
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 810 reviews with recorded playtime.
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has so much potential, too bad that the developers won't care. Gamebreaking bugs take 1-2 weeks to get fixed, just to pop up with a new version of it 2 days later. Cheaters are still everywhere, spawning their hatches right on their feet / with them vanishing for the whole animation. Using cheats to see everyone thru walls on the whole map, what gear they got and how much life/shield they have. One guy here named Eyjafjallajökull has a wonderful summary written. I could write a few more pages too - but I won't. How embark values me as a player reflects the effort I'll put into my following paragraph about this game in the current state: Don't buy it, If its a gift > have fun for about 2-3 weeks, you'll love the game as much as you learn to hate embark for how they handle everything.
terrible game, enough said
el juego empezó bien pero parece que el saco les quedo muy grande a los desarrolladores y si no se lo ajustan este juego no va a morir pero se volverá uno mas del montón y será olvidado en cuanto salgo algo nuevo que llame la atención, muchos errores, ya ni abrir normal el juego se puede, sacan actualizaciones en donde dicen que hacen cosas pero a la hora de jugar parece mentira
სავსეა ვირთხებით სერვერი და არც რამე სისტემაა შექმნილი რო განასხვავო ვირთხა მეგობრისგან.ანგრევს კონტექსტს ვირთხები და დეველოპერებს კიდიათ
much like to spend knowing how to pass missions but imagine adding teleportaion ..?
Trash ass game to many hackers duppers, the game is not fun, never get my guns back from hackers, stick to call of duty on god
I like that they ask you for feedback after every round, the raid review, and some other stuff. But it feels very much like a PC port of a console game (which I don't like). Lore wise I can't understand why Raiders would be attacking each other but be welcomed back below ground. Humans vs Arc should mean common goal. So I find PvP'ers annoying. Easy solution would be factions, like how Fallout had vault vs non vault dwellers. As such I'm not just friendly but peaceful (won't shoot back when attacked) - and on first map that works great for me and other maps I keep getting killed (but also haven't tried that often). The main thing is nothing here gives me a kick like Tarkov did and it just doesn't tingle the same parts of my brain (in the way that the realistic-ish objects, bullet types, etc. do for me). Anyway, reluctant recommend.
кидает всё время ошибки
В игре нечего делать, у неё формат не совсем понятный - то ли pve+pvp, то ли только pve, т.е. если ты мирный то тебя к мирным серверам будет закидывать, а если ты всех подряд мочишь то будешь попадать в лобби с агрессивными игроками и всё равно когда тебя в крысу убивают знаешь как горит игра пуста, хоть детализация там на высоте, очень всё красиво, но это надоедает, потому что очень обыденно, нахрен мне на такое смотреть лучше пойти погулять, или в отпуск в новые места, страны съездить... и потом, там сила от вещей зависит, т.е. новички не вытянут против снаряжённого, т.е. это не уравнинвает всех игроков, поэтому нет там соревновательного духа и условий по умлочанию...
this game is good but i have skill issue, i lsot mosyt of my items in pvp rahhhhhh
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Forest | $254.8M | 678.7K | 96% | $19.99 |
| Battlefield™ 2042 | $257M | 325.3K | 47% | $59.99 |
| Stardew Valley | $243.6M | 1M | 98% | $14.99 |
| Project Zomboid | $239.1M | 461.3K | 94% | $19.99 |
| Ready or Not | $238.1M | 339.2K | 78% | $49.99 |
| Arma 3 | $237.7M | 294.3K | 90% | $29.99 |