
Hunted on a frozen planet, astronaut Ariane must brave rugged landscapes and shifting realities to rescue her wounded partner, Thomas. This action-packed sci-fi adventure blends exploration, traversal, and tense stealth gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0.29/day in the week after.
About

By 2060, Earth will be uninhabitable. The discovery of a 9th planet – Persephone – at the edge of the solar system, is humanity's best hope. The European Space Agency is dispatching the Hope-01 scientific mission, consisting of 2 of their accomplished astronauts, Ariane and Thomas. Their mission: to survey the planet and determine whether humanity can prosper anew here.
Your adventure begins in chaos, as the crash landing of their ship scatters them across the planet, launching them on a desperate quest to find one another.
Aphelion is a cinematic third-person action-adventure set on the planet Persephone, an uncharted, frozen world. Stranded and isolated, you must survive the truly unknown, find each other, and complete the mission. Traverse stunning alien landscapes, avoid lurking threats, and discover the haunting secrets buried beneath the ice.

Explore the surreal beauty of Persephone, a vast frozen world shaped by deadly weather and ever-changing terrain.
Armed only with your explorational tools – pathfinder, oxygen tank, grappling hook, and more – you must face the unknown, traverse treacherous terrain, and gather clues about the strange, reality-bending phenomenon threatening your existence.
Ariane must persevere and push forward to save Thomas. Her Pathfinder tool helps her find the way through the shifting expanse. She faces desperate swings over dark chasms and tricky climbs up melting ice – risking her life with every step. Thomas, injured in the crash, must rely on ingenuity and observation, piecing together what surrounds him to survive. As both characters explore and investigate, they will uncover secrets and clues as to the planet’s strange conditions and what caused the crash of their ship.

You are not alone. There is a hostile lifeform stalking you. Avoid detection in tense, thrilling stealth sequences; use the environment to your advantage, and stay one step ahead of whatever hunts you. Explore Persephone and complete the mission, all while trying to survive in the terrifying presence of an unknown enemy.

Helpless on the edge of the solar system, the Hope-01 crew faces a brutal new world and the echoes of a complicated past. Ariane Montclair and Thomas Cross share a deep connection, a relationship left unresolved by the demands of their careers and their mission. Facing overwhelming odds, their fractured bond becomes a lifeline as they grasp in the dark for one another.
Key Features:
Grounded sci-fi exploration: a realistic depiction of near-future space exploration
Dual-perspective survival: experience both Thomas’s resourceful investigation and Ariane’s high stakes parkour gameplay
Cinematic third-person action: gripping traversal mechanics, with grappling, sliding, and momentum-driven movement
Tense stealth encounters: face an alien threat in tense and exciting stealth-based sequences
An emotional core: two astronauts bound by a complicated past, fighting to find each other

Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 341reviews | 65% | — | $244.9K |
| $34.99 | 3.1Kratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's a mysterious structure in the valley down below, wrapped in streams of some kind of magnetic energy. The Steam overlay shows an achievement notification: "First Contact. 70% of players have unlocked this achievement." Does it mean that 30% of players dropped the game even before this point? Sounds about right and totally expected. I certainly won't go any further. First of all, the game is boring. I spent about 2 hours with Ariane and never got to Thomas's part, so maybe I missed the real fun. But Ariane's mechanics are extremely exhausting. All she does is jump and climb through a gorgeous but boring landscape, and a lot of moments feel like a strange kind of soulslike experience. Hesitate to press the button at the right moment, and Ariane falls to her death. The game has no manual save, so each death means reloading from the last checkpoint. Sometimes the game is generous, and she's revived just seconds before the tricky part. But sometimes the checkpoint is far behind, so you have to redo 5 minutes of intensive climbing to get to that moment - only to press at the wrong time again. Die. Repeat. Sometimes the checkpoint reload freezes, so the only way to retry is to quit and relaunch the game. Very fun, much immersive. The level design is pretty linear, so eventually you'll find the exit to the next part of your journey - but not before bumbling around like a headless chicken, hitting a few dead ends. Because everything around you is just ice and snow. Everything is white, everything looks the same. And there's not enough stimulus to push you forward through this inconvenience. The Big Mystery? We don't know much about the mission or the planet at this point. To find Thomas? We hardly know him. We spend a couple of minutes with him in the game's prologue - a scene that would look good in a mumblecore indie movie, but isn't enough to build a connection between the player and the character. It's always been the biggest strength of Don't Nod games - characters that you care about, that you love. Aphelion fails at it from the first moment. Wonky controls and unlovable characters can't motivate me to finish the game even just to tick the box. So do yourself a favor: skip the game and watch a walkthrough, or find a story recap on YouTube. I watched a 40-minute one, but I wish I'd watched a 20-minute version instead. Turns out there's not much of a good story after all.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Russian*languages with full audio support
| $34.99 |
| 501ratings |
| 75% |
| — |
| not modelled |
| $29.99 | 7ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brutal terrain where every 10 meters feels like a chore. Endless climbing replaces actual gameplay. It borrows heavily from Europa Report but never captures the same sense of mystery. The characters are forgettable, and the ending is a complete letdown. One of DONTNOD's weakest games.
The only thing good about this game is the music. I was really excited to try a new DON'T NOD game, but this is a huge disappointment. There is no passion or interesting mechanic, just a walking simulator with a zombie of a protagonist. I could only play for an hour and a half before I lost interest entirely. Too bad I can't refund. The movement is choppy and rigid and the dialogue is uninspired. There is a mechanic where the protagonist will lose her grip and you have to press a button to catch yourself. This seems to happen at every long jump. SO REPETITIVE. I'm not sure why this game wasn't shelved. Maybe someday I'll come back to this, but not anytime soon.
Aphelion is a game by Don’t Nod. It is a bold direction and a compelling narrative for space exploration and developing relationships between the two protagonists. I spent a few days debating whether I write a recommendation for this game and I have concluded that the gaie is a net positive recommendation. Despite all that, I have reservations regarding the lack of consistent gameplay and janky controls, but does best on brand with Don’t Nod – a compelling narrative. Set on Planet 9 Persophone, the main character crash alnd and has to find her frind, wh ile dealing with the natural creatures in hunting mode. As usual with Don’t Nod fare, Aphelion plays to their strengths: Story, world building, and graphics. The story is the perhaps the best part, as Ariane has a compelling goal to achieve: saving her crewiate and explore the world for humanity’s hopes. Her craft crash lands on the planet and has to find thei and report back to mission Control on Earth. She does so. As usual, the graphics and world building are serene and beautiful. While I’m stuck on an icy planet in our solar system, I walk around and can evision a new world established here. I walk around and love to see the sights of ice and new potential worlds, and the depths of the caves. It feels l ike Antartica on Earth, but in another world with endless discovery. I love the narration as it feels so compelling to explore the depths of human perseverance, dedication, and the social desire to keep friends company. Great story and narration. All that said and done, I felt the gameplay was hampered by repetition. Loads of walking, climbing, and stealth, all of which felt reminiscent of their 2023 game “Jusant”. The controls do feel a bit jank so it took some time to get accustomed to, so that I am able to play with ease. The soundtrack is pretty and thoughtful, and serene. I felt the series could have been a 5 hour miniseries or a small film, but I guess this is the best format for this I also am impressed that the studio Don’t Nod had worked with the European Space Agency and real astronauts to iake the game feel authentic. So much work went into making the game feel real and there was even a Q&A that went over a lot of things. Thus, I applaud the gaiefor having accuracy. iaybe someday, humanity sees the better and engages in space travel that lands on new planets. One last thing. This may be the last game ever released by Don’t Nod, with the assumption that the studio stays afloat to make the rumoured game based on Netflix’s Stranger Things TV series. As of June 2026, the studio had external auditors report € 8 million in assets, according to rumours. With this amount of currency left over, the studio would collapse and go bankrupt by the end of the year, while the CEO is looking for ways to improve its financial standing. Other than that, Aphelion is a great conclusion to a decade+ long run of making emotional impactful games. Recommendation: barely Score. 55%. This is the lowest score I’ve given for games I played in 2026. Achievements; 12-15 hours maybe. Replay value: absolutely not.
I had high hopes for this game. Graphics are good but the story is so slow and there are way too many cut scenes. Physical movement of the player is very poor, like going back 30 years.
At first, I liked the story, but as the game went on, it became so boring. The game is full of glitches, sometimes you'll die and pass the phase at the same time. The gameplay has a few strange decisions, like pressing a button to grip after jumping. The atmosphere is great, and at times it's really hard to understand your options for running away from the nemesis. I didn't like the end of the game, I was expecting much more from the story mainly. At full price, just buy it if you really enjoy Don't Nod. If you don't, wait a few months for a promo or forget about it.
This game is beautiful in all it's sense of horror and desolation. I really enjoyed the experience up to chapter 9, very intuitive game with mostly stress-free gaming time. The last two chapters though, the storytelling felt a little too stretched, and there had some hard parts involving stealth play and path solving. An in-game map system could've been very useful in chapter 11 where it can feel like it's walking in circles. Overall I truly loved how this game had me feel emotions for the lead character duo. I recommend this game for everyone who enjoys survival horror games, the environment is trying to kill the characters all the time and it's fun figuring how things work out there.
if you like walking around in the snow slowly and listening to a main character make corny comments constantly this is the game for you!! its honestly a trash playthrough with good views! rather put my hands in my pockets and trip than play it!!
Das Spiel hinterlässt bei mir einen zwiegespaltenen Eindruck: Auf der einen Seite eine packend erzählte Story mit glaubwürdigen und gut geschriebenen Charakteren, tolle Grafik, ein super Soundtrack, gutes Pacing und eine kinotaugliche Inszenierung. Auf der anderen Seite ist die Story wenig originell. Ohne Spoilern zu wollen, setzt sich die Story größtenteils aus Versatzstücken und bekannten Science-Fiction Tropes zusammen. Sie ist nicht direkt vorhersehbar, bietet aber nichts wirklich Neues. Kritik gibt es auch für's handwerkliche: Die Steuerung durch die Schlauchlevel ist manchmal etwas clunky. Die Speicherpunkte sind manchmal nicht gut gesetzt, so dass man an schwierigeren Passagen öfter unnötig viel wiederholen muss. Das Gameplay baut gut auf bereits bekanntem auf: Laufen, klettern, springen. Manchmal sind leichte Rätsel zu lösen. Ein Lösungsbuch braucht man dafür aber nicht. Das Spiel schafft es vorbildlich, den Spieler subtil durch die Story zu führen, so dass man eigentlich immer weiß, was zu tun ist. Die Grafik ist schlichtweg großartig! Atemberaubende Landschaften, schöne Gesichtsanimationen. Hier sieht man, dass das Team die Unreal Engine bedienen kann. Insgesamt hat mich das Spiel knapp 12h lang gut unterhalten.
I can't say im really enjoying this walking sim. The acting is okay but the stupid cliff climbing and 'EVERY' time you have to hit the key to grab onto the ledge because one of the characters has to loose their grip every stinking single time. TONS of cut scenes really make this agonizing to me. And the story is sooooooooooooooooooooo veeeeeeeeeeeeeeeeeeeeeeeeeeeeerrrrrrrrrrrrrrrrrrrrrrrrrrrrrryyyyyyyyyyyyyyyy sllllllllllllllllooooooooooooooowwwww. Like really really slow.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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