
Approaching Infinity is a turn-based space RPG in the spirit of the sci-fi classics, with endless progression and exploration. Fight tactical battles or use diplomacy. Seek powerful artifacts. Quest, mine, trade, and craft. Level up forever or attempt 10 victories in hardcore or adventure mode.
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About

Embark on the limitless cosmic adventure that is "Approaching Infinity," a procedurally generated space exploration roguelike with a nostalgic feel and modern sensibilities.
Think "Star Trek the roguelike", or "turn-based Star Control 2".
Upgrade your ship, outfit your officers, and navigate through a dangerous galaxy filled with alien factions, mysterious artifacts, and tactical turn-based battles. Every playthrough is a unique story waiting to be written.
Be who you want in each new universe! Use the robust character creator to tweak every part of your appearance. Or hit randomize a few times, load a preset, or completely ignore it. Then choose from 10 space-themed character classes, each with unique game-altering skills.
(Don't worry: Later you'll be able to recruit up to 5 more officers of different disciplines to round out your team.)

14 major factions have full quest lines you can immerse yourself in: learn their history, secure their future... or work against them!
You start with a quest to "find out what happened to the human colony", but it's optional. You can fight or make peace, mine asteroids, buy and sell commodities, survey planets, extort freighters, smuggle illegal goods, engage in diplomacy, collect powerful artifacts, choose a side in the galactic conflict, craft, become famous (or infamous), harvest rare plants, grok creatures, destroy the universe, become a god, salvage shipwrecks, avenge humanity...
Or don't.
It's a galactic sandbox where you can dedicate yourself to a specific role or mission, or just drift from place to place, doing odd jobs and selling your excess loot.

Follow the stories (quest lines) of 12 major alien races, 8 of which lead to unique victories. There are 2 more ways to win that you can discover on your travels. Or you can ignore those goals and explore forever, leveling up your crew and gear to god-like proportions!
(We recently conducted a survey in the Discord: Half of players go for a faction victory, the other half try to see how far they can go.)

Victory is not assured in this dangerous broken galaxy. Death could be waiting just beyond that nebula, behind a tree, or around the next bend in that underground tunnel. It is most assuredly waiting for you in shipwrecks and star temples.
But if you crave exploration and role play more than hard-core challenge, then fear not! Simply select "adventure mode" and death will be no more than an inconvenience on your journey through the stars.
Not everything is as it seems, and some objectives are hidden. There are mysteries to discover and problems to solve with your own wits.

As both a developer and a player, I've always loved procedural generation's ability to supply fresh, unpredictable challenges. Approaching Infinity leverages proc-gen extensively to ensure that every sector, planet, cave, item, and encounter can surprise you. Explorers rejoice!

Approaching Infinity walks a line between deeply-simulated vs. streamlined systems.
For example, fire is fairly "simulated": You can burn trees with your flamethrower, and the fires will spread. It catches faster on planets with high oxygen content, and goes out immediately with high CO2, or vacuum. And if you're on fire, stepping on water will put it out, although we don't track the temperature and wetness of every tile...
But when it comes to time and distance, these concepts are mostly abstract, streamlined and "game-ified": a sector of space, with all its stars and planets, is displayed on the same size map as one interior deck of a shipwreck, or the explorable planetary landing zone around your shuttle. And the time it takes to move in any of these places is "one turn".
No drunk cats here. But you can shoot a hole in the wall of a pressurized shipwreck and everything (including you) will move in the direction of the escaping air.
The dividing line is "fun": ignore reality where simulation would be tedious, but embrace it when it can be used creatively.

Approaching Infinity is my life's work, and it was conceived, prototyped, and kickstarted in 2013. It was published exclusively by Shrapnel games in 2015. I finally got the rights back to it in 2020 and brought it to Steam Early Access, where I've been improving it ever since, moving towards the 2.0 release.
This passion project is the perfect expression of my eternal love of science fiction and strategic RPGs.

I will continue to add content to Approaching Infinity as long as I am able, including both free updates and big DLCs. There are still so many stories waiting to be written. I don't plan to make a sequel. I will continue to expand this game as I have done for the last 12 years. Join me in my great sci-fi odyssey!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Go play Star Control. It took a minute to remember, but this game feels like the "how can we make star control and not get sued for copyright infringement" version of Star Control.
Good infinitely generated pixel dungeon crawler with space theme. good ui fun game
Ну что могу сказать? Пока нравится... Ненапряжно, приключенчески, ислледовательски... Какой-то особой глубины и красивостей ждать смысла нет, Но расслабиться старому геймеру, фанатеющему от космофантастики - самое то.
Si lo que estas buscando es un roguelike divertido con buenas mecanicas pero menos complejo que el Caves of Qud o el Dwarf Fortress, este es tu juego. Me llamo la atención que tenga reseñas extremadamente positivas y al comprarlo efectivamente me encontre una joya. Podes tunear tu nave, contratar officiales, investigar distintos planetas, analizar bichos, hacerte amigo/enemigo de extraterrestres, vender suministros, planos, usar dispositivos tanto dentro como fuera de los planetas, investigar y/o contraer enfermedades, viajar a diferentes sectores de la galaxia. Es un 100000
Made with a lot of love, regular free updates, DLC is meant to be played after you've played the main game. This thing is a treat and enough of one I'll play multiple playthroughs for sure.
Production values are very low, already made me not want to play. In the second sector I kept getting a guide arrow for a quest to explore a planet I already revealed all sectors to. Didn't know what else to do and wasn't worth the effort to continue.
Pretty fun, it is a very deep system compared to what is initially experienced.
Step-by-step exploration of space - very addictive
My current run has me trading my way up in the galactic market. What better way to do that then to plunder wreckages of lost ships. One of them had a huge slimy creature called a "sponge", who gave one of my officers a disease which made them hum annoyingly and suffer intense claustrophobia, which is bad considering we're a packed trader vessel... Oh and there's gambling machines on the ship and we won the jackpot and got multiple cool bits of scrap, all of whom will be sold back to the people. T'was a good day!
This game rocks! Design, gameplay, art style, humor, you name it! I often find myself playing and saying to myself "Let me just finish surveying this planet. Oh, let me sell my loot. Neat! A shipwreck" and then before I know it, 3 hours have passed. Hats off to the dev(s?)! You managed to mash all of the sci-fi tropes/franchises into one and make it your own while being a very addictive and fun game!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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