
This is an exploration into what is a fps.It is a game with an expensive campaign with hundreds of hours of single player gameplay and an expansive multiplayer gameplay with up to twenty people at the same time there are lots of fully fledged multiplayer maps.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Got the game for free from the developer!Loved it.
I played it for 5 minutes and I had quite enough of it. I really hope this was made by a 10 year old because if not... please stop making games. The multiplayer is unsurprisingly dead and when I played singleplayer against the bots it disconnected me out of my own game? What?! Works fine on Linux with Proton (Proton 4.2-1).
Apez is a simple multiplayer FPS game using simplistic/low poly models and environments. Bots are included to supplement lack of players. There are no players, of course, because the game is garbage. Developers must at least try to understand that PvP is not content. The game feels very much like a students attempt at an FPS more than a serious retail quality game. The screenshots tell the story adequately. To say that this is a bad game would be a gross understatement. Many people dream of becoming game developers without any ability to achieve that, but that doesn't mean people should be obliged to pay them money for their failures. As such, I can't recommend anyone pays for this garbage.
垃圾游戏 毁我青春 坑我钱财
[url=https://store.steampowered.com/curator/27443950/] [h1]点击关注我的鉴赏家 [/h1] [/url] 像素风射击小游戏。在像素版CSGO地图中使用各种枪械杀死一些建模很抽象的小人。不支持中文。如果喜欢射击游戏请去游玩免费的CSGO,如果喜欢像素射击风格可以去游玩免费的unturned,不要在这款喜加一上浪费时间,浪费生命。JUST ADD IT !
Не стоит требовать от этого проекта невероятного. Тут не сделан упор на графику или нестандартную идею и реализацию. Игра выполнена в некотором роде под влиянием CS и TF. Частично идей были почерпнуты оттуда. В целом и геймплей рабочий, все убивается и делается так как нужно. При игре с ботами можно начать валить своих и они не моргнув глазом дадут вам отпор. Скорее всего и онлайн работает. К сожалению В онлайне пусто и пока нужно договариваться на определенное время, чтобы появилась возможность сыграть. Там есть в чем посоревноваться, дают и деньги и опыт. За опыт вам дадут звание, а за деньги можно купить кучу всего в магазине. Если нет друзей и нет желания ждать, то пока только с зомби.
apez
行 吧
After playing this game for "hours", I can safely say that this game was made as a "my_first_game" project. The stunning visuals and ear piercing sound effects straight out of a free library make the game "very" enjoyable. On top of that, you get new content *every week* with "frequent updates" (I wish it did). This game is definitely *not* a "This is my first game and I want to put this on Steam and make money, yay!" type of game, oh, no. The interface is "very easy" to navigate through with gray boxes and small text everywhere. I had no idea where to start when I first launched the game. There is a never ending survival mode where you shoot at stuff (they don't look like monsters). And then there is online mode where you are never able to find any rooms because no one plays the game. You could create a room and shoot yourself because of loneliness, though. The developer even saved money on the stunning visuals by letting a 3 year old baby draw the content for the game. The guns are a big mess of color chunks thrown together. Even on sound effects, some cuts were made: On top of the kill multiplier sound effect which is used in every single game, the guns just sound very realistic with "pew pew" sounds straight from the default library. Oh, I forgot to mention the "very professional" game trailer. It was rendered at "4k60fps" and runs like butter. The video editing style is outstanding with template text boxes. You can also clearly tell the aim of the game just by watching the trailer. Now, I am willing to ask one question: Why does such a thing exist on Steam? If you have answers, please type them below because I am curious.
Gave me cancer
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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