
Run a Thieves Guild in a gas-lit Victorian city! Antihero is a fast-paced digital board game with an (Oliver) Twist. Recruit street urchins, hire thugs, start a gang, upgrade your guild, steal everything... and bribe, blackmail, and assassinate your way to victory.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Это замечательная продуманная пошаговая стратегия в сеттинге викторианской Англии, в которой мы управляем воровской гильдией, претендующей на власть над городом. Среди режимов игры имеются сюжетная кампания, скирмиш и мультиплеер. В каждой партии есть два игрока, гильдии которых находятся на игровом поле. Клетки поля, поначалу закрытые "туманом войны", представляют собой дома и дороги города. Аватар игрока - великий вор, имеющий несколько действий в ход. Он может разведывать игровое поле, грабить дома, а в будущем ещё и атаковать врагов. Игрок зарабатывает два ресурса - золото и фонари. Золото нужно для покупки юнитов, а фонари - для прокачки гильдии. Прокачка действительно полезна: она открывает новых юнитов и даёт им новые возможности. По ходу партии мы отправляем беспризорников в разные важные точки города (это своеобразный "контроль территории"), ставим бандитов охранять ключевые дороги, перемещаем банды, подсылаем наёмных убийц и делаем много чего ещё другого. Цель партии - заработать обозначенное количество победных очков. Очки даются за убийство некоторых "нейтралов", перемещающихся по карте; за контроль церквей; за трату фонарей на взятку. Также, на некоторых игровых полях есть специальные условия для получения победных очков. Рандома в игре почти нет. Никаких кубиков, никаких случайных результатов действий. Все решения, принимаемые игроком, выполняются чётко и однозначно. Случайной является только генерация карты (где какие особые домики будут стоять) и перемещение "нейтралов" по дорогам города. И это хорошо для реиграбельности. Отдельно стоит упомянуть сюжетную кампанию. Да, "сюжетная" она с большой натяжкой. Перед каждым (или почти каждым уровнем) нас ждёт простенький комикс, объясняющий, что и почему здесь происходит. Но не ждите от этого сюжета... вообще ничего не ждите. Да, здесь есть главный персонаж, есть его верная помощница, есть злобные конкуренты, есть место предательству. Но подано это всё так, просто "чтобы было". НО, НО, НО кампанию всё равно стоит пройти - сами миссии и их особенности здесь необычные и оригинальные. Проходить интересно, да и перед сетевыми битвами хорошая тренировка. Есть в наличии даже финальный босс в кампании, и он заставит попотеть :)
There's something strangely cozy and addictive about this one.
Short board game type of strategy game that just missed its mark in single player. Probably it is more fun in multiplayer.
Antihero is a clever turn-based strategy game developed by Tim Conkling and published by Versus Evil and tinyBuild that puts players in control of a growing criminal syndicate instead of a noble kingdom. Set within a stylized Victorian city filled with wealthy estates, bustling businesses, and shadowy alleyways, the game embraces the idea that success comes through manipulation, theft, and careful planning rather than brute force. This unusual premise immediately separates it from conventional strategy games, creating an experience that feels fresh while maintaining the tactical depth genre fans expect. Every match revolves around building influence across the city, outsmarting rival thieves, and gradually establishing dominance through calculated criminal operations. The game's strategic mechanics are deceptively approachable. Players recruit thieves, street urchins, assassins, and other shady characters while expanding their guild's influence throughout the city. Buildings generate valuable resources, neighborhoods provide opportunities for expansion, and every captured district strengthens your growing empire. Choosing when to invest in new recruits, improve your headquarters, sabotage rivals, or seize important locations constantly presents meaningful decisions. Although the controls and basic systems are easy to understand, mastering the timing of each action and anticipating an opponent's next move requires careful planning and experience, making every victory feel well earned. Economic management plays a major role in shaping each match. Gold serves as the foundation for expanding your organization, hiring additional operatives, purchasing upgrades, and unlocking new tactical options. Every successful burglary, captured business, or controlled district contributes to your long-term success, while denying those same opportunities to your competitors. Rather than relying purely on military strength, Antihero rewards efficient resource management and strategic positioning. This balance between economy, territorial control, and tactical encounters creates engaging matches where even small decisions can significantly affect the final