
Strange coincidence brought traveler in unfamiliar places. It would be fine, except sinister desolation is starting to embrace the surroundings. There is no another soul around for the tens of kilometers. Or that’s what it seems like? I should probably go deal with that.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Antihorror is a fairly basic Unity asset flipped first person horror adventure, one of many hundreds, if not thousands of these glutting Steam. The Russian "developer" paid for/pirated a few Unity asset store packs, arranged them haphazardly in a first person adventure game template, and submitted it to Valve as if they're real game developers. It's a basic horror jumpscare adventure taking place in a town full of asset flipped buildings. There's no value for gamers in this insincerely made garbage. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. There's no English translation for the game, but that's ok. It turns out, the language of bad games is universal. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. This game features a number of suspicious, likely fake positive reviews. The reviews all appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and all have very similar wording and writing style. Immediately after this huge peak of reviews, reviews (and player counts) for the game dropped incredibly sharply. This is highly unusual given the very low quality of the game and poor player counts. The "Positive" review score on this game should be taken with a large grain of salt.This might have been done to deceive/mislead gamers into paying for a bad product. The "Positive" review score on this game should be taken with a large grain of salt. Antihorror is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the most hilarious horror games I ever encountered. ^+^
best gayme ever
Эта видеоигра — яркий пример мастерства в мире видеоигр. Озвучка выполнена на высшем уровне, с технической и артистической точностью. Актёрская игра сантехника поражает профессионализмом и эмоциональной глубиной, делая персонажа живым и запоминающимся. Сцена убийства в игре поражает реализмом и художественной достоверностью, усиливая погружение в игровой мир и эстетическое восприятие. Музыка играет ключевую роль, создавая атмосферу и усиливая эмоциональное воздействие, становясь неотъемлемой частью игрового опыта. Разработчикам стоит выразить благодарность за вклад в развитие игровой индустрии и создание высококачественного продукта. Их профессионализм и художественное мастерство заслуживают восхищения.
💋
И страшная (НЕТ) и смешная игра, со времён Windy31.
Великолепный хоррор. Срал кирпичами, читал записки, увидел пришельцев и ядерный взрыв. Всем советую, 10/10
30 minutes a laugh (maybe I have really bad taste), REALLY bad controls, graphics, optmization. Other than that of course It will end with nukes. You know... Russians...
This game is an empty world and extremely dark the entire time, with no flashlight or anything to brighten it up. There are a handful of "jumpscares" that are unfunny, "unsettling" people or animals popping up. Not worth your time.
☀️
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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