
Run a Thieves Guild in a gas-lit Victorian city! Antihero is a fast-paced digital board game with an (Oliver) Twist. Recruit street urchins, hire thugs, start a gang, upgrade your guild, steal everything... and bribe, blackmail, and assassinate your way to victory.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bought it on discount, a pretty good 5-6 hrs of campaign. Gets repetitive towards the end but it's fun if you like games like turn based tactics games like Advanced Wars
First things first. This game is dope AF. It's been a while since I played it (I played near launch a bunch then haven't since). Second, hopefully this gets to Tim Conkling, but for some reason certain keys don't register when playing (like when u click online and are prompted to make an account, I can't use the keys 'e' or 'd' for some reason). Hopefully that gets fixed, cuz I would love to jump back online again on this (if anyone is even playing). If not, that's cool too! Still an awesome game, totally worth for just the campaign and skirmishes alone!
Scouting is bugged. Does not let you chose directions so you`ll end up scouting 2 tiles instead of 3.
Fun and requires some plannings
geil :)
BARELY a recommend IF you actually plan on playing this vs other people, either online or via the implemented hotseat mode (love me some hotseat, although this only works if you take turns being in the same room together as well, otherwise the other one will know exactly what you're doing, so it would indeed work better as a physical board game). Otherwise you only get 10 campaign chapters, all with their unique maps and goals and antagonists, etc., but ultimately the game pretty much boils down to the same fundamentals. Scout, rob, infiltrate and accrue victory points, while unlocking the same tech tree every time. It's a nice game, but the campaign will only take you about 5 hours maybe. And 15 bucks for that is a harsh asking price. Absolutely recommend it when it's on sale, though. Then it's a bargain. Honestly, the base price could be more like a tenner, and the max discount 50% and it'd be fine. Two pseudo complaints I have: - You can absolutely dominate the other player/AI if you're lucky/smart enough, to the point that they're basically out of options, but still have to suffer through 10 more turns until you finally win. Once you've managed to oust all their holdings and burgle all available property, there's not much left for them to do. Lanterns become meaningless at some point, and the only way to then generate more gold is to burgle art or diamonds, which requires a gang to do in the same turn. By that point in the game the other player constantly has 2 gangs out, whacking everything you own, while your thief in itself can't do much even with the 3 damage upgrade. Gangs at that point can either have more than enough HP ... or it just doesn't matter, because they're essentially just bodies, like Thugs, which can be endlessly respawned, since there's no cooldown or other penalty for losing them. I.e. There is no catch-up mechanic once you've fallen that far behind. Which in itself would be fine if the game actually ended then, but you can reach this state without having a single victory point. From then on the other player can only watch you play and win. There's no option to play with more people. While I understand that this would severely impact the game balance I think it might be a lot of fun. Bigger maps, more players, more chaos, less chances of the aforementioned holding pattern failure state, even if you got destroyed early on, the fact that not 1 but 2 or 3 other players are still vying for control would give you some opportunities, even if just as a sort of "hitman for hire". Games could drag out a bit, though... so maybe that's another idea better reserved for a physical version, which, to my knowledge, does not exist, unfortunately. :/
Dobrze się bawiłem grając, szkoda, że gra umarła.
perfect!!!!!!!!!!!
Nice artistic style, but otherwise kinda boring.
熟悉游戏机制后满星通关相当简单,但如果没有联机成就就好了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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