outcome. One of the game's most impressive accomplishments is how naturally it blends digital strategy mechanics with the feel of a tabletop board game. Turns progress at a comfortable pace, giving players enough time to evaluate their options without dragging the experience unnecessarily. Several different paths to victory remain viable throughout each game, whether focusing on aggressive expansion, superior income generation, covert assassinations, or disruptive sabotage. This variety encourages experimentation and prevents the gameplay from becoming repetitive, especially as players discover new combinations of upgrades and strategies across multiple matches. The presentation perfectly complements the game's playful criminal theme. Its cartoon-inspired Victorian setting features elegant architecture, lively streets, and charming character designs that give the city a memorable personality. Despite the humorous visual style, the interface remains clean and functional, making it easy to understand unit positions, available actions, and important objectives. The soundtrack reinforces the atmosphere with compositions that evoke mystery, mischief, and adventure, helping immerse players in a world where every successful heist feels both satisfying and entertaining. The single-player campaign provides an excellent introduction by gradually introducing mechanics instead of overwhelming newcomers. Each mission expands upon previous lessons while presenting increasingly complex situations that require more thoughtful decision-making. Alongside its tutorial function, the campaign offers lighthearted storytelling filled with witty dialogue and amusing scenarios that reinforce the game's mischievous tone. While the narrative is not especially deep, it succeeds in giving personality to the experience and provides enough motivation to keep progressing through each challenge. Multiplayer is where Antihero truly demonstrates its longevity. Competitive matches against friends or online opponents showcase the depth of the game's mechanics, with every decision becoming increasingly important against experienced rivals. The inclusion of asynchronous multiplayer is particularly valuable, allowing players to participate in several matches simultaneously without requiring everyone to be online at the same time. Live online games, local multiplayer, AI skirmishes, and customizable rule sets further expand replay value, making it easy for players to tailor matches to their preferred level of competition. Although Antihero excels in many areas, it is not entirely without shortcomings. Players looking for an extensive story campaign may find its narrative relatively brief, and newcomers entering multiplayer may initially struggle against veterans who understand optimal economic strategies. Some matches can become difficult to recover from after an early mistake, especially when facing skilled opponents who capitalize on every advantage. Nevertheless, these issues are relatively minor compared to the overall quality of the experience and are largely balanced by the game's excellent replayability and rewarding strategic depth. Antihero succeeds by delivering an imaginative blend of city management, tactical planning, economic strategy, and competitive multiplayer within an original Victorian criminal setting. Its accessible mechanics welcome new players while offering enough complexity to satisfy dedicated strategy enthusiasts over dozens of hours. The combination of charming visuals, intelligent game design, flexible multiplayer options, and consistently engaging decision-making makes it one of the more distinctive strategy titles available on Steam. Anyone who enjoys thoughtful turn-based gameplay with a unique twist will likely find Antihero to be an enjoyable and rewarding experience. Rating: 8/10
:3
great game
Came back to this yet again after well over a year. Still very charming artistically. Still very enjoyable to play. Still rather disappointing in terms of content. I would suggest that the full price is quite excessive, (especially considering online matches are nigh impossible to find) but it is still a lovely little game with a lot of character and enough enjoyment in it's limited single player content to have coaxed me back more than once.
Me recuerda al Chaos Overlords, con sus limitaciones, particularidades y matices. La partida es dinámica y rápida para los que no tienen tiempo/ganas de estar horas jugando online con amigos. La IA es mala, no lo recomiendo para jugar solo.
This exactly is what I was looking for. Easy to learn, hard to master. Use the campaign for learning basics. Then tweak the skirmish settings… and all hell breaks loose!!
It's a nicely paced low energy game that lasts about 20 minutes and is entertaining.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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