
You're a security guard for hire set to work on a train when it is hijacked at night! Take guns and shoot your way through each car until the train is fully liberated.
Modeled estimate, not a reported figure. How we estimate →
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About
Dungeon Train is a 3D first-person-shooter set on a luxury train that has been hijacked. Your job as a newly hired security guard is to liberate it of it's invaders. Shooting your way through each car and collecting guns from the enemies as you mow them down. Each train car is a unique level, taking you through what a passenger might have experienced.
The game ends once you have reached the engine room and freed each car of hijackers.
The art style of Dungeon Train is low poly with liminal environments, this ambient direction contrasts the gun-heavy gameplay.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Nope. 45 minutes of kiting hitscan enemies and shooting them from a mile away before they melt you. Train looks more like a giant hotel. Enemies have no damage feedback. Feels like a student project.
This game saved my crumbling marriage, thank you Owen Black/BLACKOUT/BLACKOUT ENTERTAINMENT!
Redefined not only the FPS genre, but gaming in general.
This game saved my life. I was so tired of games like valorant and dead by daylight, this young man knows what hes doing. Thank you Owen Black. Make gaming great again
I like that i dont need to be feeling like im tripping on acid
White tears, white tears, white tears.
GOTY, the your best work department called it's for you
Awesome game, amazing environment. The aesthetic gives it that extra bit as well. Definitely give it a try!!
I wuv it
Gunplay feels tacked on to a liminal walking simulator. The guns sound great, the ragdolls are great. The levels, outside of the transitions, are really pretty, but the game is very short and the gameplay itself is very poor. I like to review projects like this fairly, which is why I pointed out the great stuff. But the fundamental gameplay here is just not good. I wouldn't recommend it. What could be fixed? The camera just does not feel as smooth as it could. I tried at 60, 120, and 165 FPS respectively. The armored enemies are too tanky. Reduce it just a bit. I feel like something could be done about the guns feeling a bit too heavy on the recoil, but I am not sure its even that as much as the hitscanning is just a bit too small of a space. Maybe its tied to resolution? Im not sure. I feel like I am not hitting enemies. Maybe its just hit feedback in general? I really can't place it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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