
CRYNEGINE Indie Game of 2017. Featuring an incredibly detailed ancient world and a breathtaking soundtrack, Aporia: Beyond the Valley takes open world storytelling to new heights of adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Se puede ver que yo he conseguido logros, lo he intentado jugar, pero no puedo.... Es increíble lo mal optimizado que está este juego. La estética engancha, y es muy bonito visualmente, con los rayitos y todo, pero no me acaba de cuadrar que (como habrás visto seguro en otros comentarios) me de tirones en mi RTX 5060, y con un i7 13gen, con 32GB de RAM... Con mi PC de antes con la 1050Ti ni arrancaba, eso que tenía un i5 de 8ava. Tenía ganas de probarlo, pero no está nada optimizado. Si no tienes un equipo superior A LOS DOS que menciono, ni lo intentes. Ni lo pienses.
Uuh, wow! What an adventure...
**Minor spoiler warning.** Cool atmosphere, great audio, good puzzles. The open-worldness of the valley region is a little overwhelming after the couple of hours of fairly linear gameplay that precede (and follow) it, and it's flat-out frustrating finding all of the glass door shards (recommendation: explore all of the landmarks on the map yourself first to get your bearings, then use a guide to find all of the shards). Save often - it glitched out fairly regularly on my laptop (mobile RTX 3080) and desktop (RTX 4080), randomly getting stuck on a black screen. The story is a little difficult to follow, and I don't think it make total sense (could just be me), but the means by which it's conveyed is pretty cool, and totally fits in with the game world.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this game for 80p so difficult to rate poorly. This is a decent attempt at a puzzle / walking sim. The presentation is very good, visually quite polished. (apart from a few strange artefacts of the cryengine) I especially like the design of the shadow-puppet like projections, and the overall narrative is quite engaging. There are a few strange design choices that detract from the experience slightly, mainly the main item requiring constant refuelling, as well as an arbitrary slenderman-like encounters. which only left me asking 'why include this at all?' But perhaps worse was the way in which both mechanics exacerbate the issues with the already hopeless open-world navigation. I found a great deal of my time disoriented, fighting against the over-saturated lighting, or with the camera pointed into walls, crevices and bits of shelf as I searched for shards of glass or potions. Further to this, there's no journal or progress check or any way to mark when you have been somewhere or done something already, so the middle chapter was spent mostly walking around the circles. I was mainly kept going by some genuinely lovely set pieces, but the whole experience was pulled down by a few bad mechanics. Play if if you like worldbuilding, short stories and easy puzzles.
I got this game for a dollar and honestly can't recommend it for more than a few bucks. It is a long game but the achievements are a nightmare to complete. The game also has a lot of unused space that just seems to be there to make the space bigger. Puzzles are sorta basic but fun to solve. Performance is a complete mess. I get random freezes when doing certain actions requiring a complete closure of the game each time. There are also certain animations that are super poorly optimized, lagging out my beast of a computer despite not even being on the highest settings. I just can't recommend this game. If it is for a dollar, grab it for the sake of a time waster but it really isn't anything special.
puzzle normal not bad
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $210.3K | 609 | 82% | $9.69 | |
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| $210.2K | 797 | 81% | $9.99 |