algorithm - Nearly two weeks strait now of playing passive and supportive and I nonstop get placed in to hostile lobbies. Love the PVE aspect of the game but the sweaty players have ruined it, making it feel like a nonstop grind sim with little to no reward.
i do not recommend this game to new players unless u have a squad to play with and no other games to play. If you like a game where the Devs care more about people spending money third party to keep playing then they do about cheaters. every weekend there are cheaters playing without any kits back. terrible dev system of people who don't care about the players. i have so many clips of cheaters and BS but EMBARK wont punish.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.2M | 489.2K | 95% | $29.99 | |
| $247.1M | 683K | 96% | $19.99 | |
| $246.9M | 1M | 98% | $14.99 | |
| $244.8M | 419.4K | 97% | $24.99 | |
| $240.6M | 234.1K | 85% | $59.99 | |
| $236M | 320.6K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $331.9K | 783 | 83% | $19.99 | |
| $7.6K | 15 | 27% | $19.99 | |
| $4.8K | 8 | 75% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.8Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
what a crap game
Игра на старте была замечательной и надежды были достаточно большие, 1.5к часов пролетели с кайфом эмбаркам отдельное спасибо. На данный момент игру рекомендую пощупать, изучить и посмотреть контент часов на 80-150. Для игры на "долго и много" в нынешнем ее состоянии не рекомендую, дизлайк для мотивации! Поддержка с моей стороны была покупка совершенно каждого существующего платного скина ) Так вот, о чём я: к сожалению спустя пол года после такого невероятного хайпа я вижу онлайн в 15 тысяч... Имеем что имеем, до сих пор присутствуют 4 вида дюпов, кучи читеров с которыми всё это время никто не боролся и как оказалось античит можно было просто выключить и играть без него.. О матчмейкинге уже можно даже и не говорить, т.к в этой казуальщине стадо лкмных пвпшеров в "соло" режиме которым до одного места на лор игры(кто там с кем борется, кофемашины с тостерами или человечество со здравым смыслом) и соответственно на проделанную работу геймдизайнеров и команды, дай только в кого то пострелять, не важно в каком он лобби(представляет ему угрозу этот игрок или нет), на взаимодействие с игроками(знакомство, помощь и т.п) так же, главное по приколу его грохнуть т.к это его потенциальный 40тысячный нок и он чемпион по убийству грибников(какой интерес игры у этих фриков для меня остаётся загадкой, некоторые уже под 3к часов этим занимаются и не стыдятся даже сейчас этот геймплей стримить) исключения это пати геймплей. Неограниченные фрилодауты в пвп это отдельный вид исскуства. Если раньше хотя бы были заполнены сервера, то сейчас при нынешнем онлайне это полная трагедия. Я как игкрок наигравший 1.5к часов балансирующий между дуо, трио пвп и пве т.к лор игры достаточно кайфовый и чиловарня с рекордами на испытаниях приносит удовольствие категорически разочарован в происходящем, надеемся что у игры будет второе дыхание и она не загнётся окончательно потому что нынешние тенденции плачевны. Вывод: лоу онлайн - по большей части экспириенс в соло режиме, идёшь в пвп у тебя донтшутер с лимоном в кармане на которого поднять руку бьёт по достоинству или тебе ломает лицо бублик с софтом ) идёшь в пве тебе даёт по шапке какой то фрик когда ты лутаешь коробку по трайалсам потому что это ска... ПВП игра. Изначально экспириенс сделать игру не ПВЕ, а ПВПВЕ был достаточно эпатажным, теперь дело за тем как вырулить из этой ситуации. В общем дерзайте, пока не поздно, всем спасибо за внимание!
Arc Raiders' biggest problem is that the optimal way of playing isn't the most fun way to play. The best way to progress though the game is to avoid confrontation: sneak past ARC enemies, ignore other raiders, fill up your bag with loot and exfiltrate. But the game is much more enjoyable when you team up with random raiders to take out drones and complete missions. The rift between these two playstyles is caused by the threat of PvP that accompanies every raider you come across. To be clear, PvP in and of itself isn't a gamebreaker by any means. However, the nature of the game gives too much of an advantage to the aggressors: it's easy enough for raiders to circle around you from a distance, waiting to finish you off after ARC enemies whittle away your shield and health. Imagine taking down a particularly difficult enemy only to have a raider knock you out right afterward and loot your kill as your screen fades to black. Is this a common occurrence? Thankfully I've only had this specific experience twice (though I have had raiders shoot at me while I was preoccupied with ARC enemies plenty of times). However, the threat is always there and it's a mood killer. As such, the game can be hard to fully embrace. Maybe you hardly ever use your most valuable gear because you're afraid you'll lose it. Maybe you don't venture out as far as you'd like, or you exit the map even though there are still 10 minutes left. If you had an idea of who the enemies were every time you played, you could weigh the risks, draw up a plan, make the first move. But as is, the game gives you the gear to handle drones, not vultures.
Trash
bn bmn
Embark should be cancled from the gaming industry I mean honstely FIX YOUR GAME AND DO SOMETHING ABOUT THE CHEATERS OMFGGGGGGGGGGG
Начало было интересное, захватывающее. К сожалению игра превратилась в полный шлак ввиду кривых обнов и наплыва читаков. Вечный желтый\красный спидометр, проблемы с сетью и прочее. Регистрация урона? Когда тебя не убивают за стенкой - уже хорошо. Последней каплей стала борьба Бури IV vs. Чайник I практически в упор. Я думаю, что вы поняли, кто победил? Да, чайник. Это просто сюр, когда фиолетовый гир проигрывает первому. Априори. Думайте сами, решайте сами. На данном этапе игру абсолютно не советую
This game started out so strong on release only to slowly go downhill. To continue a strong PvE player base you need to keep pushing good content in a game like this and not even a year in and the devs have already dropped off entirely. To top it all off after semi abandoning the game within the first year you scumbags start doing brand deals with crappy corporations like subway. DO NOT GIVE THESE PEOPLE YOUR MONEY. Brand deals have no place in gaming. You should be supporting your game not pushing sandwiches. DISGUSTING!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.