
Do plants feel? A unique boy from the village and a girl lost her memory stay together for the adventure in the Chengying plain, a breathtaking place but fulfilled with bushy vines. Through changing viewpoints and the way of thinking, solve puzzles and move towards the source of the Treeman.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Antivine is an adorably cute and charming tale of Senshu who was born without branches on his head and has to wear false ones all his life to fit in with his community. Senshu is bullied, mocked and rejected by others in his village as they regard him as a freak. It is only his devoted parents who accept his uniqueness, especially his mother who constantly showers him with her love. [spoiler]At his 16th birthday, his mother dies and he is left alone.[/spoiler] Senshu struggles with his difference as his desire is to become a Treeman like everyone else and bear fruit for his community. Only the Mountain God has the answers to all his questions, so off goes Senshu on his quest. On his way, he meets a little girl Mumei (like Mummy!) who has lost her memory and carries her in his backpack to take her home. Game play is to click on the path where you want Senshu to go and you switch between him and Mumei to get to the exit. The puzzles are fairly easy...I only needed the walkthrough once towards the end where the difficulty ramped up. I found the music to be lovely, switching from tolling bells, flutes, piano and orchestral sounds. Graphics are mixed with monochromatic hand drawn cutscenes for pertinent parts of the story, but the diorama graphics are bright and crisp. Traversing through the dioramas, you have to dodge carnivorous plants who will chomp on you and hungry starfish who grab you with their antenna. There are cute cactus plants who were having a snooze until you wake them up and they march off (with sound effects!). There are not so cute coloured balls who are not friendly at all! There are plants that rotate to help you get to a difficult spot, shy vegetation that act as lifts and plenty of pressure pads. You are even able to manipulate the moon which affects the level of water as it waxes and wanes. There are also little carts that are moved by wind funnels. So lots of innovative ideas to get you from A to B. When you finish the game, the achievements on the main menu tell you which ones you have missed and how many deaths you need to make. I am an expert in dying, so I got those achievements very easily!! You can even go back and play a particular chapter from the menu on the main page which is very handy. There is a drawback to this game. As others have stated, there is poor English translation that can affect your immersion in the game. This ranges from blatant spelling errors and bad grammar. It is obvious that no QA was done in this area which could have been fixed by an English speaking native. Depending on your personality, this will either annoy you or you will just brush it off. I felt the end in particular was lost in translation and it felt rushed. I actually wonder if they are hoping to make a sequel to this game. If it is as good as this, I will buy it if they get an English translator. This is certainly a game that children can play as there is no blood and guts and will help them learn strategy. Overall, Antivine is a lovely example of an evocative narrative-focused puzzle platformer which takes around 2-4 hours for clever people and longer for the dull of brain (like me!). It is a story that many of us can relate to. Points deducted for lazy translation. 7.5/10
Puzzle + cozy + great visuals/music = A heart tugging adventure with various mechanics. Atmospheric sounds and scenery with interesting story telling. A hidden gem and must have for puzzle gamers. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
While I'm interested in this game, I'm going to request a refund and wait until there's further English language updates. The English dialogue in-game has a lot of incorrect grammar and misspellings that distract from the story being told. Also the Steam achievements don't have English translations at all. Otherwise what little I played was enjoyable but the lack of English support broke the immersion for me and I found it impossible to ignore.
可爱治愈的类纪念碑谷游戏,非常慢节奏,谜题较简单。
I cannot recommend this game in its present state, as the attractive animation is spoiled by poor English and typing errors. Also, the use of informal US English does not fit in with the more formal oriental scenario. I find this particularly annoying, as when the game first appeared on Steam, I emailed the publisher, who promised to pass on my offer of free help with the errors, but the dev did not reply to the publisher.
