
With AppGameKit Studio we've re-imagined the game development user interface with an all-in-one work space. You can now quickly drag & drop assets to visualise your scenes, code with AppGameKit script, easily browse app media, run live debugging sessions, access online help and lots more!
Modeled estimate, not a reported figure. How we estimate →
Media
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Parfait pour coder des jeux en 2d en C++ (Tier 2). Très bonne documentation disponible sur leur site. Quelques tutoriels officiels : https://www.thegamecreators.com/post/appgamekit-tier2-pinball-tutorial https://www.appgamekit.com/news/post/appgamekit-tier2-tutorial-series-starts La liste des commandes : https://www.appgamekit.com/documentation/commands.html Utiliser CMake : https://github.com/jesusmgg/agk-cmake-template
Excellent program if you wish to deploy to various devices and OS. I've not run into many issues yet and have been very much enjoying making games and apps with AGK so far.
It's a really good game creation tool for platformers. I like the DSL provided, if you know BASIC you'll be up and running quickly.
I had a desktop game project with some mmo elements but I can't get the Http functions to work properly even with just few simple API calls. The documentation are not very helpful. Tier2 soluton to add the feature I want and rebuild the engine isn't something I want to do. So, I quit making project using AGK. And this year, I tried to create mini-mobile project but the export to android is broken now.
Recently started using this. Compiles fast. Requires programming knowledge although not as difficult as c++. Basic fundamentals are a must though. Occasional crashes which do not matter because it loads quickly and I have not lost any work when it crashes yet. One drawback is having to run it through steam so it requires internet connection. Works on ubuntu although ggm usually crashes at splash start. Found a few bugs so far in agk but the software is not open source so can not fix. Changed recommendation for a few reasons after 170 hours. Bad thread code , debug crashes. wait locks. At times it takes minutes to reach sound after system reboot. Sometimes it fails run. Ill test install on fresh drive and see if it runs better.
Good software, ready to go out of the box. Coding software with a great user interface and the implementation of a "studio" version offers so many great features. As a day one adopter of App Game Kit Classic the buy of the "Studio" version was well worth it. This software was designed to create games, apps, prototypes and much more. This is definitely a piece of software which can be used for professional projects. It is up to the user to unlock what it is capable of. The code here involves a type of "basic" syntax which I have loved and used since DarkBasic Pro. Another product from The Game Creators. If you are wanting to learn to code and do it the easy way this is a good product for you. Why not Unity or Unreal? Those are viable engines! I have experience in C#, JavaScript, and C++ which those engines excel in. However, the learning curve can be steep for some and the time to learn tends to be a little tougher to get into than your BASIC game creation package, which is App Game Kit/Studio. Plenty of tutorials are available to get up and running with App Game Kit quick and fast along with full books to dive even deeper.
This is a very helpful
Great for tinkering.
The best game engine there is.
I am an App Game Kit user since its classic version. I have got the classic, Version 2 and now this one. I love it.
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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