
The multiverse is in danger! Defend the world of Coelho #6, in this retro styled open world FPS.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
I've really enjoyed playing this game, I've played through it twice!
fun
Its a lot of fun and has a good story line.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 25 reviews with recorded playtime.
The levels are confusing and there is no map layout. The game expect you to know where to go, it will tell you ”Go to the lab.”, ok but where is the f*cking lab and you end up looking 30 years where to go instead of doing a mission that last less than 5 minutes, that's ridiculous. In 1 hour and a half of gameplay most of my time was spent looking where to go multiple times. Edit : Another stupid thing, what's the point of dying if I don't even have to start the level all over again ? From what I see you don't loose anything dying, no cash, the ammo is infinite and on top the enemies you killed don't respawn, so you just resurrect at the start of the level just to backtrack where you died, that's not punishing at all.
A-MAZED by the massive content in this game if it is a One-Man-Production-Team! If You like pixelated worlds, strange storylines, FPS, and can manage without realism, this game is for You! (I got a copy of this game for free. This is a first impressions review.)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8K | 127 | 43% | $4.99 | |
| $883 | 18 | 89% | $1.99 | |
| — | 0 | — | — | |
| $3.5M | 5.1K | 94% | $18.74 | |
| $320.1K | 674 | 95% | $19.99 | |
| $34.9K | 92 | 100% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 52 | 96% | $1.99 | |
| $2.4K | 171 | 56% | $0.89 | |
| $2.4K | 65 | 100% | $1.99 | |
| $2.4K | 51 | 84% | $2.99 | |
| $2.4K | 100 | 94% | $0.99 | |
| $2.4K | 85 | 95% | $1.99 |