雰囲気と音楽のいいパズルゲーム。 (ただしパズルはしっかり難しいです。) 画面を回して視点を変えることで 道を渡れるようにしたり、敵を排除したりして進みます。 主人公のほかに途中で出会う少女も操作できますが、 「ここで止まって」「こっちにきて」程度の簡単な動きしかお願いは出来ません。 不自由なところもありますが、主人公のところに最短で向かってこようとするので それを理解すればそこまで難しくない印象です。 ゲーム自体の雰囲気も、キャラクターの動きものんびりとしたものなので サクサク進めたい人よりは、毎日ちょっとずつ癒しを求めて遊ぶほうが楽しめるかもしれません。 パズル難易度に関しては全体的に難しめですが後半のほうが逆に簡単に思うこともあり、 中盤で出てくる洞窟が個人的には一番難しかったです。 そこを越えてしまえば進めやすいかも。 パズルなのでストーリー部分はそんなにないかと思っていましたが意外としっかりあり、 途中で回想や会話が頻繁にあったのが個人的には良かったです。 ゲームの最後も長めのムービーで締められています。 個人的にはまったり楽しめたのでおすすめです。
Very cute game. Puzzles get progressively more difficult - almost to the point of frustration, I just give it a rest for a few hours or a day or so and get back to it. The story is basically a "hero's" quest of a young character who was "different" growing up and bullied. Character journeys with mother, looses mother, finds friend and they continue to journey together. Friend helps with puzzles by being placed on leverage points to raise, lower, slide, etc mechanisms to get to exit points either together or later in the game on separate paths. There are many levels - lots of puzzles for the $$$.
Antivine is an emotive puzzle platformer in which a unique boy and a girl who has lost her memory traverse the stunning but treacherous Chengying Plain in search of answers. Overall, Antivine is a wonderful example of a narrative-focused puzzle platformer that will take around 2-4 hours to complete. Its beautiful aesthetic and stunning sound design really elevate the satisfying gameplay and emotive narrative to create a truly special experience. Players will need to look past a few spelling mistakes but apart from that it is a thoroughly enjoyable experience that I highly recommend to fans of the genre. [b]WANT TO KNOW MORE?[/b] My full review of this game where I go into detail about gameplay, narrative and styling is available on [url=https://indie-hive.com/antivine/]Indie Hive[/url].
Za mě říkám rozhodně ano, ale jen v případě, že máte rádi výzvy v puzzle, nepotřebujete velikou volnost pohybu a je pro vás důležité jak hra vypadá a jak s vámi interaguje. Příběh ve hře byl velice příjemný, dost nenucený a trochu vás nutil díky němu se nevzdat a jít dál. Co se týče konce, ten buď potřeboval trochu více prostoru a nebo nebyl tak dobře napsán, aby bylo hned jasné o co jde. Hrála jsem na Twitchi a každé vydřené puzzle bylo sklizeno odměnou diváckého údivu. Pokud se vám z traileru líbí, určitě jí zkuste.
[code] [url=https://store.steampowered.com/curator/41570851/]RMAsia 鑑賞家群組 [/url] [/code] 蔓不生長 Antivine [h1]整體而言是與《紀念碑谷》近似的作品,各方面表現優秀。 輕柔的觸動內心,微微的眼眶泛淚,有一些溫暖,有一些傷感。[/h1] 童話、寓言、哲思、療育與感傷,藉由每一個關卡短短的對話以及過場的繪本形式,讓觀者慢慢了解這一個獨特風格的世界觀;同時搭配循序漸進的謎題,感受主角懵懵懂懂地一路追尋真相、互助生存、克服難關的成長歷程。 關卡設計上也頗具巧思,旋轉視角、高低落差、雙人互助、同步行動等等,雖然想要一口氣看完整個故事,但中間關卡開始燒腦,不得不停下來喘口氣。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Kings Of Streets | $13.3K | 158 | 53% | $4.99 |
| Shifting To The Backrooms | $13.3K | 72 | 86% | $8.99 |
| Beyond the Doors | $13.3K | 72 | 74% | $8.99 |
| Cosmophony | $13.3K | 117 | 82% | $4.99 |
| Curse | $13.3K | 78 | 63% | $4.99 |
| ROM: Extraction | $13.3K | 117 | 63% | $4.99 |